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Everything posted by DestrotankAI9
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update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
So about this - is the chance for a LEGENDARY from the common containers really 1%? Now, back in the day, I created many alt accounts - because I wanted to have an account for basically every turret and hull combo (so that I would only ever be playing missions, and have many accounts that were well upgraded, even if they were low rank). I didn't care about being high ranked, because before a lot of the augments came in, and before drones - being high ranked didn't really give you anything. So for research purposes, I decided to go through pretty much every account I own and collect the "token of apology", opening over 1000 of the new containers. And out of those over 1000 containers - not a single Legendary, not one. Now I understand that there is always some statistical variation, but if the chance is truly 1%, we would expect 10 out of 1000 containers, on average, to be Legendary. It might be more, it might be less - but 10 on average. But not one single Legendary, at all. Seems pretty suspicious to me. I would imagine, that the chance for a Legendary is in fact less than 1%. My container openings from before (with the old containers) suggest that opening 1000 containers would typically give you a few Legendaries, so the chance may well have gone down - and I highly doubt that it is 1% as claimed. -
That's true, the drones are a positive. However, we may not be able to afford to actually run the drones though - because supplies are so reduced. Also with the large reduction in crystal income, I don't think even free drones comes close to making up for it I'm afraid.
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Got my Ultra Pit Stop Boxes :) The weakest rewards I have ever received from a Crazy Weekend - courtesy of the fact that the uncommon tier in containers now rewards less than the common tier used to. After battling hard against 9999s with limited repair kits, and having to give up my best drones as I no longer had supplies to support them (which I could usually always afford to use for special missions), I managed to get back probably about a third of the supplies I spent actually doing the missions. Normally I have fun doing special missions, this was pretty torturous - despite the fact these would have been very easy special missions, by the usual standards. After opening a weekly container, the 7 Ultras, and the free 23 containers, my battery count stood at the high figure of 108 - amazing. Looks like Matchmaking will be even more balanced and enjoyable than ever from now on... Did I mention this in a battle we were in or what :P ? I have been having a lot of game freezes since the update, I don't know about high ping though - game has been freezing for 1-2 secs on a regular basis. But my computer isn't great, I don't know if it was just because of many players being online to see the new update. Don't know if I am having the same issues as you.
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Thanks for fixing the mistake anyway, however as @Akame said, it would have been better to fix the container issue itself, and then to reward the containers. For players who don't log in during the next few days, they will continue to get scammed and confused by these Mk1 rewards (unless you plan to fix the issue in a few days time). I think it wouldn't have hurt, to fix the problem and then reward players with a few containers to make up for it.
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update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
If there is any one thing which I think illustrates the attitude of the developers with this update, I think this must surely be it: If you haven't already purchased them, the rare tier of container rewards can give the base colour paints, such as red, blue, black etc. - yes that's right - those paints that are purchasable for 10-50 crystals in the garage.... unbelievable. This is in the tier of containers that also rewards 10k crystals, and blue tier augments. So if you haven't already, go and buy them now so you don't get totally scammed. Now for those of us in the know, we can buy these paints so we won't get scammed out of rare tier rewards. But for new, or uninformed players, this is truly an utter scam. These paints are not worthy of being in the common tier, but the rare tier??? Paints that are literally for sale for 10 crystals in the garage? If that is not trying to trick players, I don't know what is. I always try to give fair and honest feedback, as most forumers know, and I try to give positive feedback where I can, even sometimes for things the developers do that are not popular. If you look in the topic for Episode 326 of the V-LOG, you will see that as recently as 2 days ago, I was defending the developers and saying that I thought the current version of the challenge and battle pass was the best yet, and I was even defending the removal of the skin container from the battle pass. But the developers make it very hard to defend them, when they pull moves like this. Many updates have shaken my confidence in the developers competence to run the game, and