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wolverine848

Tanker
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Everything posted by wolverine848

  1. 1) Mines do 1500 damage. With DA a medium hull can survive 3 mines. A heavy hull 5 mines. You want to survive more than that, equip a Spider module. 2) What does "resolved" mean. It's kinda side-stepping the issue. 3) Miner was #2. #3 was Saboteur. 4) If they are close enough at least two will go off. Never seen 3 all that close so not sure. Point is, with decreased damage, mines can be mitigated with DA + a module. Yeah, Saboteur can be a bit of an issue and maybe needs some tweaking.
  2. wolverine848

    Let's Discuss Viking!

    For a medium Hull? sure. But it should not be able to push a Titan. Hunter 3000(w) + 1600(p) Titan 3800(w) + 1400(p)
  3. wolverine848

    Ideas for Hulls and Overdrives!

    mammoth currently does 3996 hp per second. So what does the "667" represent? LOL... so you're moving Mammoth OD (part of it) onto Titan. Interesting... not sure 5 sec is long enough. It's slow and enemies can just avoid it. With 5 seconds it would have limited applications IMO.
  4. wolverine848

    Tanki Picture of the Day - Have any?

    And yet ... we still have Stadium and Archipalego... ?
  5. wolverine848

    Ideas for Hulls and Overdrives!

    What is Mammoth OD purpose in your revised version? How much is "lesser damage"? Titan - 5 seconds? The dome is immobile - so what purpose will this serve? And what counters will still exist?
  6. wolverine848

    Ideas for Hulls and Overdrives!

    Hornet and Wasp have same access to all the drones Hopper does. But Hopper IMO accounts for 2x the caps those other hulls have combined. So it's not the drones. It's the hull + OD.
  7. wolverine848

    Tanki Online Trustpilot Reviews

    Majority of players know nothing about that article - so IMO it has very little impact on player base. Players have left because there are too many changes coming too fast - many of which do NOT improve the game. TO has been in the habit of introducing items that when combined, create the OP-Meta of the month. They wait until they have soaked a bunch of buyers for money, then nerf the OP items (most times) and then move on to a new OP meta. Majority of current players have become tired of this strategy and have left - slowly but consistently since around 2018. And new players coming into the game are not staying in bulk. The game as designed now put new players at a huge disadvantage and they become frustrated and quit. IMO the number of players quitting because of the vast (poorly implemented) changes are far greater than the number of new players that have joined and stayed. TO has a real problem retaining new players.
  8. wolverine848

    Tanki Online Trustpilot Reviews

    ? ? ? ?
  9. wolverine848

    Ideas for Hulls and Overdrives!

    It already does. 50% max divided by as many players as received the boost. Before... boosting 5 players at 33% each added up to a lot more for the team than 50%. I like the idea of 1 OD per battle - makes it a LOT more strategic instead of the default fall-back. In this case though, a bunch of ODs would need to be tweaked.
  10. wolverine848

    Ideas for Hulls and Overdrives!

    Hopper would not cap nearly as often as it does without the OD.
  11. wolverine848

    Ideas for Hulls and Overdrives!

    Buyers will have OD way, way more often than non-buyers. Lower ranked players will be hosed. And we know there are giant rank-spreads in MM. Players with faster internet connection can often cap before defenders have spawned, giving that player a giant advantage wrt to OD charging. Players will fight over capping something since it rewards a lot of score-points. This is the opposite of what we need. Passive-only is the only fair solution to have OD a reasonable number of times per battle.
  12. wolverine848

    Complaint Book

    Brutus drone will operate with no batteries and will passively boost your supplies - amount depends on how many MUs. The other drones will do the same thing, but require batteries.
  13. No way should scoring be boosted by this. There's already enough players treating CTF, Rugby, CP and Siege modes as TDM modes. We don't need to encourage more of this.
  14. 1) Mine damage has been decreased 2) What about the "miner" drone? Max 5 mines? Waste of a drone. 3) What about Saboteur drone? Max 5 mines? see above 4) I've seen mines placed close together both explode. So if a tanker happened to place a string of mines all 2m from the next one they could all explode now.
  15. wolverine848

    Let's Discuss Hopper!

    Welcome to the real world. ?
  16. They really need to lower the %. 70 is just way too high - they should try 50%
  17. Here's some perspective... Wasp is faster than hopper and hornet has similar speed. Both would be ridiculously fast with Crisis as well. But Hopper is responsible for more caps than the other two hulls combined. So a large part of it's success is the hovering mechanics that allow it to bypass many defenses and hardly (if ever?) flip.
  18. DM would be okay if it had half the number of tanks in the battle. But as it was, re-spawning with your back to the same tank that just killed you got boring real fast.
  19. Anyone can challenge anyone on arguments - so long as they back it up with reasoning. And how do you know that's LambSauce's only account?
  20. So you think introducing Rail stun on every shot is the way to counter Crisis? Your approach is wrong. It would mean everyone needs to buy and use rail to counter Crisis. Terrible solution. Here's a novel idea - tweak Crisis.
  21. I upgraded all my protections to mk7.0 just in case during last sale. Now I'm safe. But if I was half-way.. say mk6.2 or mk6.3 I would not have had enough time. I would be quite upset if they disallowed MUs when I was almost there.
  22. First off you are wrong - haven't used viking in a long, long time. Don't assume... As someone else pointed out... what is the range of freeze? Can't immobilize an enemy that's 50m away and moving fast. But a Rail will bring them to a complete stop and can be closing the distance at full speed. Another shot will hit that tank by the time it buids up speed again and wham! Stunned again. Repeat until that flag-stealer is dead. Try comparing apples to apples next time.
  23. Tis would make sense. But I highly doubt that is the case.
  24. Does not matter if you don't drop your items. Your tank won't be moving. When you aren't moving you're dead. And knowing you will stun enemies on every shot is a giant advantage over other turrets with 10% chance. What the frank does freeze have to do with this?
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