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yellowghetto

Tanker
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Everything posted by yellowghetto

  1. yellowghetto

    problem

    Do you play PC x Monitor?
  2. yellowghetto

    How rare is the "traceur" paint?

    alrighty thanks
  3. Hmmm...the map didnt show up with the drawing. But if you can tell which positions these are, good for you. Circles in the middle are drop zones. The arrows point to the quickest route you should have to take to score a goal. One side has more obstacles than the other. Also, what are the Devs working on right now? I hope it is the Tesla Turret. It would be shocking to see it around February or March. Also, it would be dope if they start to develop the iOS version of TO Mobile. I honestly don't know why they can't just develop them at the same time. It should be faster, easier, and cheaper to develop...
  4. yellowghetto

    How rare is the "traceur" paint?

    Im surprised this wasn't moved to the Q&A thread...
  5. yellowghetto

    Are Weekly Challenges Obsolete?

    It's a good thing for everyone. This topic seems to be just for you. No idea why you don't appreciate them.
  6. yellowghetto

    Are Weekly Challenges Obsolete?

    NO! I LOVE WEEKLY MISSIONS! The more the merrier. Weekly Containers are super useful because you know you are guaranteed some prizes, not to mention the amount of stars you get from them!
  7. yellowghetto

    Tanki Picture of the Day - Have any?

    Idk about times, but yeah, higher.
  8. yellowghetto

    Tanki Picture of the Day - Have any?

    Ummm. I was grouping, and look at these Ranks. I faced a person I know's main account. It's kinda sad...
  9. I have gone through many Containers too, it will come when you least expect it.
  10. Bad drawing, but this is how the RGB games in Alexandrovsk go.
  11. yellowghetto

    Interesting & Special Numbers

    My new account's 0 GS :-)
  12. Never underestimate Containers! Especially with the addition of Shards! Good things will come eventually. I am thankful I am getting supplies from my Containers. :D
  13. yellowghetto

    Little idea to buff Isida

    I thought that Isida has just been a support turret. The Developers claim that vanilla Isida is more of an attacking type, but to me, it is still just a support turret. Needs some sort of improvement. Maybe a wider cone? A little extra damage? Shoot through wall for a second if a tank hides behind one while your beam was on them? Who knows? Isida needs a buff. One of the, if not, the lowest performing turret in today's meta. Good Idea. Upvoted.
  14. Says someone who says I make OP Augments. I just follow the way Tanki balances their Augments. 2 of which were actually added. Rubberized Rounds for Smoky and Paralyzing Rounds. Rubberized Rounds is not OP. It is not like Vulcan's RR or like the Ricochet turret. There is a limit to how many times it can bounce. It is a single target turret. Paralyzing Rounds is controversial. It happens by chance. It doesn't splash. Promotes teamwork or defense. Stun Immunity makes the Augment useless. I think EMP Rounds can be pretty annoying though. I didn't think of this, and probably shouldn't have been added. But, it is another chance Augment.
  15. Just looked at the first sentence. Disappointed.
  16. yellowghetto

    Ideas for Game Modes!

    Pretty interesting, and a waste of time. There are many things to be fixed. HTML5, Tesla Turret's development, long awaited TO Mobile iOS, are things we were promised and understandably would take a lot of time to develop/fix. This mode seems time consuming, and would complicate things on the servers. People joining with combinations they don't like will probably just leave the match and come back, abusing this whole system. You said it is a communication mode. With the mixed servers and different languages being spoken, this is really hard to imagine. Lastly, why eSports? It is supposed to be competitive, meaning not being able to just leave the battle come back, or have one team getting super good team-comps and another team having trash team comps. If the presets are predetermined and distributed randomly, why not make an eSports mode where you can just pick anything you want?? I don't think you have thought this through enough. Being honest here. Straight downvote from me. I don't like it.
  17. It would make more sense. A 25% shot delay nearly takes up your 3 second boost, which is literally Booster Drone. Not to mention, driving, repositioning your tank.
  18. I just don't think it is a good idea. There is no point for having boosted damage if the charge shot delay is that long, and there is a time limit for the shot. It makes this Augment very complicated, and in my opinion, should just be left alone. If you really want to rework this Augment, make it as powerful as LCR (or even better), but an even longer standard reload. A boosted damage Railgun with a crap reload, but is rewards for another shot if you manage to kill someone. With the introduction of Armor-Piercing, it would help Railgun one-shot more players, making an interesting combo with Hornet or Wasp. Again, I think Death Herald Compulsator is fine how it is, but above is just a suggestion.
  19. yellowghetto

    Tanki Picture of the Day - Have any?

    Ok, I don't know how lucky I am, or how many of you will believe me. I had a Skin Container ready, and I was casually opening normal green Containers first, and while recording, I took a look at my screen. It glew red, I was like WTF! And this happened. A. Single. Pull. Pt. 2.
  20. yellowghetto

    Complaint Book

    The Shards update was dope, same for Smoky HD. But what on earth were you thinking bringing big battles into MM??? It is TERRIBLE!!! NOBODY asked for this change! 8v8 was alright and 6v6 is even cooler in small maps. But the 8v8 theme worked so well. Medium Maps, medium turrets. Large Maps Medium and long range turrets. 12v12 is the worst update and it just ruins the big maps. Now I have to use Esc+Enter more often whenever I see large maps. Such a waste of time.
  21. I want to add that Alexandrovsk RGB is SO unfair for the team with the walls, and the houses near a cliff. Their goal is completely open and RIGHT IN FRONT of a drop zone! The goal should be right behind that gray wall, or the little platform next to it.
  22. I just want to say. Whoever gave positive feedback during 16 vs 16, or people who thought 12 v 12 was good is a ? 9 v 9 or 10 v 10 should be max. Battles take way longer to load and is polluting the Quick Battle option. That, I do not like at all.
  23. Dude, unlike Electromagnetic Salvo, an EMP shot from Smoky is unpredictable. Stun Immunities exist, Um Paralyzing Rounds OP? Single target pea-shooter?
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