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Everything posted by TheCongoSpider
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It was reduced to 810/1620 damage.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
https://tankirating.org/online -
The healing from Vampire Isida is fixed at a rate of 50% of your base damage. Take Mk7+ Isida as an example. The base DPS is 1,150, with 287.5 damage per tick. Vampire Isida will heal you for 575 HP, or 143.75 per tick. Damage enhancers and reducers play no part in the final result. Hence why it was always problematic with the Defender drone; hence why it is able to heal itself when attacking enemies that have spawn protection. The Devs don't mention a lot of things.
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What do you mean by biased legend player? Players claim Thunder is too weak with the current paramaters of the game balance at a specific range of gameplay. Another player says Thunder is fine where it is. Said player refuses to use Thunder in that range of gameplay. Your opinion isn't holding any ground here.
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Vampire Nanobots heals a fixed 50% of your base damage, regardless of how much damage you deal to the enemy. This makes it inherently synergise with Defender more than Booster. Your suggestion of putting it as 50% of the damage you deal to your opponent would make it broken with Booster as well because they will be healing more HP per tick because they are dealing more damage. And it should stay that way. The current version is the healthiest you can have it. Perhaps they should make it so that attacking someone during their spawn protection wouldn't heal you for anything, but other than that, you're inviting trouble with the Booster drone and/or Crisis.
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Why do you claim Thunder itself is fine if you're not playing battles with it at endgame, the source of our complaints? ^^^^^^^^^^^^^^^^ You are using a fully upgraded turret and hull with augments, a fully upgraded drone for double supply power, and Mk7 modules against players with the same thing. You are similar. You are fighting them on equal footing going by modifications of your equipment.
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Why do you claim that Thunder is fine if you refuse to use it in the part of the game that actually matters? The fact that you feel the need to leave the majority of your battles when using Thunder hints that something is wrong with it. You have a fully upgraded turret and hull with augments, a fully upgraded drone, and appropriately leveled protection modules ripe for combat at endgame. That is what I meant by you having similar equipment.
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If you make the healing directly dependant on the damage you deal to an enemy, it will become broken with not just Defender, but Booster.
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You weren't getting the full endgame Thunder experience then, if you were just quitting the battles against palyers with similar equipment to you.
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I'm not looking forward to playing with Vulcan after next week.
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Here's an example of the stuttering that has been happening since the last update. This affects (presumably) mobile players negatively as it can make them flip if the stuttering persists for a good number of seconds. At the beginning, you can see that the enemy's Viking near the capture point almost flipped from it. Pictured here are two times where the stuttering happened and I or another player were flipped because of it. In the last one, my Crusader cannot flip from it but it pushed me into the self-destruct zone.
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Autocannon's impact force wasn't buffed. It just started dealing more impact force to mobile players in particular.
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It has been reported already. No need to record a video.
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Yes. It's been higher than normal ever since its rework in January. Autocannons used to tickle me before the rework, and after the rework, they were actually pushing off my aim and hull trajectory consistently.
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And Smoky ever since its rework. Though with Smoky it is much less potent but it is still stronger than on PC.
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update Patch Update #668 - Released 4th November 2021
TheCongoSpider replied to Marcus in News Archive
They don't usually put patches mid-celebration. Expect one next week. -
Are you aware of the Jammer status? If it's not that, then can you send a video in the Bugs and Glitches Report topic?
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I'm disagreeing with critical damage being on the sniping shot. One, I don't think it is easily implementable, and two, the current template of arcade shots delivering the critical hits seems fair.
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This is ground zero. This is 20 metres below. Anyone within 20 metres of the dome generator, no matter where they are relative to it, can receive protection from it. It's the same for Dictator and Paladin's Overdrive and support drones that share supplies in a radius. It doesn't matter what obstacle is between you and ground zero. You will get the effect of you're in the radius.
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The point is the dome stretches 20 metres around you, and not only to the side. Players that are above and below you can have protection from the dome.
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That's the case for all effects given in a radius, like the Supplier and Mechanic drone, Paladin's status infliction and Titan's dome. It's a radius around you.
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It's better to do this with Hornet, as its retention periods is double that of Crusader. It has been so for more than two years.
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...whose effect is just Assault drone but restricted to a select number of hulls. We have more then enough cooldown-manipulating drones. This brings nothing new to the table.
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valid Assist points for other actions
TheCongoSpider replied to readyfireaim in Ideas and Suggestions
Yes. Players that assist in capturing objectives get respective score when the objective is captured. The thing is that your eligibility for obtaining that score is on a timer. For example, in Siege, you are eligible for getting 10 score for assisting in the capture (running away from the capture point or dying before it captures), but only for a maximum of 10 seconds after you are disconnected from the capture point. If the point is captured 9 seconds after you detach, you get the 10 score. If the point is captured 11 seconds after you detach, you don't get the score. Your idea already exists in the game but is restricted, which is why the idea should really be "increasing the grace time for assisting objectives". -
valid Assist points for other actions
TheCongoSpider replied to readyfireaim in Ideas and Suggestions
But this already happens in the game. The idea should be changed to "Increase the grace time for assists in capture modes".
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