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Everything posted by wolverine848
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Some make sense together - like Gauss EMP and EMP immunity is fine - there are no contradictions. Mind you the Gauss EMP should suffer self-splash effects if close enough to enemy - just like every other splash turret. But HeatImmunity and IncendiaryBand do not make sense together. They conflict with one another and should not work.
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But you give up damage - especially at longer ranges where the Crit suffers no loss over distance. You may annoy some individual targets, but your score will suffer as your DPM is lower. Even with +35% it is significantly less than Rail.
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You mean this? "Fixed parameters of Magnum's Harpoon augment which led to having enormously large shell explosion range" The splash radius with that augment was supposed to be decreased. Says so in the WIKI. You were getting a free boost for a while.
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Indirect-fire turret is not good for a direct-fire game. Put more tunnels and roofs in the game and maybe you have a case...
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Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep
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Yeah... this is just awesome. I won't stay if there's less than 4 minutes remaining in battle.
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Classic!
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As opposed to Twins? Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep Tweep-Tweep ...
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It will catch up with them and they will suffer. Eventually they will have to play against enemies on par with them, and that's when the salty tears begin. Or they rage-quit.
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YUp. Done that more than a few times. Still have ~ 64 of them Does not stick. For whatever reason it reverts back to default 6 each time I sign on - same browser. It's goofy.
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Don't you also get them from special missions? And even Challenges? I think I have a bout 60 sitting in my garage. I keep forgetting they are there.
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Ranking too quick - care of the experience boost. Players have not learned to manage their tank properly and yet get ranked up, and up and up. It's completely unfair to the team that player is on as there's no guarantee other side has same issue since MM works mostly on rank. The experience boost, defended by some players (usually Legend players), it not good for the game.
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With over 1200 hours in the game there is no excuse for that. Maybe it's the 4x experience that is ranking these noobs too quickly. Maybe. Then that just proves the experience boost for anyone below Field Marshal is a BIG HUGE FAIL.
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A General with GS = 1050. This game is getting more ridiculous every week.
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Unpopular opinion: PRO battle players are more successful than "star grinders"
wolverine848 replied to Towns in Archive
Pro-battles, since MM was introduced are for higher ranked players. They are the ones that have equipment, regardless of being a buyer or not. The lower-ranked players are more focused on upgrading their garage and that means doing missions in matchmaker. I'm a F2P tanker and have no issues in Pro-battles. I actually prefer them, no OD and no supply. Biggest impediment to playing Pro-battles is lack of battles. Majority of players are spending time in MM - as that is where bulk of crystals are generated. On a crystal-per-minute basis MM is much better in that respect. Gameplay? Well that's another issue. -
Game would become boring quickly. And with no ranks, why would anyone spend money on the game?
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Unfortunately I see this way too often.
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It is OP. Drawbacks are indeed weak. Should never have been introduced to the game. It's ridiculous they removed the splash damage from the arcade shot as "a drawback". In many ways that is actually a bonus. At the very least they should have removed splash damage from the snipe. After all it's an EMP shot - not a high-explosive shot.
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I did respond to you because I happen to disagree with you. But trying to get in the last word by saying - "DO NOT REPLY TO THIS MESSAGE" - is childish and futile. Unless I ask you a direct question, I do not expect a response, nor care if I get one.
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Where can I get a plain skin? This "mk7" won't show paint for crap. What's the point of having paints? You know, all those "rare" and "exotic" rewards I keep getting in containers instead of augments or crystals...
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Thought I was seeing things when I looked at Special Mission requirements. Does it actually say destroy 2020 tanks in 7 days? ?
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I'll put more stock in that than some random player posting that "they are in the know"... seeing as it ... makes sense.
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Oh grow up. If you don't want people responding to you, don't post to them. There's a lot of Legend players, and many of them seem to love the extra experience since they get to next L-level and 40k faster. And yet, even with those Legends playing all that extra time, the number of active players goes down. Go figure...
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Well, according to MAF 90% of them don't post - so of course you won't hear their complaints. Most of those low-rankers that don't like the progression probably just quit. So you can't use "non complaints" as evidence. And it's not just crystals. awarded. They rank up faster than their actual in-game experience warrants and because of MM wide rank-brackets they will end up in battles with truly experienced players long before they should. And experience also would let them learn not to spend all their crystals on useless items. But they don't have that experience because they were thrown in the deep end before they were ready. You simplify the problem, but maybe you just don't comprehend all the layers involved.
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