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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. You have a maximum damage range and a minimum damage range. Within your muzzle and the maximum damage range, you will be dealing 100% of your damage. Between the maximum and minim damage range, you will start dealing a lower % of your total damage up until a number, which is reached at the minimum damage. So for example, take Thunder's current range. 100m maximum damage range and 150m minimum damage range. 50% weak damage. From the muzzle to 100m away, it will deal 810 damage (100%). If the target is further than 100m, the % damage you deal will be decreased linearly along the distance between maximum and minimum damage. At the minimum damage range, which is 150m, is where you'd be dealing your weak damage which is 50% of total damage. Anything after 150m will also be 50% total damage. If the target was in the middle of the maximum and minimum at 125m, you will do 75% damage. Reducing the weak damage means your damage will start decreasing quicker and the damage you can deal at far range is even lower.
  2. And why not give that to another drone?
  3. Your garage is way too diversified and all over the place. Your GS doesn't look good. You should upgrade and use Brutus for the time being, while upgrading one or two turrets with one hull.
  4. If you look at it strictly like that, you're limiting yourself. Upgrading Twins does not only upgrade your damage per ball. It upgrades damage along with your firing rate, projectile speed, range, turret rotation and impact force. All of these are important for Twins and come together to make it good.
  5. Another case of your equipment being undergraded. Upgrade your Brutus drone and upgrade your turrets properly. Right now, the majority of turrets are fine if not kill too quickly, and your current equipment doesn't allow you to see that.
  6. I highly doubt it's a bug but I'll report it anyway.
  7. Another unannounced change is the damage coefficient of Round Destabilisation with Viking's Overdrive has been reduced from x2.5 to x1. That is, you don't get any damage increase during the Overdrive if you don't have Boosted Damage supply enabled.
  8. No. It disables boosts that come after the initial Viking boost (Boosted Damage supply, Extea damage from Booster and Crisis, Adrenaline) but it does not disable the base Viking Overdrive boost.
  9. Apologies for the ambiguous statement. If your drone is 20/20 and you get jammed, you still have your 20/20 DA and DD paramaters. So yes, you still have your 100% damage and armour boost
  10. It only cancels the extra effect the drone has. You still have your passive 50% DA and DD boost. In the case for Booster, when inflicted with Jammer, it will have its extra damage boost removed (the 30%) and the drone will be put on a cooldown depending on the source of the Jammer.
  11. Only immune to the drone effect disabling.
  12. Mk7+ with Paralyzing Rounds would be: -50, -30, -10, 10, 30, 50, 50, 50, 50, 50, etc. Paralyzing Rounds isn't an ideal Smoky because it cuts both the chance step and the critical damage in half. If you want to stun, use your Hammer instead.
  13. TheCongoSpider

    Bugs and Glitches Reports

    I already reported it above.
  14. That there is your problem. Your Smoky's modification is nowhere close to being appropriate for your rank and what more, you're using an augment that cuts the chance step in half, resulting in even fewer critical hits overall. To help you visualise what your current Smoky critical chance looks like with the Paralysing Rounds augment: -50, -37, -28, -12, 0, 12.6, 25.2, 27.9, 27.9, 27.9, 27.9 (eventually until you get a critical hit, which will then have this sequence start over from -50). This is what an Mk7+ Smoky with no augment looks like: -50, -10, 30, 50, 50, 50, 50 etc. So no, Smoky does not suck. The problem is your Smoky is severely undergraded.
  15. I'm shocked that this took so long to happen. This is a good enough compromise, I suppose. This was not well explained at all.
  16. What section of the game is this coming from? Just letting you know that the critical hit rate for Smoky increases as you go higher in the modifications. It is certainly now weak at maximum upgrades.
  17. Well, you killed Supplier. Against the background of the meta drones, Supplier was finally worth the fortune you forced us to spend to have our supply power back. I waited for the sale and invested the fortune on 2 accounts and finished upgrading it on my main account. I got to use it for one week, until it gets gutted. And what did it die for? For the benefit of the two drones that were kicking it in the ribs for years. Sorry, but I can only interpret that as "The Supplier and Engineer drones were not letting Booster and Defender dominate comfortably enough". This drone is no longer worth the 1,000,000+ crystals you have us spending on it, and something needs to be done about that ASAP.
  18. TheCongoSpider

    Tanki Online V-LOG: Episode 323

    The crystals you get for the ads depends on your rank. Every time you rank up, the lower number increases by ~15 and the higher number increases by +18. You're Legend 3, that implies you get 470 for the lower number and 564 crystals for the higher number.
  19. Unannounced change: The Assault drone now has a -5 second cooldown reduction for Boosted Damage when manually activating supplies.
  20. The downward auto-aim for medium range turrets is 12. The upward auto-aim, which is the one they're changing, is 9.
  21. TheCongoSpider

    December Challenge I

    The critical damage penalties for all non-Freeze Cryo augments were removed in August after the Freezing effect change because they became weaker overall. For augment paramaters, you should check the dedicated augment pages instead. That's ok. Don't say the entire augment is trash. There are better, more practical options (AP and EMP Hammer that let you choose when to directly weaken your enemy), but that doesn't mean the other augments are bad in a vacuum. They are bad compared to what is best. Do I think Wyvern's Breath is worth a f2p's hard earned 700 Tankoins? No, I do not. That does not mean the augment is awful. Being in the same category as a broken augment does not mean it has to be broken as well.
  22. TheCongoSpider

    December Challenge I

    It already has standard damage on the critical hits.
  23. TheCongoSpider

    December Challenge I

    Being bad compared to something else doesn't mean that thing itself is bad. You have better options. For someone that doesn't have better options, it is good. Dragon's Breath has halved critical damage. Wyvern's Breath does not.
  24. TheCongoSpider

    Your "Tanki Online" Bucket List!

    Supplier isn't getting reworked. It's only Engineer and Camper.
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