Jump to content
EN
Play

Forum

wolverine848

Tanker
  • Posts

    13 114
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by wolverine848

  1. wolverine848

    April Challenge I

    They have to eventually. And this account won't play until they do...
  2. wolverine848

    April Challenge I

    That's just goofy.
  3. wolverine848

    April Challenge I

    Don't you want more critical shots, which ignore protection modules?
  4. wolverine848

    Critical damage

    Just wait - now stun augments drop flags. LOL.
  5. It's not sad - it's absolutely ridiculous. Turrets from a distance can now make a player drop a flag. I'm done. Parking BOTH my accounts until they fix this game - properly.
  6. It may be a closer game because it takes forever to cap. That is NOT a ringing endorsement. Also takes forever to see enemies. By the time you maneuver into a decent position the battle is half over. Those super-large maps are terrible for 7-minute battles. If I ever enter a battle on those maps and it's already 1-0 for other team - adios muchachos.
  7. wolverine848

    Berlin(MM)

    I like the map. But it's too big for 7-min battles. When you respawn it takes forever to get back into things.
  8. wolverine848

    Tanki Picture of the Day - Have any?

    Oh, I have these campers on my team all the time. All they care about is getting their KD pumped up. Battle-mode is irrelavant.
  9. wolverine848

    Critical damage

    If Rail is unplayable, that's the user, not the turret. There are so many ways in TO now to kill tanks. I use Rail module all the time and die in regular fashion in battles. The module is not doing as much as you (or others) claim. I think they just use it as an excuse.
  10. wolverine848

    Do the devs care

    I was referring to the uniqueness part... Now we don't have any of that. Every turret can do anything. Talk about homogenizing your game into oblivion.
  11. You really need this? How about skill and judgement? I mean - they might as well place a signal on Hunter so I know I won't be wasting my OD when target is out of range. Ooops - I've said too much.
  12. wolverine848

    Do the devs care

    You mean like ... Critical Hits? or Burning? or Freezing? or Stunning? or ... ... ...
  13. wolverine848

    Let's Discuss Vulcan!

    More like medium/medium range. Good luck hitting a moving target at long range while it has SB active.
  14. wolverine848

    Critical damage

    Well this is just out-right awful. Players sank a LOT of crystals into those modules for a reason. And now they are useless - even against a Stock Rail. If the game sells the module, they should not be discouraging us from using it. That's just stupid.
  15. I can understand that. IMO these maps are not suited for 7-minute battles. 10+ or remove them.
  16. What can be said for ASL? Each team has a different goal. CTF and ASL are completely different animals.
  17. wolverine848

    Tanki Picture of the Day - Have any?

    Those noob red players on the winning team did not seem to be doing so well - even though it looks like they were attempting some spawn-killing...
  18. wolverine848

    Critical damage

    How is that any different from what I said in the post you responded to? The module would cut down 225 of the 450 damage. Big deal. Then the next shot does 16000 (or 800 if you have DA). But the point is - the module is only protecting you from 225 damage. That is quite insignificant when another module will more than likely protect you from a LOT more damage. In one stroke, Devs have neutered The Rail module. There's almost no point in equipping it. BRAVO! ?
  19. wolverine848

    Critical damage

    What does that have to do with usefulness of Protection modules?
  20. wolverine848

    Critical damage

    Sure it would - IF you have that combo. But ask yourself how often do you want to use Hunter-Freeze when playing on Dusseldorf or Berlin? You'll be sitting there doing nothing until the next Hopper comes along. Does not sound like a fun battle ...
  21. wolverine848

    Critical damage

    No - this would just be very annoying.
  22. wolverine848

    Critical damage

    It's a waste of protection slot. Half the time you will be taking weak damage - so you might cut 450 down to 225, saving a whopping 225 damage. Other half of the time you will be taking Critical damage, and the module will do ... ... nothing. You will take 1600 damage. Does saving 225 every other shot seem like a good use of a protection slot? I suppose if there were 4+ Rails it still might be somewhat useful. Otherwise... not so much.
  23. Well, that's your team. At least with CTF each team has the same goal. That part of the battle is balanced. But really, for maps that size more time is needed. Those battles should be 10 min long.
  24. wolverine848

    Do the devs care

    Yeah... that only took two years to "fix".
×
×
  • Create New...