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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Bugs and Glitches Reports

    Correct, but the Jammer status may be the cause here.
  2. All previously rare augments are in the epic tier now, except Minus-Field Tesla for some reason, but anyway, this augment has been in need of some buff for a while but there was no justifiably applicable way to do so without not sticking to what the augment was made for. Vulcan's RAT by default got the anti-Hopper treatment due to Stock receiving it, so to give RAT more of a purpose in battle and hopefully to increase variety in Railgun augments, I suggest to also give RAT Railgun anti-Hopper properties by removing the downward auto-aim penalty and increased the upward auto-aim angle. Old: New:
  3. TheCongoSpider

    Bugs and Glitches Reports

    Their miner could have been unupgraded.
  4. TheCongoSpider

    Bugs and Glitches Reports

    I've played many battles with Miner and have not noticed anything peculiar. Can you explain what was happening around you when this phenomenon happened? What hull was it that killed you? I'd like to know so I could recreate it as faithfully as possible to what you encountered. It may be that you were under the effects of the Jammer status. A test was conducted last year when they buffed the status and Miner did not lose its mines when it died while inflicted with Jammer, but that could have silently changed hence I'd like to know what was happening when the bug occured for you.
  5. TheCongoSpider

    Let's Discuss Augments

    Currently, the only Railgun augments worth purchasing during a sale are Round Destabilisation, Hyperspace Rounds and Death Herald. Round Destabilisation - A give and take augment. You trade a lot of your sustained normal damage output for letting your critical hits one-shot unprotected medium hulls of the same modification or one below. Being able to one-shot them means being able to kill them with two criticals if they have Boosted Armour activated. It relies on your RNG so take note of that. Being able to one-shot someone when you couldn't otherwise is a big thing. Death Herald - Pretty much Stock Railgun that can fire more shots and potentially get multi kills. Can't go wrong with it. Hyperspace - If you're on a tight budget, only buy this augment if you plan to play Siege very often. Otherwise, you're better off getting another augment which fares better against Falcon modules and in 1v1s. Scout - Scout's nerf was a significant one and the firing rate increase is too small to justify losing almost half of your critical damage and impact force. You can ignore this augment.
  6. It removes the Adrenaline boost for the duration of the status. When the freezing status wears off, the Adrenaline boost comes back.
  7. TheCongoSpider

    Why are my prices fluctuating?

    Others on mobile have shown that their prices aren't fluctuating.
  8. In specific or minute instances like those, it would reduce the shots-to-kill for that player allowing you to move on to someone else before the Overdrive ends. Moatly applicable when the target is very protected. I make sure to specify under which conditions the actions are performed. For instance, those that are under the "against unprotected X hulls" category trickle down onto the interactions with damage reducers. Taking Blunderbuss as an example, it gets to one-shot unprotected heavy hulls, which when trickled down with a common damage reducer Booster Armour supply, allows it to one-shot light hulls that have it activated. It is implied. Not sure if you misunderstood what that line meant. What I meant by that is a maxed Smoky's critical hit damage will be above 3,000 when Viking's Overdrive's damage boost and Booster are applied to it. Going into specific numbers, it would deal 3,230 damage.
  9. The paramaters of the turrets, augments and Booster.
  10. UPDATED LIST (28/01/20022) With 30 units of additional damage enhancement: Tesla: AP Tesla will be able to kill a light hull that has DA with ball + chain lightning strike. Hammer: Blunderbuss will start one-shotting heavy hulls AP Hammer will require only one shot to finish medium hulls after it APs them It will require fewer pellets to one-shot a light hull and two-shot heavy hulls Will start one-shotting unprotected heavy hulls with Viking's Overdrive Ricochet: Will need 1 fewer shot to kill unprotected medium hulls. Thunder: The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is doubled. Will start one-shotting unprotected medium hulls with Viking's Overdrive Smoky: Will require at least one fewer shot to kill all hulls that have DA Supercumulative Rounds critical hits will start one-shotting unprotected light hulls High-Precision Aiming System critical hits will start one-shotting unprotected light hulls Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive Striker: Will start one-shotting unprotected light hulls Will kill heavy hulls that have DA with a salvo Uranium will start one-shotting medium hulls The range at which RRE will give 1,500 splash damage is increased to ~5.5 metres (out of 8) Railgun: Will start one-shotting unprotected medium hulls with the critical hit Will start 2-shotting unprotected medium hulls with the normal damage Round Stabilisation and AP Railgun will start one-shotting unprotected light hulls AP Railgun will require one fewer shot to kill all hulls on average Gauss: Will start 2-shotting unprotected medium hulls with the acrade shot Will start one-shotting unprotected medium hulls with the arcade critical hit Range of fatal splash damage for unprotected medium hulls increased from 2m to 12m AP and EMP Gauss will start 2-shotting unprotected heavy hulls with salvo + arcade shot Shaft: Will start 2-shotting unprotected medium hulls with the arcade shot Will start one-shotting unprotected medium hulls with the minimum sniping damage Will be able to kill heavy hills with DA with arcade + fully charged sniping shot Adrenaline: Thunder will start one-shotting unprotected light hulls at 49% HP Vulcan will reach 2,000 DPS at 40% HP Tesla will start one-shotting unprotected light hulls at 56% HP Shaft will start one-shotting heavy hulls with DA with a fully charged sniping shot at 58% HP Ricochet will start taking one fewer shot to kill light and medium hulls with DA at 85% HP Smoky will start one-shotting unprotected light hulls with the critical hit at 83% HP
  11. TheCongoSpider

