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Everything posted by Kill_the_Propaganda2
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There is no broad topic called "Let's Discuss Hulls" in the Game Discussion's subforums. There are only individual discussions for each hull. Just like the GIF found here?
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Tweaks to Overdrives, Turrets, and Drones
Kill_the_Propaganda2 replied to theFiringHand in News Archive
Oh. I had thought it he meant that but when he said "charge by damage", I thought he meant that the number of damage your turret does determines how much % charge you'd get. -
Valid Medic icon for friendly Isidas
Kill_the_Propaganda2 replied to murcielagoes in Ideas and Suggestions
Perhaps they can make the medic symbol brighter and/or larger on Support Nanobots Isidas. Are you talking about the time it takes for each action? A 50% increase in the offensive beam's energy consumption would be equal to the Isida having 4 seconds of attack instead of 6. A 50% increase in the healing beam's energy consumption would be equal to the Isida having 8.3 seconds of healing instead of 12.5. The healing process of a Nanomass Reactor Isida isn't as impractical as it may seem. Yes, it turns into primarily an attacker but it can also heal and should not neglect their teammates if there are no enemies around to utilise the alteration's effects. -
I'm going to assume that you're talking about Viking's Overdrive. All splash damage turrets can destroy itself while using Viking's Overdrive, not just Twins. These turrets include: Twins, Thunder, Striker, Magnum and Ricochet (if you're firing perpendicular to a horizontal wall in front of you) as well as Destabilised Plasma Ricochet. Do you want to stay alive and not die by means of your own splash damage? I suggest buying (if you don't already have it) and using the Stable Plasma alteration for Twins. I'd say close to 100% of the Legend-rank Twins I see use that alteration. Even in the mid-ranks, the majority of M2 Twins users use Stable Plasma, especially with Viking.
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Well that's...somewhat good? With how it is now, Juggernaut heavily favours the players who bought M2s early. The players with M1 10/10s or close to that wouldn't be able to do as great as the M2s do. Considering how much damage M2 Terminator does with its Railgun, it's able to one-shot all M1 medium hulls.To make sure if we were left in the dark or not, I checked the Russian Wiki and you were right, each modification is locked and not dependent on micro-upgrades. Even some parameters are upgradable now. It may be a bit more fair now in the mid ranks but definitely not in the low ranks. Yeah, there are a lot of Freezes in the Warrant Officer ranks and a lot of them are M2s. They neak up on you and sometimes, you would activate your Overdrive and they would stay upright while the other tankers fly away. One Freeze is enough to take down the Juggernaut. Going by the statistics of M3 Freeze vs M1 Juggernaut (because most of the Freezes I see down there have more than 4,200 GS while using an M1 hull and only one 25% protection module with the others at 15% or less), M3 Freeze can kill an M1 Juggernaut with double damage in 6 seconds. And that's assuming that no one else is attacking the Juggernaut. It definitely needs maybe 50% temperature protection (just the freezing effect, not the damage of the Freeze).
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Yes, I was supposed to report this as well but I wanted to be sure by playing a lot more battles. According to the Wiki, My Juggernaut my turret should be doing 1855-2256 but I seem to be doing in the 1,500s quite often which is close to what the average damage for Stock M1 Terminator does.
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Tweaks to Overdrives, Turrets, and Drones
Kill_the_Propaganda2 replied to theFiringHand in News Archive
What does this mean? -
Ah yes, I had thought about that. I had thought that using Viking would make that problem potentially disappear. The problem is that Viking seems like such an unstable hull for me so i avoid using it. Another reason is that it's M2 and I'll get pummeled from halfway across the map if I use it. I can't really avoid it since players seem to do me this on purpose as if they know Isidas suffer with that problem. So I just use Broadband Emitters every time I queue for DM. Firebird and Freeze seem to not suffer from that so good on them.
