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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    Let's Discuss Shaft!

    Ummm... doesn't your DD offset any DA equipped by target? And why do you think you should be able to destroy a slower heavy hull with 1 shot? ?
  2. wolverine848

    Complaint Book

    You don't think mammoth's OD needs to be applied in crucial moments? Most of the time the healing portion of the OD is completely wasted because user must activate before it's needed.
  3. My response was specifically with respect to affect on supplies, as you brought that into the equation on drones being more valuable.
  4. Jammer only effects the bonuses some drones apply - not the basic upgrade that allows supplies to operate at 100%. That is effective, but not as much as it would have been a year ago when Defender/Crisis/Booster offered much, much better bonuses. If I had to choose between Jammer or AP immunity, AP all the way.
  5. Disagree. There's ALWAYS a bunch of different turret augments out there in any battle. Being able to defend against 2 of them the entire battle is worth a lot more than being able to switch to the ONE you think is most annoying at any given time. Why do you think Spectrum modules are so valuable? And that extra hull augment you predict will be for $ or TKs. Good luck to F2P tankers.
  6. Yes they would. Picking two of AP / EMP / Stun will do wonders for their score. That's double compared to what more than half of the players in the game will be able to do.
  7. You'd be wrong. At least in terms of immunities. Equipping one immunity and one (garage) resistance is not even close to the same as equipping AP+EMP immunities.
  8. Are you serious? How does this not cater to the Buyers? They'd be laughing all the way to the top of the score-board EVERY SINGLE BATTLE.
  9. THEY DONT EVEN BOTHER TO SWAP. Their OP items are good enough that they won't bother wasting time in the garage during a battle. But all this moot - for me anyway. If you're gonna edit my post at least learn how to edit so it doesn't change the meaning. I'm done with this game. There no politics. You could have left that sentence.
  10. I never bought and I always ran multiple combos, even with my second account that I was advancing with when they instituted the exp boost. The problem is rapid progression - the ridiculous exp boost, and the goofy rank spreads in MM. No one is suggesting being able to swap every 4 minutes - which is what you alude to. Being able to swap a couple times per battles does not give buyers much more of an advantage than they already have coming into the battle. They are more than likely sticking with their OP flavour-of-the-month they started with. Whatever hull augment they switch to leaves them vulnerable to the augment they just discarded, plus all the others NOT equipped. As for groups and "co-ordinating" - as I already mentioned - that is a completely separate issue.
  11. Not true. Many of the battles are partial domination, but not 100% over. I've been in many battles where one team's players are far short of the 300 score (100/5 minutes) requires. So what ya gonna do? Kick out all those players who are trying to complete a mission? That just promotes everyone leaving a battle as soon as their side starts losing. Once the first couple tanks leave you will struggle to score. Might as well leave immediately since you're gonna get booted anyway. Kicking out inactive tanks is fine. Booting those who would actually qualify for stars is just dumb and will end TO sooner than later.
  12. Teams that are getting dominated/spawn-killed could have plenty of players not meeting that threshold.
  13. There's 6-16 tanks on each side in any battle. NO ONE is untouchable (not counting Paladins) since you can only have 1 immunity and 4 modules. And with criticals and status effects modules are not nearly as effective as they used to be.
  14. wolverine848

    Let's Discuss Protection Modules

    Well, since Rail has ~ 50% critical I'd say it falls into this category for the opposite reason.
  15. No you missed my point. There's multiple strategies for FTP tankers. Upgrade multiple combos part of the way so you have options. OR... Upgrade ONE combo as much as you can at the expense of having options. Your suggestion promotes only one of those - making the game homogenous and limiting FTP tankers to one combo per account. Casual tankers would not get to experience different combos unless they run multiple accounts simultaneously. They probably don't want to do this since they are casual players.
  16. Unless they show us the map before hand we HAVE to be able to swap equipment. Plus... no-swapping punishes those with a variety of combos - many of which may not be fully upgraded - sacrificing some extra MUs for choice. But those with fully upgraded 1 combo won't care if they can switch - that's all they got. Many casual players don't play in groups so they don't have the benefit of the synergies you speak of. catering to hard-core but brushing aside the (many) casual players will just kill the game more quickly. I mean - look at the decline in players already.
  17. Don't even need to figure RKs into the equation. KD means absolutely nothing.
  18. wolverine848

    New interface

    Get rid of the animation boxes on main garage page. They cover half the screen and are quite annoying. Or least make them half the size. Bleccchhh
  19. Why didn't they fix the default mission page? It's STILL page 2 which makes no sense.
  20. Speaking of consecutive battles... when I'm in TJUG and hit continue ... why the heck do I end up in an Assault battle? If I have missions for a battle mode - I definitely don't want some random battle. The only way that is acceptable is if they allow us to check off the battle-modes we want to participate in. Otherwise I'm exiting and then don't qualify for "consecutive" battles.
  21. I was kidding about the deserter tags. That's one of the reasons I stopped playing TX - long before it was deep-sixed.
  22. Containers - check Drones - check Random tank parts in the containers - check Staging area - check. TX is making a comeback! All we need is the deserter tags. ?
  23. wolverine848

    Ideas for Supplies and Drones!

    And yet ... it IS new. Miner was not designed to lay a lot of mines. It was designed to keep the mines that are laid in-play, even after death(s). ?
  24. Well that's just dumb. Since we have no idea what map we'll get players will just keep dropping out of battles until they get a map that favors their equipped items. TO dumbs it down every single year as time goes by.
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