Jump to content
EN
Play

Forum

TheCongoSpider

Tanker
  • Posts

    8 127
  • Joined

  • Last visited

  • Days Won

    95

Everything posted by TheCongoSpider

  1. TheCongoSpider

    Ideas for Hulls and Overdrives!

    Say goodbye to teamwork then.
  2. Oh...that person. Yeah I leave battles whenever they're in them. Especially now with EMP Gauss not having a damage penalty, which positively changes many of its interactions, especially with Crisis/Booster. Only a few times I stay to see if I can actually put up a fight. In most cases, I cannot come close to doing so. ?
  3. Me waiting to be unstunned after the Stun Railgun gets two critical hits in a row.
  4. Why are you calling it a farce now? Why didn't you call it a farce months ago?
  5. TheCongoSpider

    Critical damage changes and other

    The critical damage +82% means the critical tick damage is dealing the same critic damage as Stock, and not -45%. There is the distinction between regular and critical damage there. Well yes. While under fire from the AP Freezes, you are inflicted with the AP status. Not only are you susceptible to dying to the Freeze, you're susceptible to dying to all of its allies.
  6. TheCongoSpider

    Critical damage changes and other

    The first gif was recorded before its change on April 25th, 2019.
  7. TheCongoSpider

    Critical damage changes and other

    That gif is outdated, i.e from 2019. One of Wasp's first changes was decreasing the delay before the explosion from 4 seconds to 3 seconds. That happened all the way in April, 2019.
  8. Don't ask me. I know nothing of coding/programming.
  9. Awesome. Not only did EMP Gauss receive its splash damage back, the damage penalty that's supposed to be on the sniping shot is not there. It deals Stock Gauss damage, on top of having EMP in a 14-metre radius, with a 50% faster reload speed. Just awesome.
  10. TheCongoSpider

    Should developers change hull speed?

    Why does Hornet need more health than Wasp? Wasp's Overdrive is melee range, meanwhile Hornet's Overdrive is effective at any range.
  11. Lovely! Gauss got its broken splash damage returned to it in 2 weeks. Meanwhile Destabilised Plasma for Ricochet has been bugged for almost 2 years and nothing has yet to be done about it.
  12. TheCongoSpider

    Let's Discuss Drones!

    Trickster.
  13. TheCongoSpider

    Critical damage changes and other

    You're using Round Destabilisation. That's why.
  14. TheCongoSpider

    Critical damage changes and other

    This will just encourage the use of Dictator and/or Hornet with high-damage, low-firing rate turrets, and ones with critical splash damage. Turrets function too different to have such a restriction on the status effect.
  15. TheCongoSpider

    Critical damage changes and other

    Look at their modules to see if they're using an Armadillo module. That may be the reason your critical hit damage is lower than your regular damage on those players.
  16. TheCongoSpider

    Bugs and Glitches Reports

    Bug with the Beserk augment for Ricochet. I don't know if this happens on PC as well. If the projectile that destroyed the enemy was ricocheted beforehand, it will not restore the Ricochet's energy. Bug with the Destabilised Plasma augment for Ricochet. This happens for both PC and Mobile. The current splash damage distribution is 1, 2, 7 - 100, 25, 25. What that means is that it deals 25% of the total splash damage, regardless of the distance away from the projectile. The splash damage distribution is supposed to be 1, 7 - 100, 25. Meaning the splash damage linearly decreases towards 25% depending on how far between 1m and 7m the target is from the projectile. As far as I am aware, this bug had been in the game for almost 2 years. I'm not sure if it had been reported in the past but it is a huge surprise that it hasn't been fixed yet, hence I will report it myself now.
  17. TheCongoSpider

    Feelings & moments we've all had in Tanki Online

    Yeah it was a really rough month back then.
  18. TheCongoSpider

    Feelings & moments we've all had in Tanki Online

    You ever got it for 3 weeks in a row on two separate accounts at the same time? ?
  19. TheCongoSpider

    Critical damage changes and other

    Its critical projectile damage is the same as its normal projectile damage. Do you happen to be using TO mobile when playing?
  20. TheCongoSpider

    Has there been a change to the timing of the game?

    Hunter is 1 of 8 hulls in the garage that has a retention period, where dying quickly after activation will result in you retaining some Overdrive charge. Hunter has had this since release in 2019.
  21. TheCongoSpider

    Critical damage changes and other

    Critical healing is a fixed amount, and it goes x10 the amount of healing per second, not per tick. An Mk7+ Isida will not deal 1,000 critical healing, it will deal 4,000; 8,000 with DD.
  22. Aftet the critical hit update, I'm finally having some good fun. They finally fixed Cryo Rounds (which was supposed to be the way it currently is since January) and I can now use it as both an offensive tool and a defensive tool. Smoky critical hits now ignore protection modules, so my Supercumulative Rounds Smoky isn't as impractical against protection modules as it was before. Healing Juggernauts with the new healing critical hits has never felt so rewarding to me. I now enjoy healing Juggernauts even more.
×
×
  • Create New...