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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Bugs and Glitches Reports

    Here are some more that happened after I reported the bug in March. For May Holidays, Crusader's charging rate was significantly buffed, so there are more Crusaders and more Overdrives are being used by them. I cannot discern the exact cause to why certain Crusader icicles freeze the screen and why other Crusader icicles do not. Evidently, it is also possible for the user to freeze their own screen, as seen in second-to-last screenshot. The recurring theme is that when my screen freezes and I check my remaining RAM, it is most often between 800 and 950 MB remaining (of 4 GB). The lowest my RAM ever goes just by playing Tanki itself is to 1GB remaining. I am reporting it once again. The problem has considerably worsened now that there are many more Crusader Overdrives being used.
  2. TheCongoSpider

    Bugs and Glitches Reports

    Most likely, yeah.
  3. TheCongoSpider

    Bugs and Glitches Reports

    That was probably intended, considering that Harpoon was a relatively new augment at the time.
  4. TheCongoSpider

    What's Going on Here?

    The initial release of the shard containers allowed mobile players to watch an ad every 7 minutes. That lasted for a while (longer than I expected tbh).
  5. TheCongoSpider

    Let's Discuss Hopper!

    Viking takes 4 mins and 10 seconds to passively charge 100%. They're getting at most 1 if they aren't getting much score for battle actions and the battle ends after 3 minutes.
  6. TheCongoSpider

    May Challenge I

    Slightly misleading, yes. But you were one quick to jump to the patch notes ? If you looked at the entire patch note, you'd see that that specific change was listed for Railgun.
  7. TheCongoSpider

    May Challenge I

    Why not? The initial chance, chance step, minimal chance and maximum chance all work together. For an Mk7+ Smoky, it has: Initial chance: -50% Chance step: 40% Minimal chance: -50% Maximum chance: 50% For an Mk7+ Smoky, its critical hit scheme looks like: Spawn, -50, -10, +30, +50, +50, +50, +50 etc. Meaning the earliest it can obtain a critical hit after spawning, and subsequent from a previous critical hit, is on its 3rd shot after, which will have a 30%. The highest the chance can go to for Mk7+ Smoky is 50%.
  8. TheCongoSpider

    May Challenge I

    That's how modifications of Smoky work, ever since it underwent its projectile conversion in January.
  9. TheCongoSpider

    May Challenge I

    Initial critical chance - chance of a critical hit on its first shot after spawning. Consecutive critical chance/minimal critical chance - chance of obtaining a critical hit with the next shot after a previous critical hit. Maximum critical chance - highest chance possible for a shot to be a critical hit. Railgun starts at 50% chance after spawning. If the shot is a critical hit, the chance for the next shot to be a critical hit (consecutive/minimal critical chance) is reduced to 10%. If the next shot is a critical, it will stay at 10%. If the shot was not a critical, the critical chance increases to 50%. In essence, it looks like: Spawn, 50, 10, 50, 10, 50, 10, 50 etc. For comparison, Smoky's initial chance is -50%. After it gets a critical hit, it's consecutive chance is -50%. For Twins, the initial chance is 0%, the maximum chance is 25% and the consecutive chance is 0%. For the other turrets, the initial chance is 0%, the maximum chance is 10%, and the consecutive chance is 0%.
  10. TheCongoSpider

    Drone and Supply changes

    Another unannounced change: Healing per second with Ares' Overdrive can be increased with the boosted damage supply.
  11. TheCongoSpider

    Let's Discuss Hopper!

    Crusader and Mammoth's OD charge rates were significantly buffed with the start of the May Holidays event. You can find the updated list here. The zero retention makes sure that that is more or less a one time issue. And if Hopper happens to fail before it caps, then it will have to start over instead of having 70%+ retained for them to get another attempt 20-30 seconds later. Now multiply this by 5 different Hoppers in the battle, all trying to capture the rugby ball or assault flag. It does. It does matter a lot. Not all Hoppers use their jump when already on top of a capture point. Many use it beforehand to escape mines or defenders that have counters to their hop. Hopper heats anyone that doesn't have Heat Immunity to maximum temperature. The 10 second charge bonus delay prevents the Hopper from getting OD charge from any kills it happens to gain while it is still alive after the jump. Not to mention that with a charge bonus delay of 2 seconds, Hopper Crisis users will be able to start feedback loops again. I'm sure you don't want that.
  12. TheCongoSpider

    Let's Discuss Hopper!