also sometimes appear to come from questionable motives. Putting 10 crystal paints in the rare tier to catch out unwary players is a scam, pure and simple. I like to hope this was an error, but was it? Even if they try to fix it, and claim it was. The massive reduction in supplies, and income, is going to make playing against heavy buyers extremely painful. It was hard enough before, but now the rest of us are going to have to try to manage without even using repair kits - good luck with that. And without top-end garage drones. What is the point in having access to drones such as Booster/Trickster/Defender, if you don't even earn sufficient supplies to run them, let alone drones like Hyperion? Normally I have fun doing special missions, but this weekend it was painful and unrewarding. If this is how Tanki intend to treat players who are not heavy buyers, I will have to consider leaving the game to one side. Many questionable updates have gone before, but players can only take so much before enough is enough.- 408 replies
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update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
Okay :) Well sorry if my post came across angrily - because it was not against you or the helpers who are innocent in this - but I am very disappointed in this update, in my opinion it will really wreck gameplay for most of us. I thought the game was in reasonably good shape recently, was having fun, but now it seems those of us who are not heavy buyers will have to try and survive with basically no supplies - even to use the most economical drones - against players who are still swimming in supplies, as well as having significant equipment advantages. Trying to play against heavy buyers with 0 repair kits is NOT a fun experience, and there is no point in being able to obtain drones such as Booster/Trickster/Hyperion any more for non-heavy buyers, if we won't even have the supplies to use them. I have now finished the special missions, and it was torturously bad. Used to enjoy events like this, but even after opening multiple containers my supply count barely moved. Any attempt to sugercoat this update I must say, would not be something that sits will with me. But I understand you weren't trying to do that. It is just a shame that folks like yourself were not managing the game, rather than those who actually are - then we might have a decent game to enjoy for years to come. Well yes, unfortunately I do think they will release that data - especially since it would make the unfavourable comparison in terms of the downgrade in container value, abundantly clear. And I also suspect, the downgrade in value of ultra containers too. Fair enough :) I'm sorry if my words were a bit too harsh, but yes I think the real gameplay value of cotainers, and the rewards from daily/weekly/special missions/rank-ups (and also from the battle pass, provided no changes are made) has decreased substantially. And it will really hurt gameplay. I do like to get paints and shot effects, and I am sure most players do, but if we don't have enough supplies to play the game and to actually use many of the drones, then cosmetic items will be no substitute. They are a nice thing to have, but only if you already have the essentials to compete in battle, which seem to have been taken away from many players. Anyhow, on an unrelated note... So I completed the special missions, after a painful slog with minimal supplies. Most disappointing rewards yet, looks like I will be able to afford to run Brutus for a day or 2 more before my repair kits run dry.... =/ -
update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
It's nice of you to try to work out the new value of premium, and also the expected value of the new containers, but in practice what does this really mean? You have worked out the value of old premium vs new premium, but you have not worked out the different between old containers and new containers, or old Ultras and new ones - and it is quite clear that they are now worth substantially less (at least for containers - for Ultras, not sure, but those are rarely obtained for free players or light buyers anyway). And also, while it is nice to work out the expected value of premium - the fact is that premium is going to be nearly impossible to obtain for most players now. We have no premium from regular containers, and the only chance to obtain it is from the highest tier of Ultra Containers (the chance to obtain exotic tier is undisclosed, and it is only one of many rewards). It's nice to work out these things, but this only serves as a distraction from the "bad news" maths - the fact is, income from daily missions and weekly missions is heavily reduced, the amount of supplies and crystals that free players/light buyers can obtain is heavily reduced, and there is very little chance to get premium. I'm trying to complete my special missions, which normally would be fun, and even using the most economical drones I am on 0 repair kits, and running out of many supplies. While facing buyers with enough supplies to use all drones. It seems non-buyers will now have to compete often without repair kits, with Brutus drone - vs heavy buyers using the best equipment and full supplies. Please let's not try to distact from what is an awful, and