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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    How rare is the "traceur" paint?

    Found another Traceur user today.
  2. TheCongoSpider

    wierd thing going on with my skins

    The Parade of Beginners event is activated when you log into an account for the first time on TO mobile. It does not matter what date the account was created. How recently is "recently"? A week ago? Two weeks ago? A month ago?
  3. And I say to you, read this and the post below it.
  4. What Large Calibre Rounds had was a 20% increase to the shot DELAY. That is, it took 20% longer to charge the shot before firing. Stock took 1.1 seconds to charge it. LCR took 1.32 seconds to charge it. It was very easy to distinguish between an LCR Railgun and a non-LCR Railgun.
  5. Scout never had a minimum damage decrease. The only con the augment had was a maximum damage decrease of -40%, which was changed to -30% in April 2020. Large Calibre has had a 50% penalty to the shot reload for the longest while. The Wiki stats were inaccurate for a very long time I tell you, and it has recently been updated to show the true statistics. Hyperspace Rounds did not ever receive a change to its statistics since its release. Where are you getting these information from?! Kindly read this and the post below it. ?
  6. They did none of these things. @MysticBlood The Wiki stats for the Large Calibre Rounds augment was inaccurate for a long time. It is finally fixed now to what it was all along. It was not nerfed. Scout never had a minimum damage reduction. Don't know where you got that information from. Hyperspace Rounds has never received a change to its statistics since release. Tell me, what other augments' statistics was "changed" recently?
  7. I don't see how Gauss can be OP but Armour-piercing Salvo is trash when Armour-piercing Salvo is Stock Gauss with an added benefit. ?
  8. TheCongoSpider

    Let's Discuss Drones!

    Upon entering a battle, a battery is deducted the moment your tank becomes materialised. After that, it will start deducting 1 battery automatically every 60 seconds. In total, you will be using 7 batteries per MM battle (assuming the battle lasted all the way until the timer hit 0:00).
  9. TheCongoSpider

    Ice & Flame

    I presume you're taking advantage of the hulls' retention periods, where being destroyed a short period of time after activating the Overdrive will allow you to retain a % of it. Hornet's retention period can be abused very easily since it lasts for 3 seconss. Viking on the other hand, I wouldn't recommend unless you're really desparate to finish that mission quickly, since its retention period is about 1.5 seconds and it recharges very slowly.
  10. If the turret has consistently been the most popular and so were the protection modules, why nerf it? That will only hurt the ones that stick with the turret after the nerf. What needs to be nerfed is its augments and not the base turret, but I'm afraid they're justified since they're called "Augments" now.
  11. TheCongoSpider

    Let's Discuss Augments

    A mine does 1,800 damage on average. That's 900 damage with DA. I do agree Mortar it should be weaker. But disabling the splash damage will simply kill it score-wise.
  12. TheCongoSpider

    Let's Discuss Augments

    I'm looking at it from a practical perspective. Assuming they miss, their only source of damage goes away in 30 seconds, assuming they haven't died before that time and then the mine disappears. They will barely be getting much score if any. A lot of things don't make sense, from a smaller extent like Scout Railgun not having lower impact force, to a larger more realistic extent with your example of EMP Gauss having an EMP shell and splash damage at the same time. It's a game, where balance between turrets/alterations takes precedence over extreme realism.
  13. TheCongoSpider

    Let's Discuss Augments

    Disabling the splash on a vertical Magnum will be bad. If you're disabling splash damage, then the mines should stay forever. A better nerf would be to have the direct damage significantly reduced. Maximum and minimum damage -40%.
  14. TheCongoSpider

    Ice & Flame

    Surprise yourself this time and find out. ?
  15. TheCongoSpider

    Ice & Flame

    Staff Sergeant.
  16. TheCongoSpider

    Mechanic Drone Q.

    Yes, because it is a passive drone.
  17. TheCongoSpider

    Mortar and Spiders

    The mines placed by a Mortar Magnum deal mine damage, and as such, require a Spider module to reduce the damage inflicted by the mines.
  18. TheCongoSpider

    Tanki World Records [Retired project]

    Least number of stars in a battle - 6 stars.
  19. TheCongoSpider

    What the Mk1 that better than Mk7..?

    @asem.harbi The current Incendiary Band is not like the 2019 Incendiary Band where the majority of the damage came from afterburn. The majority of the current Incendiary Band's damage comes from direct damage from the projectiles. The statement that an Mk1 Incendiary Band is better than an Mk7+ Incendiary Band is untrue. Do you mean to tell us that in a battle with Legends, using an Mk1 Incendiary Band will net higher rewards than an Mk7+ Incendiary Band?
  20. TheCongoSpider

    Horrible Augment Ideas - Have Any?

    Gauss augment idea. Splash damage and self-damage removed from arcade shot Maximum and minimum sniping damage: -85% Acquiring a target in sniping mode will activate said target's self-destruct mechanism.
  21. TheCongoSpider

    Horrible Augment Ideas - Have Any?

    That cooling rate is too low, basically non-existant. May want to put it to -0.75 per second.
  22. TheCongoSpider

    Bugs and Glitches Reports

    Bug with Ares Overdrive on TO mobile. At times when activating the Overdrive, the visual plasma ball that is fired appears in an inaccurate position and sometimes moves in the incorrect direction. For example: The ball appeared far out there. The ball is moving in the same direction as I am in the picture - right to left In this one, the ball appeared a good bit in front of me (the bush sprite is blocking the ball), but while I was moving forward, the Ares ball was moving towards me. In this one, the ball appeared in front of me to the left, however the ball is moving forward diagonally from the left to the right. And lastly, in this one, the ball appeared where you see there, but was moving horizontally from right to left. Here is a video showcasing the bug in a few positions. Easily replicable? Yes: To reliably replicate the bug, use speed boost and drive in a striaght line, then activate your Overdrive when at full speed.
  23. TheCongoSpider

    Complaint Book

    Just got it on my Shaft account. It's not so bad on the Shaft account, but on my Vulcan accounts...well that takes at least 2 weeks to do.
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