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Posts
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Everything posted by Joeguy
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I don't like that there is no way to access your daily missions or your progress on your daily missions while in a battle.
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No it doesn't...if you press "delete" it assigns "delete" to drop gold boxes. In other words if you use the delete key in the gold box drop segment of the settings/controls you will drop a gold box (if you have them) when you hit the delete key. If you want the gold drop function completely blank and disabled, use the "backspace" key in the gold box drop segment.
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As far as I can tell, it is impossible to leave it blank...you must assign some key/keys. I might be wrong, but I sure can't find any way to leave it blank. Ohhh....I just found it...easy. If you wish to make any setting blank (like gold drops), click the box and hit "backspace". Backspace to disable gold drops. There is also no way to access other players profile pages through HTML5 ...unless I just can't find it :) In fact you can't even copy a name and then paste it manually onto the ratings/profile page. This makes other players profile almost inaccessibles...very difficult to access at best
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Right...delete is a bad key for golds. The best I've found is assign the gold drop ctrl/+ That way you have to hit two keys at once to drop a gold...control and + on the number pad
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I like nicknames...I like to see who I'm fighting otherwise it is just like bots. Clever nicknames are fun...it was an integral part of the game, why change it?. If nicknames weren't worth something why not just assign arbitrary names/numbers...why identify a player at all? This was a game of player vs player and players have identities. It is also more fun and interesting to see when and if you play against the same players in other matches. It is also handy for building friends or seeing who is a good player or a lame player. I imagine clans need names rather badly to recruit players. It also comes into play when reporting a hacker...if you can't identify them, it's hard to vote them. Do you think HTML is going to rid Tanki of hackers? Basically there are a multitude of reasons to have nicknames and be able to see them. And, it is still possible to identify an opponent but it isn't as easy. Why make it harder? Why degrade the game when it would probably be a pretty easy fix?
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I can't find a way to actually disable it. I have assigned it ctrl/- so I would have to use two keys to drop a gold and I doubt I would ever accidentally hit control and - at the same time, but I can't find out how to disable it completely. How did you do it?
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It's impossible to read players names above their tanks. In fact it is very difficult to tell who is on the opposition since the reds and blues are so washed out an now pastel colors. Why is everything soooooo small? So far HTML5 is proving to be a real step backwards
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It's impossible to read players names above their tanks. In fact it is very difficult to tell who is on the opposition since the reds and blues are so washed out an now pastel colors. Why is everything soooooo small? So far HTML5 is proving to be a real step backwards
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Haven't even played an html game and found bug. You can't access all the control settings either in full screen or normal...+ or - does not affect the screen.
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Thanks. Haven't even played an html game and found bug. You can't access all the control settings either in full screen or normal...+ or - does not affect the screen.
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I went to the HTML version and now I can't get back to the Flash version. How do I get back to Flash and away from this html5 junk as default?
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his is the link to access the new HTML version: https://tankionline.com/play/ Seems like this should be pinned somewhere...just sayin'
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How do you log in to th HTML version? It might be a good idea to pin this information somewhere on the main menu page.
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With the increased elay for Hunter, it is now impossible to counteract a Wasp bomb. It was really really hard to do before, you almost had to guess the wasp was going to drop, but now it just can't be done other than by guess work and anticiation. You can't see the plant an get Hunter's deactivation active before the bomb goes off. It also doesn't seem right that Wasps can drop a bomb while they are frozen by Hunter of Dictator.
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That is like killing 800 tanks...damn...for a container and a weekly container. I guess it will eventually clear of it own accord as you play, but that still seems pretty harsh for a floater mission. Super floater mission. It's no wonder I prefer the lower ranks.
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Worst Halloween at Tanki EVER!
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As lame as this "war" is with only a 33% chance of winning ANYTHING, it is destroying gameplay. for some strange reason, I think there are many participants...possibly due to the shorter duration of this "war" and the misconception that if you get X amount of stars you will get a reward (oops gotta read the fine print). Anyway gameplay has been trashed for two days now. The worst problem is that half the team doesn't finish the battle in many cases...even if your team is winning, they bail because they arent going to get enough stars. The other problem (arguably not a problem) is that players have become like rabid dogs...very very aggressive. It's much harder to generate stars in this murderous environment over the last two days. The sad part is I truly believe that most of the "war" participants think they are going to get a payday for their efforts and don't realize that 66% of the partcipants will get NOTHING!!!
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Well, Halloween is pretty much a let down. I was looking forward to gold digging with my Dictator, but there is little chance with all the Mammoths. There is better gold box opportunity for me in just regular modes. The sale is nice but it is kinda like a Crazy Weekend that seem to happen every couple of weeks, so no biggie there. The double battle funds for 10 days is welcome to make missions easier, but the actual payoff for battles, even doubled, is still pretty thin. I guess I'm a little bummed, I've been looking forward to a big blow-out for Halloween and its turned out to be just a fizzle instead of a BANG.
