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lssimo

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Everything posted by lssimo

  1. lssimo

    Ideas for Game Modes!

    Okay. I'll add that to the list. Have a name for it? Now let's see if Mods don't merge this topic.
  2. But it has to be smart to change path depending on the targets movement, and that I think will be very hard for the dev team. Today is just decide a target and follow.
  3. Basically you are asking for Smart Missiles that not only follows the locked on target, but also knows the terrain, looks for the best travel path, accelerates, decelerates, and can make many turns to avoid hitting obstacles to reach the target. If Tanki can do that, they might as well go work for the Russian weapons industry.
  4. lssimo

    Ideas for Game Modes!

    All Smokys, that's not a bad idea. But how many? And where? How about 2 Smokys and the current Striker?
  5. lssimo

    Ideas for Game Modes!

    I know, we are like trying to fix someone else's idea.
  6. lssimo

    Ideas for Game Modes!

    So this Jug would shoot Smoky, followed by a Hammer shot if you hold the key? Not very clean I think.
  7. lssimo

    Ideas for Game Modes!

    It would have to be a delayed shotgun shot, otherwise how would the system know you want to fire the shotgun.
  8. lssimo

    Ideas for Game Modes!

    Maybe, if possible, it could depend on the proximity of the enemy. If the enemy is far it shoots Smoky, if the enemy is close it shoots Hammer. The same automatic switching method can be used for my Thunder and Twins idea.
  9. This project was abandoned long ago.
  10. lssimo

    Challenges are here!

    Thanks for the reminder, I have to try harder now... ... to get 125 supplies. PS: I played with a handful of accounts, of which some are close to Tier 10. So I think more than 500 stars in total.
  11. lssimo

    Ideas for Game Modes!

    Sorry, I was quick to jump to conclusions then. How about this idea, keep in mind that I don't have a high rank account so I don't know how things are over there... If Wasp HP ranges from 1k to 2k, and Titan HP ranges from 2k to 4k... Could Juggernaut do well with an HP range from 3k to 6k and being able to use supplies like regular tanks?
  12. lssimo

    Ideas for Game Modes!

    If you modify your idea to something like 'if a Jug dies a random tank will be the next Jug when that tank is destroyed or self destructs' I can put your idea on post 1. Really?! How will the firing work? But how will that work for different ranks? at low ranks it will be very hard to kill a Jug with an extra 10k hp. That's why I said it needs to be based on the rank of tanks. Then the only difference within a rank can come from that tank's protections. But we agree on the idea that Jug should become stronger to survive longer than today, then it should be weaker somehow. My idea is slower Overdrives and make it dependant on supplies so if it's not picking up supplies it will get killed sooner.
  13. lssimo

    How did you learn about Tanki?

    This topic should be moved to Beginners. If not, a topic similar to this should be created for Beginners. Because... logic.
  14. lssimo

    Challenges are here!

    I see. So if you do about 4 stars in each battle you need to fight about 20 battles each day. Like 3 hours. But is Hunter XT worth the effort?
  15. lssimo

    Episode 199 of the V-LOG is live!

    Indiana Jones of Tanki?! Yeah I can smel... I mean, I can see it.
  16. It looks like Tanki wants buying players to create new accounts, that's way Keeper is available at Gefreiter in shop, Drones kit available many rank earlier also I'm the shop and missions are very easy.
  17. lssimo

    Challenges are here!

    You did 90 stars, if you also do 90 in each of the remaining days...
  18. lssimo

    Episode 199 of the V-LOG is live!

    The tip should be the opposite: "Don't be a noob, play all team battles like TDM. Let the noobs think it's CTF, RGB or CP" Yes, we are the noobs that want to play CTF, RGY and CP.
  19. lssimo

    Ideas for Game Modes!

    I'm pretty sure Legends dominate most of these battles the way it is now. Besides, Legends should be playing other Legends and not players 4 or 5 ranks lower. Or what type of balancing you were thinking about? One question, I was searching for "Ideas for Juggernaut" and I don't see there's a topic for that, where will this topic be merged too? Could it be category? If it becomes a category I can collect ideas from players and put it in first post. Thanks. That's another good option. I think. :ph34r:
  20. lssimo

    ★ Tanki Online Wiki Hub ★

    Information like specifications should be a top priority in the Wiki. I don't know how you do your jobs, I just think the focus should be in translating from the RU Wiki. The fancy stuff could wait, in my opinion. A date of last updated on top of each Wiki entry would also be helpful for visitors and maybe even editors. Nives told me that helpers do a lot of work. I'll assume that's the case.
  21. lssimo

    Ideas for Game Modes!

    I think the JUG tank should be stronger in terms of hp, to survive longer for many, but to make it killable the Overdrive should come every 2 minutes and not every two kills like today. Part of being stronger should come from supplies. This way camping JUGs will not survive long if they are not picking up drop supplies to complement the garage supplies. My Terminator 2 idea helps the JUG attack campers with an instant powerful shot from Thunder, unlike Rail which is not good to fight good campers while you're running from Freezes and trying to hide from Strikers. Finally, this battle mode should be called something like Boss Deathmatch. This would allow for other hulls apart from Juggernaut and other turrets. And where will this topic be merged too?
  22. lssimo

    Ideas for Game Modes!

    The strength of Juggernaut should be based on a tanks rank and not on a tanks garage.
  23. lssimo

    Episode 199 of the V-LOG is live!

    I have an idea: Remove supplies and convert the ones we have to batteries/enegy cubes. So the only supply we have will be batteries/energy cubes. Simpler game for mobile version too. Recharge Overdrives in 2 minutes flat and when we use it we consume 1 battery/energy cube. Make all Overdrives available to all hulls. Maybe introduce Hull alterations. And new protection system. Remove Drones and refund crystals, and adjust missions to economic balance.
  24. lssimo

    Ideas for Game Modes!

    Ideas for Juggernaut Juggernaut is not a popular battle mode, and if you don't believe me you can check this poll someone created in General Discussion. This battle mode needs changes and improvements. Here I'll list some ideas: New name: Deathmatch With Boss (DM WB) This way it can easily be included in Missions because DM Missions would also count in this mode. Different turret confugurations: Thunder and Twins You tap and you shoot like Thunder. You hold and you shoot like Twins. When an enemy is close and in your line of fire Thunder could be deactivated. Thunder is easier to use than Rail and it will be good to counter campers. Twins will be better than Rail and Striker to fight short range tanks. Suggested names: Tormentor 3 Smokies without second turret (Aigaion) You tap to shoot or hold for continues firing. Suggested names: Devastator (Aigaion) Another idea is to make the Juggernaut stronger, to survive for longer at the beginning, but then make it weaker: Stronger tank based on the rank of the tank Slower Overdrive reloads Being able to use supplies Fewer probabilites to regain health Being able to use supplies will make it dependant on supplies and this will prevent camping Juggernauts.
  25. lssimo

    Ideas for Game Modes!

    Capture And Score Battle Mode (CAS) Capture And Score This is an idea for a new battle mode where there will be flags and balls to capture and score. Two flags like in CTF to play like CTF. And Rugby balls to score like in Rugby mode, but only one ball at a time that drops in the middle of the map. Very simple idea. It could replace ASL. The flag posts could be at the corners to make it easier to defend. This is not entierely my idea, someone suggested something and I took it further.
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