highly unfair update for most players - with fancy maths. I'm sorry but no, these assumptions are wayyy off. Rare tier paints valued at 100,000 crystals, epic and legendary tier at 500,000? Shot effects at 100,000? Paints are nice to have, as are shot effects, but these are cosmetic items. Their value, in terms of actual gameplay, is 0 crystals. If you repeated these calculations giving cosmetic items a value of 0 crystals, then we would arrive at a more accurate figure for the value of containers, in terms of their value for actual gameplay. And their value with regard to actual practical gameplay use - is MUCH lower than it was before. Let's not be naive, that the paints are clearly put in containers in large numbers, partly for the purpose of reducing the chances to get rewards of actual value for gameplay. Also, for a more meaningful comparison you would need to compare the value of old containers to new ones as I said (but of course that is not really possible, since the developers did not disclose to exact chances to get each tier). The only way to really do that, would to be look at the data that some players have posted, on how likely they were to get each tier from containers that they have opened. Totally false, this update will not benefit players of any rank immensely. I recently started a new account, and I was having a great time with a good supply and crystal count - the gameplay experience overall was quite good. As it was with my Legend account - I had enough supplies to compete playing missions only, even against buyers. Now, completing these special missions has been a torture. Running out of supplies, getting farmed by buyers using Crisis and top tier drones, while I can barely afford to use Brutus. Containers are giving 1k crystals, or mediocre amounts of supplies - even uncommon tier gives less than the previous common tier, as I said. This update could well destroy the game, I am not looking forward to playing with no supplies, not even having enough to use good drones at Legend, against heavy buyers who can afford to use Crisis or any drone they want 24/7. Not even having repair kits to compete against those guys? That will be the end of the road for many players. -
update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
Currently trying to complete missions with Driver, since I am running out of supplies to use other drones. Nearly out of repair kits, despite having earned multiple containers. Meanwhile, facing buyers using the top drones as usual. Pretty painful - if this is the future of the game, I think I'll have to consider quitting. -
update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
Absolutely, I try to give honest feedback. They did quite a few good things lately - but this is awful. Super unfair for anyone who isn't a heavy buyer, and even heavy buyers will have to pay a lot more to have decent supply counts. No, that's "basically" not it at all - you couldn't have described this in a more misleading manner. The rewards have been effectively moved up a tier, and even the rewards on the higher tier are now lower than the tier below was before (with the exception of drones in the epic tier, and new augments in the Legendary tier - for common containers). For instance 3000 crystals as an uncommon reward, when we had 3500 as a common reward before. Also, the premium has been removed from regular containers - and even from Ultra containers it is not in the uncommon or rare tiers - now only in the Exotic tier, which seems like it is rarer to get than before, based on the percentages shown. Also, the 100 of all and 250 of all supply packs have been removed. Given the reduced rewards on each tier, the fact that Ultras almost never give common rewards is very insignificant - given that uncommon rewards are now worse than the old uncommon rewards. I am already running out of supplies - after this update free players and light buyers will not have the supplies to support the good garage drones - maybe not even Brutus drone - even to play missions only. While heavy buyers will still have full supplies, but even they will have to pay a lot more for that now. And, premium is very unlikely to be obtained by non-heavy buyers. -
update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
Heh, well grats I guess :) We will have no supplies and much lower crystal income, but more shot effects - wohoo!!! -
update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
It isn't always the case, but it usually is. So yes I am expecting what we see on the test server to be the new reality. -
update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
Well except for the fact that the new containers give wayyyyy less supplies/crystals than mission rewards gave at Legend, or old containers gave. So it is a big reduction in supplies/crystal income for Legend players, and probably even for low ranks too - unless the values in the real servers are higher than what is seen on the test servers. -
update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
