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Everything posted by Potdindy
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This is a good thing to discuss. I don't care if I win or lose, but I do want to have a fun battle. If my base is getting swarmed by enemies and I can't spawn in without dying shortly after, I'll leave. SOMETIMES, there are those perfect battles where the fight happens mostly in the center of the map....those are the ones worth playing. I wonder if Devs could implement a tool to see which maps end in even games vs blowouts...which maps have a ton of spawn killing, etc.
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Fantastic update! Good on the devs for trying different things. Maybe this wont work but its a great try. I think it will though. More incentive to not just kill steal
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If I only wanted one department, say the blue one, how much do I have to do. Is it just 60 skills? 12x5
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Great discussion. I second that the mines mission was very difficult. I did start placing mines constantly the moment the timer allowed and randomly started getting kills bc i was just spamming mines in random places. BOOM: "what noob put a mine here in the corner" ?
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I played with a friend who left the game on my team, and then joined the battle....on the other team ?
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Thanks for commenting on these posts and being available. ? In a previous update, changes were made to isida. Is there somewhere where you or other devs were able to explain your thoughts on the changes? I'm not an isida player but I think there are a ton who would love to hear what goal you all are working towards!
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Love the assist timer increase! Fantastic...the halving of points per assist is minor since more people will be getting assists with this change. Interested to see how the siege changes impact the game
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valid Shaft needs a better Firing Sound / Where’s the Power?
Potdindy replied to Mr.Blitz in Ideas and Suggestions
Isn't the sound of Shaft supposed to mirror a suppressed rifle firing? In real life of course rifles can't typically be fully silenced, but if the devs are trying to mirror a stealthy special forces sniper, then the shaft sound effect is perfect. -
Ive heard rumors of this for a while. Do you have any small thoughts on what their end goal is and what issues theyre trying to resolve with the change? The supplies thing seems to be one of tanki's most stable features imho
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You have to do at least one battle. Thats what I found anyway. And then it will just pop up
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Are there any vids describing why the devs are making theese unique decisions with isida and assist? Id love to hear their thoughts in both of them. Might help make sense of it all
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@TheCongoSpider This is the type of fantastic analysis for which you're probably known world-wide. I'm still curious why the change tho...Isida was fine previous imho. The game has been balanced quite well for the most part. Remove its healing ability and you essentially remove the turret as a viable option. This "we are going to swap things around but not explain our reasoning" thing is weird
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I would be interested if any of the vets" like maf or congospider could plop by and give us their thoughts on the isida changes along with potential reasons for the changes from devs. I dont understand it enough to comment but it does seem strange to nerf a turret that already struggles to gain points healing
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Got booted from a bunch of games today...just disconnected, usually near the end of games....lost quite a lot of value in supplies and time.
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lots of interesting changes. Tanki has felt mostly balanced before the change so what is the philosophy behind all the changes? why the damage buffs? Why the isida change? It seemed fine if not underpowered previously. Anyone care to explain?
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Can someone who understands this game well explain the damage changes? It looks like they buffed damage across the board, which Im guessing will make tanks die even faster? Is that something tankers want? what about hull hitpoints? If hopper is 2000-3000, what does the first number mean?
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This is a helpful reply! Thanks
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ugh thats gotta be annoying. I accidentally ranked up to Legend too early as well. I wonder If I can roll back my account to recruit but keep my current equipment.
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What Is Your Opinion About the Current State of Tanki Online?
Potdindy replied to TheCongoSpider in Game Discussion
100% this is a very good complaint. I dunno why theyd add xp to missions -
Ok some updated thoughts. I think peoples responses ranging from "its not that good" to "its ruining the game" both make sense. Im seeing shock teslas still topping boards, but thats ok. Ive figured some ways to deal with them, as have others. Heres where its bad. Tanki is at its worst when one team spends the game spawn killing the other, and Shock therapy is most powerful in this place. Ive been in several games with two 9999 shock teslas spawn killing the enemy all game. They cant even spawn in and get a shot off before dying. This is true pf all melee turrets but I think shock therapy is the most egregious. tldr: This augment is at its best when the game is at its worst.
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Is actually a unique idea! Nice job! I dont want more hulls/turrets personally. Theres already so many to choose from!
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What Is Your Opinion About the Current State of Tanki Online?
Potdindy replied to TheCongoSpider in Game Discussion
Nice detailed reply ? I didn't think your post was against that player at all. My reply was more silly, and responding to the bottom picture more than the top Am I reading that GS correctly as 66? It shows up as 66 on my screen. What gear is that? Turret/Hull both MK1-0 with MK1-0 drone? This play must be trying hard not to upgrade their equipment. The GS number might be bugged, but I've seen low ranked players with GS in the 1-2k on day 1. 2 Million crystals should lead to at least mk7 gear or more! I wonder if this player wanted to make having bad gear their "thing" lol. -
What Is Your Opinion About the Current State of Tanki Online?
Potdindy replied to TheCongoSpider in Game Discussion
Props to them getting 27k kills with a gs of 66 -
This is probably the right take. I've started targetting teslas when I see them, and I can get lots of kills on them since, like you said, its short range. They still usually end up on the top of the scoreboard, but with the way augments are overpowered, what can we expect!
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Lifeguard is a huge part. Blaster would fight well against this augment but lifeguard negates this. Obviously it negates all high damage effects but shock therapy can kill so quickly that extra life is duper important