-
Posts
13 114 -
Joined
-
Last visited
-
Days Won
59
Everything posted by wolverine848
-
They can do this in DM mode. Stop advocating for mults. It's against the rules and you know it.
-
Every challenge has a paint and if you finish Gold level a skin. How many paints do you need? Play for fun or find something else to do between missions/challenges. You still collect crystals for each battle. Buy some paints if you really, really need more.
-
These are my plans for my Titan. Won't just be DA though - might as well go whole-hog and use upgraded Defender. ?
-
1) we are not talking about new players. This is upper ranks. Players have 20+ ranks to learn and experience to get to the level I'm playing in 2) You advocating players should be able to "do anything they want" is saying multing is ok. That's wrong and against the rules. How many players on a team is it ok for them to do this? 2? 3? How you think that team is going to do in that battle if they have 1-3 players just "observing" or just "experiencing"? Those players are affecting my ability to complete my missions. The "later" is now.
-
LOL. That's just dumb.
-
1) At the ranks I'm seeing players like this in it is unacceptable behavior. You don't get to watch other players and get experience on the sidelines in Team battles. These players should be doing DM to "get more experience". 2) They should not be respected "no matter what they do"? That's outright ridiculous. Are you saying it's ok if they just park their tank and observe the battle? Taking up a slot that an active tank might fill? With your perspective why even keep score?
-
You read the post 38-8 - because players on our team ignored the mode and selfishly "did their own thing". Unless you are killing players that are trying to cap, you are not helping. You don't need a lot of co-operation to be successful. Sure it's much better if the team co-operates. But if players selfishly ignore the battle-mode they are a handi-cap to the team. They should stick to DM and TDM. Look - we are not talking about new players learning the game. This is upper ranks where everyone knows how things work. There is no excuse to be collecting supplies or "trying out a new combo" in a Team-based battle mode.
-
Why is KD important to you? What it mostly means is those players camp more often than not in safety and rarely go to the danger zones like CP, Siege or trying to score a goal or steal a flag. KD only significant in DM and TDM where that actually determines the winner in a battle.
-
"just wanted to do what they felt like" Are you for real? Their actions affect ALL team member in a TEAM BATTLE. This player was most likely protecting their KD at the expense of their team-mates. They are just as bad as the vikings that grab supply drops away from dictators on their own team. In other words - they are horrible team players.
-
They made it easier to finish the 50 slots by adding stars to daily and weekly missions. So I guess they expect you to spend the 500 TK if you want the augments. Do 4 Challenges and you likely have enough TKs for Gold.
-
Not in assault. The moment you drop the flag it returns - immediately.
-
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
They have to announce a specific date we will see the change have they? -
It's always sweet to have stationary targets ?
-
Stun is annoying (especially when playing Hunter and it's against Hopper) but I don't think anything can top the Gauss EMP. But maybe because that's a ranged shot and currently all stuns must be at close range. Smoky cryo rounds are a close cousin (and last longer) but at least you can hang onto the flag in Assault.
-
The crits will come sooner - at the expense of all other shots being tickles. To clarify the sooner aspect applies due to the reload. 0.5 seconds. so non-crit/non-crit/non-crit/non-crit/crit but that all happens in about 2.5 seconds. then repeat but the crit could easily be the 2nd or 3rd shot - again all in 2.5 seconds. Won't get a triple crit since the % chance goes minus after a crit. Autocannon is not very useful when it can't sustain fire for a period of 3-4 seconds. Just like twins - if targets get under cover the rapid-fire turrets lose effectiveness.
-
two words for ya. Assault Viking OD OK - 3 words...
-
Did you even read my post that you quoted? If so, please read it again.
-
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Hope it takes another 1.5 years for the "roll-out". ? -
Two wrongs don't make a right. And stun immunity is not available except for a very high amount of TKs or if they add it to a Challenge gold tier. None of my accounts have stun immunity.
-
What ae the nerfs to the proposed Thunder augment? Projectile speed and splash radius? It gains stun ability (drop the flag) but no damage nerf? There's already enough annoying augments in the game and players would like to add more?? ??? ?
-
From the impact I mean, not the damage. Might be annoying but how the heck does that impact do anything? Autocannon impact is 112. That's less than Twins and twins fires 2x faster. And I could be wrong, but I believe that's 160 per barrel.
-
?
-
That's not what I'm saying. I'm saying your suggestion affects some players more than others. It is not a fair suggestion. Just because Devs implement things that might be unfair does not mean the player-base should follow suit. That you would suffer less makes the suggestion somewhat disingenuous. You want this so you can do better. I'm saying play better and you will do better. There's enough "power-ups" in the game to enable you to overcome 50% modules. Augments, drones and ODs are where you should start. even with my 47-48% modules I die plenty in battles. Work around them.
-
There's also OverDrives. Those modules won't protect against hornet or viking or mammoth or wasp bomb. And AP augments. Lots of ways to bypass the modules if players think about it.
-
More cowards in battles everyday. A smoky-viking trying to camp on sandbox-CP. We lost 30-8 because when you only have 3 or 4 players on your team trying to cap multiple points on a small map you are sure to lose.
Jump to content









































