Good points yes, I hope the values will be different from what we see on the test server. However sadly, that is probably what it will be - we will soon find out. For sure the battle pass needs a significant revamp, the value of it will take a gigantic hit with this change. Containers are worth a fraction of what they were worth before, aside from the drones and better augments available. Doesn't make up for what was lost, according to what we see on the Test server. Lol, nice idea to save one container to remember old times ? Farewell, good containers... I definitely also agree the exotic rates should be declared. I think there is no real reason not to. I agree with a lot of your points, and yes Freeze surely needs more changes - doesn't seem much different to what we have currently really. Freeze getting the ability to negate Boosted Damage is simply too strong in general, I really feel that the freeze and fire effects can never be as strong as the other status effects - because Freeze/Firebird can apply them constantly. I think the freezing effect should be nerfed (let's say, it reduces the target's rate of fire by 15/20%, instead of removing Boosted Damage), and if freezing augments for other turrets need a buff to compensate - do that. But the Freeze turret being able to apply a constant removal of Boosted damage is far too powerful, unless you are using freezing immunity other melee turrets cannot compete, even if Freeze were to be nerfed. Although, I think removing critical damage and freezing effect from AP Freeze would be too excessive, it would become useless. I think Freeze needs a general nerf - and if that applies to AP Freeze also, that would be enough. Freezing status effect needs to be nerfed, as well as Freeze critical damage. -
update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
Anyone who hadn't checked the test server would have found out the bad news tomorrow, but these patch notes are very misleading. They didn't mention the MOST significant point about these changes - that the rewards from each tier of regular containers (and possibly Ultra Containers too, although we can't currently check that on the test server) is to be GREATLY decreased. I don't know if the same will be true of Ultra Containers, but I assume so. In that case, the change for Ultra containers to almost never reward common tiers is pretty much meaningless, since "uncommon" tier rewards now seem worse than the previous common tier - for instance 3000 crystals as an uncommon reward, vs 3500 in common tier before. Unless they are increasing the overall probability of getting the higher tiers, which is unclear since we don't have the exact probabilities that Containers/Ultra Containers used to have. Giving out drones and some Ultra Container augments from containers is nice, but I am not sure that that will make up for not having enough supplies not to run out, and a massive decrease in crystal income. This could increase the pay-to-win gap by epic proportions, if free players or light buyers will now not even have enough supplies to support garage drones - or maybe even Brutus drone, even for only completing missions. The amount of supplies free players could obtain was just enough to allow you to play a reasonable amount of battles - if you played much more than missions only you easily ran out. Now you probably won't even be able to do that, while buyers will have enough supplies still to support Hyperion/Crisis drones, or any drone they want. However, even buyers will have to pay a lot more for supplies. These changes look very worrying, altogether. -
update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
You can still get supplies from missions, because the containers still award supplies. But the amount will be GREATLY reduced, especially for Legends - same (now very low) amount of supplies on offer from containers at recruit, or at Legend. -
Okay, well this new patch changes things a lot. The amount of supplies/crystals available to players is now drastically reduced, and the value of the battle pass is greatly decreased. Will reserve judgement until tomorrow, but this doesn't look good. With these container changes, either battle pass rewards need to be buffed, or the price needs to be reduced. Might be a good idea, ye. With these container changes, the battle pass certainly needs some kind of buff now.
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update Patch Update #675 - Released 14th January 2022
DestrotankAI9 replied to Marcus in News Archive
This is the biggest nerf to free player income (and the income of everyone actually), ever. I don't see how free players will even have the supplies to support Brutus drone usage now - even for daily and special missions only - without running out. I think this could be the beginning of the end - will reserve judgement until tomorrow. But I am very disappointed to see the huge amount that supplies and crystals available have been decreased, plus the fact that premium is now going to be so much harder for most players to obtain.- 408 replies
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Always good to have the Riddler's honest and transparent opinion :P Quite a wall I must admit, apologies lol. But many players won't agree with me, so needed some explanation as how I could be so crazy as to think the current challenge/battle pass system is much improved, and why I'm glad skin container is no longer in the battle pass. If you want to discover how someone could arrive at such controversial opinions, brave the text wall ?