    Where are the batteries

    Yes, the current container rewards are paltry, especially that the Devs still have yet to shower us with containers like they promised when they changed them. But I do have to question how you have so little batteries though. I figured the break you took from the game last year would have made some impact on your supply income but not to the level that you only have 500 now. All of my high rank accounts have 6,000+ batteries and the most active ones that always used non-Brutus drones have close to 10,000. How have you run so low and so quickly? ?
  12. The Freezing status disables all external damage enhancers except Viking's Overdrive. This includes: Boosted Damage supply Adrenaline damage bonus Extra damage bonus from Booster, Crisis and Camper
  13. Correct. Adrenaline isn't in a very good spot right now.
  14. TheCongoSpider

    Striker crit chance(%) with cyclone augment

    The order of the critical hit chances will depend on what % you were on at the time of the salvo. But to answer your question, yes, because you have more missiles in your salvo, there is a higher chance that one of them will be a critical hit compared to if you were using a 4-salvo Striker.
  15. TheCongoSpider

    Why are my prices fluctuating?

    Why then do the prices of others not change but mine do?
  16. On flat terrain, yes, but not when jumping off of high cliffs without Trickster.
  17. TheCongoSpider

    Striker crit chance(%) with cyclone augment

    The EN Wiki for critical damage is outdated. Just for more accuracy, Striker's critical hit paramaters are: Initial chance: 12% Chance step: 4% Maximum chance: 12% Consecutive chance: 0%.
  18. TheCongoSpider

    The New 2022 Meta

    Before the drone and supply cooldown rebalance.
  19. Yes I've tried Heavyweight on the hover hulls, and yes, it is Trickster that it keeping you stable. Hover hulls with Trickster stay up in the air longer than without.
  20. Both of those maps are short cliffs. Having Heavyweight Construction or not mostly doesn't matter there if you're going off of it at full speed. Try it on maps with higher cliffs.
  21. TheCongoSpider

    Why are my prices fluctuating?

    I've been meaning to ask this since September of last year but I hadn't gotten around to it. I noticed that the prices of Tankoins, Premium and the Tankoin Pass fluctuate up and down between shop refreshes, mostly when the shop automatically refreshed. Once again with this Tankoin Pass, it is happening which prompted me to ask now. For the first part of the event, my price for the Pass was $20.05 and was decreased to $20.02 on January 29th. With the automatic shop refresh after the server update on February 2th, the price was increased to $20.27. On February 3rd, it was increased to $20.34. And now today on February 4th, the price increased to $20.46. This sort of thing has been happening since September and most noticeable when the Tankoin pass was available. Along with the price of the Tankoin pass, the prices of Premium and Tankoins also fluctuate up and down. I could also give screenshots of the Premium and Tankoin prices fluctuating but that would be tedious to perform on a phone. Why is this happening?
  22. Miner drone allows the cooldown of mines to be reduced when manually activating supplies or picking up drop boxes. A Miner that manually activates their supplies in optimum order can place around 10 mines per minute. This is assuming it is not Interrupted by enemies during the creation of the minefield. If there is a player on your team using Supplier drone, they can assist the Miner user in decreasing their cooldown on mines. Sabotuer can place a ring of mines every 35 seconds approximately. When you join a battle you can place your first ring immediately and the next one 35 seconds later. If you leave a Saboteur player alone they can make around 5 rings in just over 2 minutes. If you see some mines are still staying after the death of these players then there could be multiple of them on a team. Look at the pattern of the mines that are laid. If they are in wide rings like these, they are from a Saboteur drone. These are from a Miner drone. As you can see, they are littered disorderly around the base.
  23. What maps were you playing on?
  24. TheCongoSpider

    The New 2022 Meta

    Can you tell us what augments you have for each equipment listed? As for primary modules, Smoky, Vulcan and Gauss should be good. Swap one of them out for Freeze if they are annoying you and there aren't any of the other three turrets in the battle.
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