Jump to content
EN
Play

Forum

TheCongoSpider

Tanker
  • Posts

    8 128
  • Joined

  • Last visited

  • Days Won

    95

Everything posted by TheCongoSpider

  1. TheCongoSpider

    Tanki World Records [Retired project]

    Don't know if this'll be accepted or mean anything, but - Most score in a battle with 0 stars.
  2. TheCongoSpider

    Let's discuss Tanki Mobile!

    You already can. If you have knowledge of the micro-missions that mobile players receive in battles and the star distributions per team at the end of a battle, you can observe a particular player(s) and see whether or not they will obtain 2 stars or 3 in a battle. Have you never seen someone in first place obtain 2 stars?
  3. TheCongoSpider

    Let's discuss Tanki Mobile!

    Mobile players are capable of doing well in battles y'know.
  4. TheCongoSpider

    What the Mk1 that better than Mk7..?

    When you said "better", how loosely did you want that word to be interpreted? A large chunk of the initial damage of an Incendiary Band Vulcan is direct damage from the projectiles. Mk8 Vulcan has almost triple the DPS of Mk1. Mk8 has a faster firing rate, and therefore faster heating rate. An Mk1 Incendiary Band Vulcan cannot be better than an Mk8 Incendiary Band Vulcan the same way an Mk1 Electromagnetic Salvo cannot be better than an Mk8 Electromagnetic Salvo. Direct damage and firing rate are important.
  5. TheCongoSpider

    What the Mk1 that better than Mk7..?

    Nothing at Mk1 is better than itself at Mk7.
  6. TheCongoSpider

    Complaint Book

    In the update of 20th December, 2019, the player is always shown to be on the blue team in PC HTML5.
  7. Yet many people still think its DPS is too high, which surprises me.
  8. TheCongoSpider

    Tanki Picture of the Day - Have any?

    He's a little stuck.
  9. TheCongoSpider

    The most OP in 2020

    In theory. But in practise, it was horribly broken on everything and Legend battles were filled with Vulcans. Hornet Vulcan was the worst offender but it was horribly strong on everything else as well. Ignoring all external factors such as Vulcan augments and Heat Resistance/Immunity, the current 800 DPS Vulcan is balanced.
  10. TheCongoSpider

    The most OP in 2020

    1,000 DPS Vulcan was not balanced.
  11. TheCongoSpider

    Let's Discuss Magnum!

    No, that encourages close range gameplay. Bad splash damage distribution allows you to nuke players at melee range whilst doing very little damage to yourself. The augment encourages direct hits. If you want splash damage, use something with less accuracy than Harpoon, in the form of the other augments. You want accuracy, use Harpoon. You want splash damage, use the other augments.
  12. TheCongoSpider

    Bugs and Glitches Reports

    The Harpoon augment for Magnum sometimes deals 50% of the damage it was supposed to be doing for a direct hit. For example, if I were supposed to deal 1,600 damage to a particular player, instead, I deal 800 damage.
  13. TheCongoSpider

    What to buy? Which is better?

    Welcome to the dark side. ?
  14. TheCongoSpider

    Let's Discuss Magnum!

    To put the Harpoon nerf into perspective, here are two videos showcasing the splash damage before and after the nerf. Before: After:
  15. TheCongoSpider

    Let's Discuss Magnum!

    If you have nothing else to micro-upgrade, then sure.
  16. TheCongoSpider

    What to buy? Which is better?

    I would say Driver but unfortunately the hulls that complement Driver the most are the hulls you use the least. :( Still, it can be a good alternative to Defender and Booster if you run out of supplies.
  17. TheCongoSpider

    Ideas for Hulls and Overdrives!

    This is Hopper's retention period in action, and at this point, it is most certainly intended. And if you didn't know or couldn't tell, every hull except Titan and Wasp has a retention period. The shortest being Ares and Dictator, while the longest being Hornet and Hopper. I do agree with you that Hopper and Hornet's retention periods need to be toned down or removed.
  18. TheCongoSpider

    Let's discuss Tanki Mobile!

    Whilst recreating it to see what exactly causes it...I can't tell. After an hour of recreating, I narrowed it down to it being dependant on what obstacle is in front of me at the moment of the projectile being fired. With each individual test came different results. Both the spawn position of the visual ball and the direction it was flying toward varied.
  19. Keep in mind that I said any surface. This includes the ground. If you happen to Ricochet the projectile off of the ground before hitting the target, they will be inflicted with the status. Of course, you are the player with the augment at hand and from your reply, have used it tons. If what I said above was not the case, are you able to send any video proof of this happening?
  20. Any projectile that ricochets off of a surface and hits an enemy will apply the AP status effect to them for 2 seconds.
  21. TheCongoSpider

    Let's discuss Tanki Mobile!

    I know. But the thing is I can't see exactly where the real ball is and what trajectory it is on. I randomly self-destruct due to the ball eventually colliding with the floor. Even when I'm practically at the same speed when activating, sometimes it explodes earlier than I expected, sometimes it explodes later than I expected. Point is, I want to see where my ball is to know when to fall back. It's been like this ever since Ares was released.
  22. TheCongoSpider

    Let's discuss Tanki Mobile!

    I don't know exactly what the Patch Note means about Ares shooting a "blank" shot. Maybe they're talking about the plasma ball spawning out of sight of the Ares making it look like nothing was shot. If so, then it still has not been fixed.
  23. TheCongoSpider

    Let's Discuss Gauss!

    The sniping shot has no damage fall off, hence it does not have a minimum and maximum damage range (in metres).
  24. TheCongoSpider

    Post Your Unpopular Opinion About Tanki

    Electromagnetic Salvo was the best thing to happen to Tanki in 2020.
×
×
  • Create New...