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Unpopular opinion ahead: I actually think the current version of challenges/battle pass is the best they have ever been, and the developers have done a pretty good job in this area. And I am glad they removed skin container from the battle pass. Why you ask? Well first of all regarding the challenges/battle pass value for effort/money: The silver tier has been buffed a lot, with paints/ epic tier augment etc and more containers than we used to get, and most importantly the challenge for both gold and silver tiers is now much easier to complete than it used to be, with the stars from missions, and regular special missions which reward stars too. As for the gold tier, I think the current price of 700 tankoins is fair. You can achieve that after a reasonable amount of time for free players (like myself), or for a reasonable price if you are a buyer. The rewards are very much worth it, you get a strong turret augment (or if it isn't one you want, you can just wait for something else), usually a good hull augment and often a nice paint too. The only problem is the nuclear energy supply - understand what the developers were trying to achieve with this, but it doesn't achieve it - relatively useless for free players, and if buyers got too many of them, it could destroy the game balance. Other than nuclear energy supplies, I think the battle pass is in a good place. Back when the pass was 500 tankoins, it was too cheap for what it offered. 700 is a fair compromise, we don't want the most powerful augments becoming even more common than they are now - I think the current price is a fair compromise. The battle pass is one of the best value things you can spend tankoins on as a free player. Now why do I agree with the skin container being removed from the battle pass? Well first of all, it was making skins too common. If skins are too common, they are much less exciting or much less valuable if you are able to obtain them - they need to be kept somewhat rare. You CAN still get skins if you open many containers/free Ultras - I generally tend to land them every so often from regular or Ultra containers between my main and alt accounts - for instance my main account got Dictator XT from a shard container, and Hopper XT from an Ultra Container obtained from special missions. From the other side of things, skins are one of the best things that Tanki sells, because they are a valuable cosmetic item - they allow the game to make money WITHOUT selling pay-to-win items, which actually affect game balance. From that perspective - the more money Tanki can make from cosmetic items such as skins (instead of actual pay-to-win equipment, instead), the better for free players/light buyers, and the better for game balance. So lets keep skins rare, please, and valuable - and the developers can try to make money off that rather than items that will actually affect balance. Now what about the augments change? Well that one I am not so sure about, I did like the old system with augments locked to different ranks, and some of them being cheaper. However, we are now able to obtain augments from containers (if you get lucky), from challenges (even the silver tier), and in addition to that player crystal income has increased a LOT from what it used to be. The new weekly container, and the new challenge format has raised low rank income considerably, as well as the regular Ultra weekends, plus the same is true slightly for Legend ranked players - but they also benefit a lot from the regular increased exp/crystals. The increased xp is very bad for low ranked players admittedly, for Legends however it works out well. So augments are more expensive, but we also have more ways to obtain them, plus a much larger income than we used to have. Hard to say whether I like or dislike the current system. but personally I am doing OK on my main and alt accounts as a free player regarding augments - so I don't have a huge problem with it. There are problems with the game, but those are definitely not the areas which I would be complaining about. Challenges/Battle pass etc. are in pretty good shape, one of the good changes in recent times.
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To be honest, I have to disagree. As someone who used to use Hopper a lot (when it was strong), and is usually playing for objectives in capture modes rather than defence or mid-field, camping Shafts were one of the main things that could make attacking very difficult. Shaft was very OP after it got the reload buff, a while back (whichever patch it was that introduced the 2x critical damage shots for Shaft, which has now been reduced). Not to mention of course, that Shaft was very OP in TDM with the amazing k/d you could get. I do agree going after objectives is more impactful in general, but actually in relatively recent times, with the sheer killing power that Shaft had, camping Shafts were deciding many games by stopping attackers constantly. However, it was very OP. Then Shaft received the devastating nerf with the 10 second reload, which was unfair as they were not given other buffs, enough to compensate. Now however, I think Shaft is a in a reasonably good place - the scoped shots not always using maximum energy, and greatly buffed range on arcade shots - Shaft requires a slightly different playstyle but is once again a strong turret. But the Shaft with 3 second sniped shot reload - for a while that was in the top 2 best turrets (Tesla/Shaft), and I have to say it was deciding games. But it was too OP.
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Not allowed! I mean, if it comes in the next challenge I won't care a lot, but I think since it is one of the "iconic" animated paints, it might be nice if it stayed somewhat rare :P Having said that, I see a lot of Synethesia users (tankers with good taste in paints!) since I got the paint myself, or perhaps I just notice them more now ? Or, many of the people who actually have it, wear it, since it is such a cool paint :)
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At the minute, AP smoky is blatantly worse than EMP. EMP has 5 seconds duration and -15% critical damage, while AP has only 3 seconds duration and -25% crit damage. These augments should be equalised, just like they were for Gauss. Not to mention that many would consider EMP to be a slightly stronger status effect than EMP. My suggestion would give -15% critical damage AND -20% critical chance step, so it would deal slightly less critical damage than stock, and crit slightly less often. Therefore, it would be worse (though still playable) against a target with immunity, compared to stock, but significantly better against a non-immune target. EMP Smoky would be nerfed, with the same stats as it has now but less critical chance. Yes, a 5 second AP (like the 5 second EMP that EMP smoky currently has) would be strong, but the trend is for Ultra Container augments to be stronger than garage ones. That is the precedent that the developers have set in place, unless they are willing to nerf literally the majority of Ultra Container augments (which I very much doubt they would). So we might as well allow Smoky to have good Ultra Container augments too. I don't know what the right changes would be, but it is plainly obvious that EMP Smoky is far ahead of the other augments for Smoky. They should be equalised - how much EMP Smoky should be nerfed, or the others buffed, is up for debate.