    Another slight passive charging rate decrease, when the May holidays started. 5th fastest now. Zero retention is VERY impactful. Especially for what Hopper was like before any of its nerfs. It becomes even more impactful when the number of that hull in any particular battle is high. A lot of the problems with Hopper last year and some of this year was caused by its ridiculous and unnecessarily long retention period. I explained in another thread why a hull with charging parameters like Hopper having a long retention period is bad. It makes the feedback loops much less potent if not non-existent. And this also ties into the problems that was caused by its long retention period. It was 3 seconds. This stun nerf was very potent for defending players. I can now actually fight back against a Hopper trying to escape and since I have Heat Immunity for the hulls I use most, the 1 second stun is hardly a bother. With all that out of the way, there is still the problem or Hopper itself. It can hop. All those nerfs they did to it affected what happened after the hop. As they said in the RU Q&A that ThirdOnion created a topic about, they don't plant to change the hop. I hope whatever change they have planned is sensible.
  13. TheCongoSpider

    The stupidest sight in tanki today

    High-speed gameplay.
  14. TheCongoSpider

    Isida

    This implies that the drone you're using with your Isida is 14/20. The last update nerfed the effect of double armour and double damage. You must fully upgrade your drone to have 100% of its effect like you used to some weeks ago. Your Isida's healing wasn't nerfed. Your double damage supply was.
  15. TheCongoSpider

    BBQ Party

    The RU Forum announcement for this says it's 100 stars and not 100 Tankoins.
  16. TheCongoSpider

    What are the stupidest things your team mates do?

    Probably a "Use X Overdrives" daily or weekly mission.
  17. TheCongoSpider

    Experience

    Since September 2020, where they made the base EXP multiplier x4 instead of x1.
  18. TheCongoSpider

    Let's Discuss Overdrives

    You could have asked here. ? Viking gives a flat: x2.5 damage to non-melee turrets, x3.5 with 100% boosted damage. x3 damage to melee turrets, x4 with 100% boosted damage. The multiplier for the damage increase with the boosted damage depends on the current % damage boost you have. For example, with base Boosted damage at 33% power, the multiplet will add 0.33 to it. For a non-melee turret, the multiplier will be 2.5 + 0.33 (from the base Boosted Damage supply), which will give x2.83 damage. Here's some fun facts: The innate damage boost for melee and non-melee turrets when Viking's Overdrive was released was x10 and x3 respectively. It was quickly nerfed to x3 and x2 respectively. In 2020, the innate damage boost for non-melee turrets was increased to x2.5 (from x2). The firing rate increase is ~x4 for most turrets that reload.
  19. TheCongoSpider

    Let's Discuss Vulcan!

    I would say Crusader. But if you're going to be using Crusader with Heat Immunity, you might as well use Adrenaline instead of Incendiary Band.
  20. TheCongoSpider

    May Challenge I

    It always was, even before the buff.
  21. TheCongoSpider

    Let's Discuss Vulcan!

    Yes, it is.
  22. TheCongoSpider

    What to buy? Which is better?

    Because Railgun is now very dependant on critical hits, Armadillo can serve as a replacement for the Falcon module. Not a perfect replacement, of course, but potent enough. Similar to how Heat Resistance/Immunity can be substitutes for Firebird protection.
  23. TheCongoSpider

    What to buy? Which is better?

    Railgun I agree with but not Vulcan. Against protected enemies, it still takes very long for me to kill them. People overestimate how influencial Vulcan crits are.
  24. TheCongoSpider

    Let's Discuss Overdrives

    They are on the Wiki, yes. The manual charge is called "Charge per battle pt", and the passive charge is called "Charge per second". https://en.tankiwiki.com/Overdrive
  25. TheCongoSpider

    Let's Discuss Overdrives

    In terms of Overdrive charging, Dictator's strength is in its manual recharge rate, i.e the charge you get from points in battle. It's the 2nd slowest passive charging Overdrive, but the manual recharge rate makes up for it.
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