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So far the new "Damage Missions" seem to be increasing TDM style of play in all modes. In ASL on red, I've been on teams where I was literally the only player that even picked up flag. Damage Missions are impacting red teams chances in ASL badly In CP I see my teammates blaze by the point I'm trying to turn as they make their way to a spawn point where they can spawn kill. Damage Missions are having a negative impact on CP. CTF seems a bit better since all the players going for only kills kind of clear out the field for capping flags, but it is still affected negatively. Juggy has always been a bit of a mess with half the players not really grasping the idea of protecting the Juggernaut, but even Juggy seems worse in regards to the TDM effect now. Rugby doesn't seem too affected by the Damage Missions. I guess the drive to defend or deliver a ball is just too strong. The Damage Missions seem to be OK in RGB from what I've seen so far. Damage Missions work great for TDM ! ...and probably DM. I try never to play DM especially since the score/points were nerfed...too much drug outlay for little return. Too bad about Freeze. Oh well my Freeze account can join my Twins account in the mothball fleet of alt accts.
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You are very a very good and articulate writer. You make your points clearly and give credit to other points of view and I appreciate your perspective. Normally I would be calling out lackey or party propaganda, but you seem to be coming from a sincere point of view. I must disagree though. I think there is more multing now than before. It is not exactly the same type of multing since it is more passive rather than sabotage like the old days where a player would put an alt account into a game on the opposing side. Now there are mission mults...lots andd lots of mission mults. I very rarely see a game that doesn't have at least one or two passive, do-nothing players. They may not be technically "mults" but they affect the team exactly the same way and there are more now than ever. I see more games with five out of eight passive mission mults than I do battles with zero passive players (passive being based on multiple deaths and zero kills) I have heard this "ease of getting into a battle" before. I never had any trouble what so ever getting into a battle before MM. In fact it was much much quicker since there was no MM queue, especially if you weren't too picky about the battle you joined. With MM you have absolutely no control or choice in the map, the rank brackets, or the duration of the battle...and this feature was on the battle list also. It was called "BattleButton". Pressing the BattleButton was 99.999% just like MM is now except you rarely got as wide a rank spread with the "BattleButton" and there were no queues...it was almost instantaneous. Regardless of how many employees (thet seem to turn over very quickly...bad sign) has the decisions on how to conduct business and the path to follow are handed down from on high...the management...a very few people in charge. I doubt very much if AP is a democracy. Based on how poorly TankiX fared, even though there were many warnings from players, it seems crazy to implement similar updates here in TO, but AP continues to steer TO in the TX direction. You may have a good point about HTML5 and advertising to generate organic growth. We old hard line players that loved a previous version of Tanki will and are fading away. If Tanki gets HTML5 up and running smoothly with a complete (whats left) player base conversion to HTML5 and manages to attract new players they will do fine and all the sad and disappointed old guard players that supported Tanki throughout the last ten years or so won't matter at all. If TO doesn't attract new players the game seems to be headed towards an inevitable end. As it stands now, I see no attempt at all to generate new players. The lower rank battles are about the same as higher rank battles, just with less equipment..an actual newbie doesn't stand a chance unless they are very very determined.
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Sadly you are correct, we will never know, but I believe the thousands and thousands of posts on this very forum complaining, arguing against, and even begging to repeal toxic update after toxic update might give us some empirical data to draw a pretty good guess. Another clue as to what has happened to Tanki is to look at player numbers after every single "major" game changing update...they drop like a rock (usually between a 25% to 40% plummit). On the other hand, I believe Tanki is making more money now than they were back in the day when they had 130,000+ players on line at peak times. The updates that have ruined the game to play have been implemented to increase income. And that is hard to fault in a capitalistic culture. But has Tanki gone for quick increase in bottom line at the expense of longevity? I think the answer from all the empirical evidence avaiable to us is a resounding YES. They trashed the game to turn a quick buck and will worry about the future in the future. I would bet a lot of money that if Tanki rolled back to the time when they had a huge number of players or even got rid of MatchMaking and the gimmick equipment like drones, alterations. overdrives, etc along with returning daily missions to a reasonable level, their player base would start growing very very quickly....but we will never know.
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It's a 10 day long Crazy Weekend! Kinda underwhelming, oh well, what can one expect, it's Tanki. ....And like most things Tanki, it's better than nothing.
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Tanki will not wise up to prevent or counter the continued decline in player numbers. As the game deteriorates, they will lay the blame on "competitive market", "natural life expectancy of a video game", anything but the actual reson for the horrendous decline which is poorly conceived update after poorly conceived update for several years.
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Very possible since that is cheaper than buying a new turret and MUing it. The game needs two Firebirds...one fire one acid (not). My guess is that Tank will still get their way and most players will opt for a different turret and MUs.
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The simple and only explanation is that greedy Tanki wants to force players that use Freeze and others that have fully MUed protection from Freeze to move to different equipment and start the entire upgrading process again. It has happened many times before; Twins, Vulcan, Magnum, Isida (it has made a bit of a comeback with a few buffs)., and others. They used to do this every couple of months......The Turret Du Jour When Tanki talks about balance they don't mean what we players assume means "trying to be equal". Tanki actually means re-balance and they add or subtract weight as they see fit to promote sales.