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Posts
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Everything posted by wolverine848
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
LOL - it does not. Unless you miss your first 3 or 4 shots. Then ... maybe... -
Hidden Update? Stun Effect augment Now can make enemy drop flag?
wolverine848 replied to wild001 in Archive
TO absolutely needs F2P tankers. How log you think the game would last if buyers were just playing buyers? TO better smarten up or many F2P tankers will just stop playing. (look at "position in weekly rankings" of my profile) -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
16 vs 16 is too many. 14 vs 14 or even 12 vs 12. But that still does not solve the problem of such a large map and only 7 minutes. Driving time is disproportinately high. Dusseldorf is even worse as you can't see anyone with all the buildings. Half your players are shafts or Gauss that sit where they spawn and target an alley. -
They have to eventually. And this account won't play until they do...
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That's just goofy.
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Don't you want more critical shots, which ignore protection modules?
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Just wait - now stun augments drop flags. LOL.
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Hidden Update? Stun Effect augment Now can make enemy drop flag?
wolverine848 replied to wild001 in Archive
It's not sad - it's absolutely ridiculous. Turrets from a distance can now make a player drop a flag. I'm done. Parking BOTH my accounts until they fix this game - properly. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
It may be a closer game because it takes forever to cap. That is NOT a ringing endorsement. Also takes forever to see enemies. By the time you maneuver into a decent position the battle is half over. Those super-large maps are terrible for 7-minute battles. If I ever enter a battle on those maps and it's already 1-0 for other team - adios muchachos. -
I like the map. But it's too big for 7-min battles. When you respawn it takes forever to get back into things.
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Oh, I have these campers on my team all the time. All they care about is getting their KD pumped up. Battle-mode is irrelavant.
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If Rail is unplayable, that's the user, not the turret. There are so many ways in TO now to kill tanks. I use Rail module all the time and die in regular fashion in battles. The module is not doing as much as you (or others) claim. I think they just use it as an excuse.
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I was referring to the uniqueness part... Now we don't have any of that. Every turret can do anything. Talk about homogenizing your game into oblivion.
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valid Option to turn off the red outline in enemies.
wolverine848 replied to Poppy in Ideas and Suggestions
You really need this? How about skill and judgement? I mean - they might as well place a signal on Hunter so I know I won't be wasting my OD when target is out of range. Ooops - I've said too much. -
You mean like ... Critical Hits? or Burning? or Freezing? or Stunning? or ... ... ...
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More like medium/medium range. Good luck hitting a moving target at long range while it has SB active.
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Well this is just out-right awful. Players sank a LOT of crystals into those modules for a reason. And now they are useless - even against a Stock Rail. If the game sells the module, they should not be discouraging us from using it. That's just stupid.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
I can understand that. IMO these maps are not suited for 7-minute battles. 10+ or remove them. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
What can be said for ASL? Each team has a different goal. CTF and ASL are completely different animals. -
Those noob red players on the winning team did not seem to be doing so well - even though it looks like they were attempting some spawn-killing...
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Wut? -
How is that any different from what I said in the post you responded to? The module would cut down 225 of the 450 damage. Big deal. Then the next shot does 16000 (or 800 if you have DA). But the point is - the module is only protecting you from 225 damage. That is quite insignificant when another module will more than likely protect you from a LOT more damage. In one stroke, Devs have neutered The Rail module. There's almost no point in equipping it. BRAVO! ?
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What does that have to do with usefulness of Protection modules?
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Sure it would - IF you have that combo. But ask yourself how often do you want to use Hunter-Freeze when playing on Dusseldorf or Berlin? You'll be sitting there doing nothing until the next Hopper comes along. Does not sound like a fun battle ...
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No - this would just be very annoying.
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