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Posts
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Everything posted by wolverine848
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Don't you mean resistance?
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well... can't cure stupid. That's on the players, not the rules.
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Umm... why don't you do something like... you know... destroy the sitting duck? ?
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If by "accepted" you mean QUIT - you're bang on!
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Running low on batteries? ?
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Unless they've coded it wrong, basic damage is 1015 (700 x 1.45). Not sure I'd call that "inexplicably high".
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This is a terrible "take" for the game. In order to compete, everyone should buy and use the same thing? That's just awful. Games like this are supposed to be rock-paper-scissors. But Paladin is the exception to that. Ruins the game.
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One on one might not seem completely brutal. But since this is a team game, you are more than likely to be targeted by more than 1 enemy. Getting hit with all those effects, regardless of short duration means life expectancy will be short. If u equip stun immunity, you are burning for... 9 seconds????? Almost 2x the duration of Incendiary smoky which applies only 1 status effect. And is the WIKI wrong? Says Ricco crit damage boost is a big fat 0. Even IF it was say... +100%... that would be a whopping 340. Trade off 340 to gain 2700 damage? That's absolutely hilarious. Fight back easily... LOL. ?
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Noise map was unbalanced long before Magnum or Tesla were introduced. Top side (Red?) always had the advantage because it was easier for them to access mid-level. Control mid-level and you win the battle. Thunder, Ricco and Striker (after it was introduced) also helped top get more of an advantage. Missed shots still got kills or did damage because they could hit the floor of blue base. Not so much for blue firing upward - most misses did nothing.
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patch notes Patch Update #683 - Released 8th April 2022
wolverine848 replied to Marcus in News Archive
It WILL be your problem when enough ppl leave the game and MatchMaker doesn't work at all. You DO understand Matchmaker needs lots of players to function, right? Ah... now you actually have to put in effort to get kills and generate scores? shame. ? -
patch notes Patch Update #683 - Released 8th April 2022
wolverine848 replied to Marcus in News Archive
They dont care about the players, or any balance in the game. I mean... look at Pulsar augment for Ricco. Thought they jumped the shark a long time ago. Now they are jumping the MEG. ? -
valid Eliminate isida crit shots for the jugg.
wolverine848 replied to artc in Ideas and Suggestions
Well it's not just the 1 viking against the JUG and the healer though is it? -
valid Eliminate isida crit shots for the jugg.
wolverine848 replied to artc in Ideas and Suggestions
No it can't. The viking does WAY more damage with OD than a viking nan-bot could heal. OR... the viking with OD will waste the Isida first and still have plenty of OD left to take out the JUGG. -
valid Eliminate isida crit shots for the jugg.
wolverine848 replied to artc in Ideas and Suggestions
Of course I have. That's 1/3 of the team doing nothing but healing. 1/2 not attacking the other JUG. Change your strategy. -
valid Eliminate isida crit shots for the jugg.
wolverine848 replied to artc in Ideas and Suggestions
in your opinion. I'm sure there's plenty that would jump on that train for Rugby or CTF. If the Isida is hiding behind a wall that means the JUGG is stationary. If your team can't kill a stationary JUGG then you deserve to lose. And if the opposite is happening - mobile JUGG - the Isida won't be healing it much - JUGG moves way too fast for that to be effective. I aught to know as I've been the isida in that situation. It's a waste of tie and guaranteed the Isida ends up near bottom of scoreboard. -
valid Self-destruct when the battle begins
wolverine848 replied to Dictator_Haddou in Ideas and Suggestions
Not sure how 1) is relevant... unfair in what way? Everyone respawns. The "false start" is just there to make sure teams start off even. That's it. -
valid Eliminate isida crit shots for the jugg.
wolverine848 replied to artc in Ideas and Suggestions
It amazes me that players need to come up with complex solutions to what they perceive as a "problem" Kill the Isida.. Simple. next step... disable Isida crit heal when it's healing the flag carrier? Where does it stop? Lots of lazy players out there... -
Tanki has always been P2W. Before all the new items like drones and immunities and Status effects, supplies were the P2W aspect. Only buyers had abundant amounts. But it does seem to be weighted even more toward the buyers.
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It's simple - fix the system and less ppl will complain. ?
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IF TO stopped pitting clans against non-clans then there would probably be fewer "strong words" against clans...
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1) it's boring - very few players want to do that for 15 min 2) it's a terrible way to earn a score - you need to become a lamprey to a fatty on your team. Good luck earning any score if most of your team are lighter, more mobile hulls. Plus tanks die so quickly with all the status effects you barely generate any score before they die. 3) Destroying tanks (or capping yourself) is the most efficient way to generate score 4) There is STILL a way to get what you suggest... Support Nano-bots - and as other have already pointed out this "healer" deals half the damage of a stock Isida. Stock Isida is not a role-playing healer. It's a short-ranged attacker that has an alternate ability to heal. Shaft does 670 damage up close with an "alternate" Arcade and has a reload of 1.5 - DPS not that far from Smoky.
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What do you mean by "role"? This isn't a role-playing game. The "dedicated" healing Isida is weak as a kitten. So there you go...
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cough9999cough
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Thought everyone used Gauss... no... Shaft... no... Smoky ... no Rail ... no Vulcan ... no Tesla protections. Wait... how many slots we get?
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Wow, the Gauss augments are really embarrassingly weak.
wolverine848 replied to Generalissimo in Archive
This HAS to be a baiting topic ... ... ... right? ?
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