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Everything posted by wolverine848
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Just pray you don't get the "deal 1.5M damage to enemies" weekly mission. That takes f-o-r-e-v-e-r since most enemies have drones equipped.
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So - not only is MM broken in terms of allowing absolutely ridiculous rank-spreads - it is also broken in assigning teams. More often than ever before, I see unbalanced teams in terms of ranks assigned. One side is 7 legends & a Commander vs 3 Legends, Commander and 4 lesser ranks of Marshal down to Major. It's just dumb. I EXIT those battles now too as the spawn-camping starts early. Lately, I've exited about 40%-50% of the battles I've been assigned to. MM is really, really broken and not worth playing.
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I remember the "good old days" when the teams remained on same map after battle and switched sides. Assault would be a little more bearable if that happened, so you alternate between defending and attacking. But alas that no longer applies.
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Key word was choice. At recruit rank you don't get to choose mk8, right?
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If you had a choice between using Vulcan mk1+IB or Vulcan mk8+IB, you'd actually choose vulcan mk1? ? ? ? ? ? ? ? ?
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So you do actually leave battles early then. Penalizing players for leaving battles will just mean there's fewer players at any given time to join MM battles. How will that help? Searching for perfect battle is only one reason why players might leave early. Assault is the absolute worst. Each side is not balanced since they have different goals. And maps make a bigger difference than in any other mode. Assault needs to go.
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You think playing computer games 5-6 hours per day is healthy?
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Augments are not upgradeable, and thus do not have mk-levels...
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solo JUG was replaced by Team Jug - so that's no reduction in modes. Even with DM removed there are still too many modes in MM to support the small player base. One or two more need to be moved out of MM to Custom. Assault and maybe one of Siege or Rugby need to go.
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I think Killer means the Devs should stop introducing OP items - that become "meta". Hopper is obviously not balanced - anyone with integrity will admit that. So the Devs need to do a better job of testing new items under battle conditions (and that means equipping anything that is currently in the game) AND tweak it sooner than later. It should not take 2+ years to balance a new hull (like it did with hornet OD).
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MM is particularly ugly today. Keeps trying to place me in battles where enemies are winning 3-0 and half the time is gone. Um.... No Thanks! LOL - it did it again... only 1:23 left this time.
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Agree. With 6 OD counters and possibility of any turret having AP augment, the Dome has too many vulnerabilities. And I'm also shocked more players don't negate it more often. I think part of problem is there are so many Vikings and Hoppers out there and they don't truly negate it like hornet, Hunter, Mammoth, wasp or even another Titan does. I see a LOT more vikings than I do Hunters. I see Hunter more as team-based and viking more of a selfish hull - and we all know there's very little team-work in today's TO.
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Um... you missed the sarcasm me-thinks. But many things have negative impact on over 1k players every week and it took years to get fixed, or never got fixed at all. Devs probably think those newbies getting pounded will invest $ in the game to get pounded less.
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Friendly fire is just dumb.
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Remove Splash from salvo and re-add it to the arcade. The salvo is supposed to be an EMP shell - so why does it still behave like a high-explosive?
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They won't remove it - not a chance. But it definitely could be tweaked - both its movement and its OD
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valid Nerf the starfing ability of hovering hulls
wolverine848 replied to mjmj5558 in Ideas and Suggestions
You actually think this is the issue we are discussing? -
How do you go 0-18 if you join at the end of the match?
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valid Nerf the starfing ability of hovering hulls
wolverine848 replied to mjmj5558 in Ideas and Suggestions
It's like armored helicopters vs ground tanks. You don't see the inequity here? -
Mods say it's a bug. Should be fixed in ... ... 6 months or so. ?
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How does a tank go 0-18 in a battle with a score of zero? Why are inactive tanks not getting automatically removed from battles?
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valid Nerf the starfing ability of hovering hulls
wolverine848 replied to mjmj5558 in Ideas and Suggestions
No. Because once the learning curve has been overcome they are OP. I see tons of these "harder to control" hulls zipping all over the map. They do not seem all that hard to control for those who have practiced. -
These are the types of players that may not like to actually move their tank. So yeah, if you sit under the hail of bullets for 4-5 seconds you will get destroyed. I mean the game still does require a minimum of tactics...
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TO developers are lazy. So lazy they could not even be bothered to copy something, rename it, and change it as needed. Vulcan was buffed to compensate for the new ballistic mechanics. Without the extra damage it would fair poorly as tracking moving targets became much, much harder.
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Yeah - cold immunity mammoth. LOL
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