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Tweaks to Overdrives, Turrets, and Drones
Kill_the_Propaganda2 replied to theFiringHand in News Archive
It shouldn't in my opinion. That just makes it have two weaknesses that recharge faster than its power while one of them being instant, the other being for 30 whole seconds. And the Mammoth wouldn't be able to kill the Hornet since the Hornet would be faster than the Mammoth even if it had the speed boost supply enabled. Wasps are everywhere in the low ranks and Hornets don't really seem abundant in the high ranks but there are a good bit in each battle. If this were to change to it ignoring Mammoth's immortality, it should only ignore the 100% damage shield attained and the Mammoth's protection modules and not the double armour it has enabled. -
Yup, I experience this basically every day when using Support Nanotbots...except for the verbal abuse part. I rarely get that. The last time I did though, it was from a friend who seemed to not remember me. That hit me hard. :(
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Well this is a problem when they are stuck up on you, i.e jammed up to the side of you while driving. That was the only reason I purchased Broadband Emitters - to counteract that. I would be having my beam on them and wasting my energy because I'm not doing any damage to them.On my screen, the beam would be on them but on theirs and the servers', it wouldn't. I could lose 4 seconds of my ammo just on that. The reason I think that that problem is caused by PING is because when I stick up to other Isidas the same way, they always damage me as if it were normal head-to-head stationary battle. This is why I use Broadband Emitters every time I'm not using Support Nanobots - to avoid that and any wastage in ticks because of it.
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You are displaying one of the advantages of playing with Isida and not Freeze or Firebird. What alteration were you using? If you were using any that is.
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I am still enjoying the game. Frustrations are being thrown at me left and right every day but there is still enjoyment to be had whilst playing.
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Which gun or guns do you think need a nerf?
Kill_the_Propaganda2 replied to CommanderTFR2346 in Archive
Well it's deathly at M2 and M3 levels when you don't have Thunder protection, especially at M2. That thing one-shots light hulls every day. There are many Thunders in the M2 ranks. It's easy to use and very powerful. It's great for stealing kills, dealing heavy damage quickly, and disrupting groups of players. I had a battle where 6 of the enemies were Thunder. That was the only battle I had where I wished I saved and made my 11% Thunder protection into 25% or more. It is still effective against 25%, it just takes a bit longer or maybe one or two more shots depending on if you're using double damage and they're using double armour or not. -
Should they have made wasps bomb not do self damage or left it they way it was?
Kill_the_Propaganda2 replied to Sir_Duff in Archive
Well that specific post was not worded properly then. ↓ Alright then. "Timer" was making me think that the bomb's timer wasn't going down to 0 or something. As I had said, 4 kills couldn't recharge the Overdrive progress bar to 100% anyway even with a 20/20 Driver Drone. I understand what you're trying to say now though. -
Should they have made wasps bomb not do self damage or left it they way it was?
Kill_the_Propaganda2 replied to Sir_Duff in Archive
Too much uncertainty and unpredictability. You wouldn't like that that Wasp that's buzzing around in your base could kill you in an instant if it chose to. Plus, with that, the Overdrive would not be able to be stopped. You can stop a Titan dome that was just placed down. You can stop an immortal Mammoth in its tracks and take away a bit of the speed boost it may have had. Why mustn't Wasp's bomb be able to be stopped in some way? If a Hunter was to start charging up its Shockwave, the Wasp could just instantly destroy it and make the Hunter's Overdrive charge go down to 20%. That doesn't seem fair, does it? -
Maybe they will, maybe they won't Only time will tell. From what we're seeing here, it seems as if they're doing some testing so it seems likely that it will be here sometime in the future.
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I think it's situational. They're equally balanced only when the situation matters. It's kind of like Striker and Thunder. Thunder has an instant hit while Striker has a projectile that can be dodged. Thunder has a one-up. Thunder has a bigger bigger splash damage radius and has the same maximum splash damage and average splash damage statistics as Striker giving Thunder another one-up against Striker. They both have the same average damage so Striker has a one up since its reload time is shorter. Striker has the ability to lock onto enemies and kill them with one attack so Striker has another one-up on Thunder. They're both useful but their collective balance depends on the situation you find yourself in. In particular situations, Thunder would be better. In Particular situations, Striker would be better.
