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TheCongoSpider

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Everything posted by TheCongoSpider

  1. I'm not too aversed to this idea. Bringing back the damage penalty will surely encourage Vulcans to put in some more effort when they play. But I can't tell how feasible that would be with the current game balance.
  2. TheCongoSpider

    Let's Discuss Vulcan!

    It does not reduce afterburn damage. Only Heat Resistance or Heat Immunity hull augments mitigate afterburn damage.
  3. TheCongoSpider

    Let's Discuss Vulcan!

    Firebird protection module does nothing to stop afterburn.
  4. TheCongoSpider

    Let's Discuss Magnum!

    It would be better if you keep up with the balance changes that occur, as they occur frequently. They don't fo a good job of keeping augment descriptions updated with balance changes but that changed recently with drone descriptions and may change for other aspects of the garage soon. Just keep up with the balance changes to know what's happening in the meantime.
  5. TheCongoSpider

    Let's Discuss Magnum!

    You may be using the Mortar augment. Mortar no longer deals splash damage.
  6. TheCongoSpider

    Let's Discuss Isida!

    Devs don't do a good job of explaining mechanics, especially those coming in UCs. The descriptions in-game/wiki give you the gist but there may be underlying facts about it only noticeable through gameplay. And I'd rather it stay the way it is. Currently it is only totally broken when combined with extra armour. If it were to be increased by damage enhancers, it would also become broken with Booster and Crisis maximum damage mode.
  7. TheCongoSpider

    Let's Discuss Isida!

    These days I barely see non-Vampire Isidas healing their allies. And then a lot of them are Vampires thanks to the recent BP. So I don't think losing out on being able to heal matters to a lot of Isida players going into 2022.
  8. TheCongoSpider

    Let's Discuss Isida!

    Its important to note that the healing is fixed, and not dependant on the number of damage you do.
  9. Gameplay in the low ranks are much slower than they are at endgame. Your opinion may change once you reach in the high ranks where drones alter the general gameplay. Trickster/Crisis on a heavy hull is a good example of that.
  10. Every drone description is accurate except the Assault drone. It does not consume speed boosts in any way.
  11. TheCongoSpider

    Bugs and Glitches Reports

    They weren't in the Patch Notes. They kinda just happened along with some Patches. Maybe it wasn't important enough to mention. I noticed the animation for Thunder on October 25th. Striker received its animations earlier than that but I can't pinpoint a date.
  12. TheCongoSpider

    Mechanic Drone

    It used to work like this, however players would often use this drone in the Siege or Assault game mode and come at the top of the leaderboard with little effort or interaction with the enemy due to how many palyers it could heal at once. It was changed to a flat number for many score givers in the game, those being Supplier, Engineer, Mechanic and Dictator's Overdrive.
  13. TheCongoSpider

    Festive season

    Doing it quickly by conventional methods would take long, yes. I chose the score farming route via Support drones. You get something like this usually.
  14. TheCongoSpider

    Let's Discuss Shaft!

    Since February 15th, 2017.
  15. TheCongoSpider

    What to buy? Which is better?

    Cryo augments do not depend on damage over time. They have no damage penalty and they still get the damage enhancer disabling ability. Ignition augments rely on their afterburn because they have other penalties applied, usually. Incendiary Smoky in particular is worse off because it only ignites players to 50% of maximum temperature. That is a relatively short-burst ignition. The other ignition augments ignite players to 100% of maximum temperature and can do so to multiple targets. Heat Resistance was very good back in 2020 and early 2021 because it dealt very well with short burst ignitions. It doesn't help that Smoky's Incendiary augment has at most a coinflip on its critical hits, which has 5o he built up from a negative number. And the rate at which it builds up is slow and has to increase with modifications. It is less of a hassle now that the firing rate has been increased but with that, you might as well use another augment, that gives more direct damage and can give another variety of gameplay. You do you. I would not advise a random player to buy Autocannon in its current state. That's rather restrictive, don't you think? And now that Overdrive recharge times have been more than doubled, you will be outside of it even more than before. Effectiveness outside of an Overdrive matters more now.
  16. TheCongoSpider

    What to buy? Which is better?

    That video is 7 months old and outdated. It will not help. Autocannon is not good. Supercumulative is not worth its price and never was since the augment update. As for Cryo Rounds, the freezing status has recently been buffed where it will disable any damage enhancers on the enemy (except Viking's Overdrive) allowing you to have an upper hand against your enemy in a 1 v 1 and can counter Booster users. Not saying Incendiary Rounds is bad but it can be countered by a mere Heat Resistance augment.
  17. TheCongoSpider

    Festive season

    I got AP Railgun, so the effort wasn't all in vain.
  18. TheCongoSpider

    Let's Discuss Shaft!

    Yes the sniping mode was overall nerfed, as too many players were camping with it. However the arcade shot range and damage were buffed again and consume no energy. SBE has enough damage to 2-shot medium hulls with the arcade, and the increased minimum sniping damage allows you to utilise its energy retention in sniping mode better. This here is important. The sniping mode reload was nerfed, however you can now retain some energy when shooting partially charged shots (like it was before late 2018). This encourages a more active gameplay with Shaft by using it for offense. Camping with it will not see you being nearly as effective as before. Correct.
  19. TheCongoSpider

    What to buy? Which is better?

    Adrenaline, Cryo Rounds or High-Precision Aiming System. I'd go with Cryo Rounds.
  20. TheCongoSpider

    Festive season

    That must have been an old video you watched. Hyperion on release consumed 5 supplies but they have been gradually reducing that amount over time.
  21. TheCongoSpider

    Festive season

    That's Jammer Freeze
  22. Where's the consistency for Firebird?
  23. Damage is fixed at 500 per tick. Only healing is affected. Unfortunately you won't find this anywhere but from player reports. It's best to ask around on the Forum in relevant topics if there is something about in-game mechanic interactions you'd like to know about.
  24. Yes, damage enhancers increase the healing of Paladin and Ares' Overdrives. This includes the Boosted Damage supply, the extra damage status from Crisis, Camper and Booster, and Adrenaline bonuses. A Booster Ares has a better chance of surviving high burst damage than one without. Having infinite DD uptime allows you to be more comfortable with the healing Ares gives you over time. Booster/Crisis increasing Paladin's healing is also a contributing factor to its general survivability during the OD and another reason why having infinite DD uptime is great.
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