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I definitely think that both Stun and AP smoky should see some level of buff (or, EMP Smoky should see a nerf, to bring it down to the level of those augments). Personally, while I am not in favour of long stuns, I do feel like a 1 second stun is too short. A 2 second stun (like Stun Railgun currently has), would be fine in my opinion, or even 3 seconds if the crit rate is still kept lower. If it needs a slightly lower crit rate (but maybe a higher critical damage than it currently has) to make that fair for Smoky, then so be it - given the nature of stuns, when combined with the very fast rate of fire that Smoky currently has. Personally I would make something like the following changes to AP/Stun/EMP smoky: Stun: Critical chance step: -20% instead of -50% Critical damage: -15% instead of -50% Duration: Reduced to 2 seconds, from 3. (might be too OP at 3 seconds, given Smoky's current rate of fire) AP: Critical chance step: reduced to -20% Critical damage: -15% (up from -25%) Duration: Up to 5 seconds, from 3 seconds (same as EMP duration) EMP: Critical chance step: reduced to -20% Critical damage: -15% (same as current) Duration: 5 seconds (same as current) This would give all 3 augments the same critical damage, and chance - slightly lower than that of stock smoky, but regular enough nonetheless, and they would all be much more equal in power, compared to now. EMP Smoky would receive a well-deserved nerf, as it is currently too strong. Not sure if those are the right changes, but anyway I would like to see some kind of changes to Smoky's Ultra Container augments, as there is no doubt that EMP Smoky is far in front of both AP/Stun, and all the others.
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I agree with many of your points, however Shaft is actually strong again now, since it got buffed in a recent patch. You just need to make sure to make good use of the arcade shots in between scoped shots - and yes that might mean you need to move around a bit rather than just camp. But even camping can work OK I find, since the buff to the range on arcade shots. When I play with Shaft I am typically doing well, does require a slightly different playstyle to what it did before though. As for Teslas with Ultra Container augments/Paladin, I believe both are due to get a nerf soon. How much of a nerf they will receive however, I am not sure. Personally as a free player I am competing reasonably well in battle, however it takes a long time to build a strong garage if you are a free player - so it could be painful at the low Legend ranks for a while. But once you get all Mk7 modules (takes a while), a few hulls and turrets at at least Mk7-10, a good drone such as Defender close to 20/20 and get lucky with a few Ultra Container augments from crazy weekends, you will be in reasonably good shape to compete (also, you must have Brutus drone at 20/20 for when you run out of batteries - very cheap and fast to upgrade so all players should have it on 20/20). At low ranks, things are much easier, and I haven't had problems when playing on my low ranked accounts - except for the rare occasions when I find a heavy buyer, who is several ranks ahead. But they do level up fast, and thankfully seem rare these days, before Lieutenant General or so at least. Oh, and one last thing - as a free player you don't really get enough supplies to play much outside of doing regular or special missions. If you try to, you will quickly run out - which is not a good thing. This changes a little at Legend, you can play a few extra games with Brutus drone equipped to save batteries, but generally if you want to play more you will need more than one account - if you are not a buyer.
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Lol you are right ? I forgot about this post, it seems that Opex must have seen it & been nice to me, since I made some positive comments in the "Festive season" topic lol. This paint (Synesthesia) really is one of the best, I have to say :) Has a pretty unique style, and looks cool with most combos/skins that I've tried it with I think there might be a possibility of Tesla augments, p2w Twins augments maybe, although since they are currently exotic tier in Ultras I think it would be unlikely. They could give out the burning/freezing Twins augments since those don't seem so OP, but I would highly doubt they would give EMP Twins at this stage. Or maybe, they could even do what they did before and introduce one of the entirely new twins augments through the pass, to sell more passes. I don't know if stun Twins will be released, or if it will be jammer twins instead - I could see them putting jammer Twins in a battle pass but not stun twins, as it would be too desirable to be released like that without selling many Ultras first.
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