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Posts
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Everything posted by wolverine848
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Are you for real? It's like you didn't read my post at all. Why would I want to MU the miner drone? It's useless to spend all those crystals on it. Free choice - LOL. Of course the new players have a free choice to quit the game. Problem is - MOST OF THEM WILL QUIT.
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I'm not worried about me. How will those players "soon become Legends" when they quit the game out of frustration? Many of the recent changes implemented are designed to oppress lower ranks. They WILL NOT stick around. I think you and the devs are missing this point...
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I honestly don't care. I've stopped playing. It won't affect me at all.
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12 minutes would be good. Can't believe that was not automatic for the super-large maps. 7 minutes on Lost Temple or Berlin or Dusseldorf? ?
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OK. How hard is it to make the announcement match the "rule" further down? Sloppy.
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It is never 7 minutes. Ever. And even excluding the super-large maps, 7 min is too short. IMO the first team to cap wins 80% of the time. Can come-backs happen? Yes. But they are by far in the minority.
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You might want to reserve judgement until you you see the specific mission requirements. "It will not be an easy task to kill them all since everyone wants to take a bite out of them!" Not sure why the word "all" was inserted in the announcement. Does that mean you won't get 100TK if you don't destroy all the special tanks in that battle? It's an odd word to insert there.
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Ok - point noted. And the rest? I had a LOT more in that post.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Only if the impact is lowered. -
valid Remove the "Melee" Range Class and Rework some Turrets' Range Classes
wolverine848 replied to Tanker-Arthur in Ideas and Suggestions
I see nothing wrong with "melee". in this instance it just means "shortest combat range". IMO using 1 word is better than using 3 words. -
Happens to me all the time. I sense it's gonna activate but I just can't quite make it. Frustrating.
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Turn off your self-D and don't drop it. The loser who flipped you will probably get wasted along with you.
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- Matchmaker rank-spreads are way too wide. - new players rank up too fast and end up playing enemies that have full-power supplies and 3 (or more protection slots) - too many pay walls have been introduced. All the OP items are only available for $ either in a bundle or UCs. Would take me 1.5 years to save up enough TKs for a 4th module. And that means no Battle-Passes for 1.5 year. - Too many status effects (plus ODs) have sucked all the fun out of the game. Re-spawning over and over is commonplace and ... BORING. - The protection modules I spent millions of crystals upgrading were downgraded in an instant with the introduction of critical hits. - Forcing players to buy and upgrade drones to compete. I have fully upgraded Defender. But my miner drone at MU-4 is now useless. I never planned on upgrading any more than that - and now equipping it would put at a large handi-cap. All the crystals spent on drones like that are wasted. TO is losing players week by week and I really don't see how they will retain any new players with the disadvantages now placed on them.
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"IR"... typo? you meant "IB"? Titan is slow though - harder to get into good firing positions. But depends on the map. I've been using Dictator with vulcan a lot - even before I got the HI.
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That's the improvement? Adding more turrets and hulls? And what the heck does m3 have to do with anything? m3 is the same thing as mk7. "Stereotypically" - wut? Are you making this up? Now cover wide rank-spreads in Matchmaker where mid-level players with mk3 or mk4 are playing legends with mk7+. Or mention the P2W items introduced over past couple years - starting with things like Gauss EMP or hull augments. Then mention ridiculous hulls like Hopper that absolutely ruin CTF, Assault and Rugby. Oh... P2W drones like crisis. The list goes on.. and on... and on...
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Well, FTP tankers can only afford a BP every 5 Challenges. 4x 100 for Challenges and ~ 100TK from weekly containers. So... they are getting 1/5 the amount of rewards (including augments) that Buyers can afford. 1/5 if a large gap. way too many goofy status effects, they ruined modules with criticals, and the supply change is a joke. New players don't stand a chance, even though they end up playing veterans way too soon. My own opinion is the game sucks. I don't care if you don't like my opinion , It's my and i don't need to follow other's. And you draw the line on ... shot effects? Oh my! ?
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Looks Great! ("Sorry, we can't show this content because you do not have permission to see it") LOL -
Ohhhhh.... ok.
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1) Well you aren't getting 100% hits on Lost Temple of course. And you missed the part about "being able to get off a bunch of shots at same target" - meaning there's no cover right at hand. Striker is medium range turret. At medium range with Hunter augment you can get well over 50% hits. I know this because I've used it this way. And I'm certainly no expert with Striker. 2) Yes, Rail does go in a straight line. How can you question that? And smoky shot is quite fast that it pretty much does go in a straight line. Thunder has slightly more curve, but not a lot. Gauss is the worst, but it does NOT bend around walls or anything. 3) Um... you don't think striker has critical damage? Have you ever used it? Or ever read the WIKI?
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Bad idea, and not just for the reason you state. Nowadays, because players rank up so fast, and play "veterans" due to wide rank-spreads, players can really run more than a couple combos - otherwise their equipment would be too weak. So how does a player experience some of the other many items they don't have? Create a new account and start from scratch with all different items. Waiting until Legend to experience other combos would be so boring. And a lot of the fun (used to be) is experienced in low to mid levels.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Plus... you have to be in melee range. meaning danger. All these long-range turrets now with stun and freezing can do so from afar, out of danger. It's just dumb. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
So you want the "stun" effect for Railgun to be different from the stun effect for every other turret? I don't see that happening. Plus, no matter how how short you make the effect, 2s, 1s, 0.5s... it still brings the target to a complete stop. Being guaranteed to do that against flag or ball carrier with 100% certainty is just too much. But I do agree 5s is too much. That's longer than Hunter, and Hunter can't do it every 4 seconds, nor from a distance. These status effects (along with a few of the other recent changes) are why I've stopped playing. The game is no longer fun to play. -
Why the heck should trickster get an equal speed boost to Crisis? While Crisis is moving fast it is "naked". Trickster on the other hand can be faster than most tanks while still retaining DA.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
if you know every shot of your rail-gun will inflict a stun - even if it's only 1 second - there will be a lot more Rails in Assault. Good luck trying to cap a flag with 2 or 3 rails "Defending". -
Striker. I said it's a bit like smoky - in that you need to have repeated shots (missiles) on target. When you can manage that Hunter will do a lot of damage. And it hits a lot more than 50% as you suggest. The missiles are guided and have a speed boost vs stock.
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