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Posts
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Everything posted by Potdindy
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I too lost my star pass. Also, my stars reset to zero at server restart, but my war site still says 17 and I have not gotten my containers...wow, this is a sentence I would never have expected to say..."my stars"
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Maybe if people would stop always playing Rail, then the sterotype would go away and protection modules would start to disappear too. I never play rail in normal battles anymore...Smoky with alt is very similar but does 100% damage almost all the time
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Lots of people play Rail protection every battle. Do you know how to take advantage of this? Stop playing rail and shoot them with other turrets until people stop protecting from Rail. Then you can get your 1 shot kills back until people switch back to rail protection. If all reg battle xp players stopped using rail, others would eventually stop using rail protection and then you could dominate again
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Yes both of these are very true
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In pro battles you can turn off smart supplies so everyone can use all drugs at the same time. I never play those as it seems like a waste. Smart supplies makes drugging a lot harder than just pressing 234
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Agreed, altough this might just apply to Viking. Hunter maybe too, but Dictator is slower and cannot play all roles perfectly like Viking can
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Hmmm...idk if I want this. It sounds really fun, but then someone will suggest stats that make me look like a noob, like "number of times missed easy shots" or number of time drove into a wall or flipped for no reason, or number of times used overdrive and died immediately Yes, why is this true. I have noticed this as well
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Easy fix to this: When someone shows a ten minute vid of the person with 0 kills nad like 17 deaths, you give then a lovely time out period, maybe a day, maybe a week idk. I was just in a TDM and we had 2 plays who were in game the whole time and combined for 0 kills and 23 deaths...thats not afk or they would have been logged out
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I think you might better describe a meta as the world in which a game takes place in. For example, when Freeze was buffed, Freeze turrets could dominate almost untested because no one had Freeze protection. Now, however, the metagame is shifting towards more Freeze prot and so people will start using other turrets, and the metagame will shift again. In drug battles, there is no reason to use a light hull unless you want the challenge. I love using wasp/freeze/smoky, but anytime I start struggling, I switch to Viking because it is almost strictly better. Most hulls are medium
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I think that the best way to make light hulls better is to nerf viking a bit. Viking is almost strictly the best hull i the game and plays the role light hulls could play. It has good armor and with Speed is very fast. Maybe decrease its speed or HP and suddenly ppl will have to choose between several options
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I have not had much success with Freeze this week. Protections are popping up everywhere, so its bee tough going. Freeze should be unbuffed, but not to where it was before. It is good to have another turret people have to respect so they remove their thunder/rail protections for it.
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Actually twins and Ricco are a interesting comparison between .308 weapons like FAL and weapons that use the much smaller .223 or 5.56. The former is better at long range and can work for hunting, much like the Russian version x54r. The 5.56 or 5.45 for my Russian friends does not carry power out as far as larger rounds and thus works much like twins...it is good for rapid short to medium range engagements. There is a reason twins works so well in so many circumstances just like your average soldiers rifle today
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The problem with this is that with 2 points, the defenders will ever be able to stop the attackers. Maybe if you put them close together it might be better, or make an assault area instead of point. Right now, a titan can park on the point and sop anything. If you made the area larger, it would be harder to defend
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Twins and Riccochet occupy the spot of Assault Rifles...they offer fast high damage at a short to medium range. Merely switching plasma for bullets would not make enough of a reason to add yet another turret, I think And this is despite me thinking that SCAR's are cool, they just don't offer anything different
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I haven't seend many Hammer wasps, but that is the combo that most makes me want to get hammer. I usually see Hammer with viking or other medium hulls, but Wasp intrigues me
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Unrelated question: How have you liked Vulcan? People say it is weak, but every time I run into it I get strafed badly
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New Day New Way to Play: "Buyers", "Druggers" & "Griefers"
Potdindy replied to LittleWillie in Archive
If drugs were removed, every CTF battle would end maybe 1-0 or 0-0. Flags are capped when a fast hull runs in with DA and can use a RK to survive. Without that every flag carrier would die the moment he grabbed the flag. Games would go until 1 team began spawn killing the other and they forcibly take the flag -
touche I enjoyed my several games because unlike TO, most players were complete noobs and i got like 8 k/d a few times. he controls are unchangeable so that was a dealbreaker for me. I drive with WASD and turn my turret with arrow keys which cannot be done in TX
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If this is the case I am excited. I like smoky not because I like it but because no one ha protection. I almost always have full damage. Ppl always rightly use ricco, twins, thunder, and maybe fire
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So the question I will always ask is, what different type of gameplay does it offer. Vulcan was cool because it game someone the chance to play the covering fire role. You just shoot everything and keep peoples heads down. Other turrets play a specific role. What do this one offer....siriusly
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If someone says that they might consider killing themselves, regardless of whether or not it is just a scare tactic or not, and the other xp players tell him to do it...multiple times, is that just an "ignore" thing or is it worth recording?
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Ok this...this is the best answer I've heard. I've wondered whether hammer users find hammer protection much
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So basically you need both alts to make it worthwhile over freeze or fire?
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What does the Hammer bring to gameplay that other close range turrets do not. Who should someone play with it over freeze or fire?
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I would say removing the laser actually makes shaft a worse weapon for the game. Why are real snipers good? They get high k/d lol while also causing psycholigical damage to their enemies. Players who just hide and camp and snipe kills dont really help their team. The laser helps encourage snipers to shoot quickly and then move, thus helping their team