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Everything posted by lssimo
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A person with only 1 account with this new update would have to do only 10 missions a week and then stop playing because if that person plays more or tries to do 20 missions a week he or she will run out supplies, will be ranking up too fast, and his or her garage will be weaker. What many of us do is 10 missions a week only with more accounts, all because we want to play more and stay competitive at the same time. Notice that we are also playing more, which is good for Tanki. However, since missions are too hard, Assault mode, players fighting all team modes as TDM, cheaters/hackers, and now less containers, there is no incentive to play. Playing in these conditions could actually mean weakening one's accounts. So if Tanki tries to make us play with only 1 account... well, that doesn't make sense, does it? The cat is out of the box. Meanwhile the ones that will be affected the most are those that are not careful with their accounts. Containers are better than Weekly Containers even for Legends, unless you are only counting supplies and crystals, maybe. But there's something else, that is that everyone would be in the same boat of course, except for buyers (nothing against them) and cheaters (remember v7.7? looks like he's waiting for another 20x Golds). And the noobs will be ruining their accounts.
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Those flag paint collectors are annoying, they post too much asking for the paints to stay. They are like the posters asking for Hull Overdrives to be released, just too many of them. I had to watch the vlog again to hear again that the next challenge will require 2000 stars. I'll go for 100 if rewards are good.
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In 7 minutes many will not even get 1 star if they are in the noob team. I'll wait for the details of the new challenges to see if I'm going to play or not in February. Matchmaking is for cheaters, and many are cheating, that's why they are not complaining I guess. Speed hack, ignore hack, no flip hack, group cheat for better rank bracket and likely mult planting as well.
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They might reconsider this update later, check back from time to time. I'll just park my accounts after the weekend and only play with dying account, maybe PRO Battles. They might also bring Main Missions with containers and the new Challenges could come with better rewards.
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It looks better when the whole turret looks like the head of an animal. That's why Shaft and this don't look good. This could have been a unicorn or a rhino.
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Isida feels weird, it heals very slow and when you have an enemy and a friend in front of you attacking each other you don't know what's better, to barely heal or to kill. But we'll get used to it I guess.
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Most don't care about Weekly Containers, it's boring. Whether that's rational or not, I think that's how many see them. According to my calculations Weekly Containers are better Crystal and Supplies wise than Regular Container only when you open them at rank Marshal and above. This is a huge nerf to our income, just when we need a lot of Crystals to buy many Modules and at least a Drone, to have along our 1 hull and 1 turret. And I think at low and mid ranks doing missions for this kind of rewards could be harmful to your account, it's like playing PRO Battles.
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Sometimes I have that problem of starting something that I shouldn't have started in the first place.
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Don't wait for the last hours, anything can happen.
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Okay. CM working more with the office and mods with the community, it's not a system though. CopperO sharing the weekly report is good but few will check the second post, I think. Maybe also post along new posts, or maybe not.
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This makes Isida less of a healer and more like Fire and Freeze, until they buy the alteration.
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What is the current system of community management?
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Really bad update. Why even do these difficult missions in blow out battles. I had RBG mission I did earlier and had to quit before a single shot, I was last rank of a 9 rank bracket battle. CTF battles were a little better.
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Give us a few more days for the Weekly Missions update so we can complete and get the rewards we were working for.
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I don't see the reasoning to lower the number of containers given for completing Weekly Missions, maybe they will add Main Missions soon with container rewards, or future Challenges will give more containers to non buyers, or Missions will become easier so we can easily complete all 3 Weekly Missions in a week... I know this sound naive. But we also need to see if more Weekly Contianers are better. For now I think I'll stop playing, after the weekend, except with dying accounts, until everything is clear and hopefully better. The missions are difficult and having a competitive garage is very expensive with 14 Modules and a Drone or two that you need to have. Add to that the fact that buyers too get the same mission rewards. Magnum is OP already and with alts even more, if it's not very common is because it's not a practical turret in all circumstances because of its design not because it's weak. It should be an OP secondary turret for buyers and mods to bring to battle when they want to spawn kill or defend using the alt. Don't make more OP because it's very annoying. Dupplet needed a damage nerf and may still need a damage nerf after this update. We need a reject or exchange option for Container rewards. One Gold in exchange for any unwanted item would be nice. We need option to open 1, 5, or 10 Weekly Containers. Rename these to Crates or something. And maybe 1 Container for 10/10 and 2 Containers for 20/20 would be better. It's going to be disapponting to players when they open the 2 containers and only get unwanted supplies after difficult and frustrating missions, with 3 they can blame their non existing Luck.
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Damage per minute of Hammer and Hammer with Duplet at M3+ Current Hammer Damage per clip: 3240 Cycle time: 8.60 seconds Damage per minute: 60 / 8.60 = 6.97 6.97 x 3240 = 22,604.65 With Old Duplet Damage per clip: 2160 Cycle time: 4.27 seconds Damage per minute: 60 / 4.27 = 14.05 14.05 x 2160 = 30,351.28 With Current Duplet (24, Jan 2019) Damage per clip: 2160 Cycle time: 5.27 seconds Damage per minute: 60 / 5.27 = 11.38 11.38 x 2160 = 24,592.03
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Complaints end up in Ideas and Suggestions now. But since OKDad70 said "remove Assault or nerf Mines" maybe the title of this topic should be rename to that "Remove Assault or Nerf Mines", not as an idea but a a suggestion.
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You'd need to play all 24 hours, earn 6 stars in all battles and have all external circumstances be in your favor, like MM sending you to 5 minute battles. Check my topic Numbers to get an idea: http://en.tankiforum.com/index.php?showtopic=378759
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Valid Buying items for other players as gifts (for money only)
lssimo replied to Crip in Ideas and Suggestions
It should be for Premium, Golds, Crystals, Clan License, Rename Pass and Containers. And not be for Paints because players may not like the paints, unless there's an option for rejection and the gifter knows about it. Not for Kits either. -
Good idea.
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It's not that I spend my time observing these mults, save your those type of comments for someone else. One can easily see who is fighting and who is not, who is trying and who is not, and I didn't meant that type of "inactivity", so if you don't understand what I mean go bother someone else.
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I posted more examples like this, the other day there was one mult just doing nothing, 0 score 0 kills 25 deaths, not because of spawn killing because it was a close battle, not even using overdrives, why wasn't that mult removed for inactivity? That's the COMPLAINT...
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Idea for Parkour: More protection and less damage More protection and less damage I think Parkour should come with more protection against damage and less damage from turrets. Or at least these be as options when creating Parkour battles. Good for parkouring and it would help with parkour killers. I know this affects Tanki economy, so I think Supplies OFF option could be disabled to compensate.
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The game is multable. I posted example before, but who knows where those images are now. Here the multing profile: https://ratings.tankionline.com/en/user/SACHAROMAN I'm posting this as an example, I'm not reporting the player.
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