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Now hear me out. No, the three melee turret's aren't equally balanced but they do have different effects that put them on par with one another more or less. Firebird has that dreaded afteburn which puts its damage on par with Isida's assuming that the target stays within the Firebird's maximum damage range. Freeze has lower damage but the ability to freeze players which heavily makes up for that damage. For a weapon that freezes, it should have lower damage but if this is how it should be to be competitive, then I'll tolerate it. Isida has no linear damage decreases - it does full damage for each tick every time. It boasts the highest DPS of the trio for the reason of it only being able to target one enemy at a time. Each effect is great in different situations. Protection module rarity has an impact on the effectiveness of each of them relative to each other. The more powerful it seems, the more likely it is for protection modules to be abundant. Firebird protection seemed to always have been common. After that Firebird rework though, I saw a steep rise in the use of it. Firebird has almost everything over Isida. Faster reload, wider cone angle and the ability to damage multiple enemies at once while also being able to damage those enemies even when out of range (afterburn). Isida only has higher direct damage and a slower energy consumption but that is basically trumped by Firebird's painfully fast reload. Since Isida seems to be weaker, it would make more sense to spend crystals on protection against what would be stronger and more common. This brings Firebird's effectiveness down. Since Isida isn't seen as that relatively powerful, it would have less protection modules to go up against. So one turret may be objectively better in terms of statistics and/or practicality but protection modules can make that the opposite. Freeze: I believe this turret is too powerful right now but it may be negated by the increasing number of protection modules being used against it. With shop kits being able to be purchased two ranks before where it used to be, there have been many early purchases of the Siberian Kit which gives 25% protection against Freeze + an M2 Freeze for the player to dominate with. It would only make sense to buy protection against it since it's so powerful (with the freezing effect and all). If a Freeze sneaks up on you from behind, you're done unless you have a teammate there to kill it. Freeze has more of a surprise factor to it than Firebird and Isida. I see a lot of Freezes up in Legend battles and they come out on top in most of the battles even when faced with 50% protection. I would expect that since they have to get up close and personal to deal damage so making them useless against protection would be bad. The Freezes I see in the lower and mid ranks are just M2s and M3s dominating because players are still playing with M1 or minimally upgraded M2 hulls. Isida: They wanted to make this turret more attack-oriented so they decreased the energy consumption to give it one more second of attacking from a full energy gauge. Having a narrower cone angle means having your beam disrupted easier. It boasts the highest DPS per second meaning it can take down enemies the fastest if they're stationary. Isida's ability to not have any damage dropoff is great when attacking enemies that are just in reach. That's a big advantage over Firebird and Freeze since they only do 10% of their direct damage when faced with this particular scenario. Not having the ability to hit multiple enemies is a problem that presents itself often. But that is generally not worried about when faced with a relatively minimal number of protection modules.I see waaaaaay more attack-oriented Isidas than support-oriented Isidas so this means that they're tackling Firebird and Freeze's attacking positions hard. One thing I'm somewhat sceptical about is how PING affects each one. What I've noticed is that Isida seems to be the one most affected by a higher ping. For reference, I usually have around 100 PING these days. I would notice that I struggle to obtain many damage ticks with Isida on a moving target compared to the same thing with Firebird or Freeze. And then there is the issue of if the target is sticking up to the side of me or not. Many times, they would do this and my Isida loses out on soooooo many ticks of damage. Firebird and Freeze don't really have this problem when I use it in that scenario. Then there are the alterations. These play too much of a role between which of the turrets are better. Let's start with the first alterations: Broadband Emitters and High-Pressure Pump. As we know, Isida has the narrowest cone angle but is able to deal full damage for a tick no matter the distance within its range. Well, the alteration decreases that maximum range to 15 metres for M4 but widens the cone angle by a lot. This would somewhat make it into a Firebirrd or Freeze in the sense that it deals the full damage closer to the target (just like Firebird and Freeze) but the cone angle is wider (a lot more wide than Firebird and Freeze but that's the gist). Firebird and Freeze effectively become an Isida with the High-Pressure Pump alteration. For the Stock versions, the maximum damage range is 10 metres less than the minimum damage range. With the alteration, it doubles the maximum damage range meaning it would be almost on par with Isida and would be able to do the full direct damage in that range but the cone angle is significantly reduced (Isida's cone angle is relatively small compared to theirs). I like that they become one another more or less by those alterations. Next: Corrosive Mix, Incendiary Mix and Nanomass Reactor: Freezes with Corrosive Mix are closer to being an upgraded Isida. While it still has the linear damage dropoff, it can target multiple enemies within its cone angle while having almost as much damage as Isida. It has less energy consumption meaning it can use that extra second to get even closer to the enemy which if it emptied its tank, it would still do more damage than Isida since the little damage from trying to get the enemy into its maximum damage range would count and the less damage it dealt compared to Isida wouldn't add up to make Isida victorious first. Sadly, Isida has no alteration to directly increase its damage. Nanomass Reactor is not really great since your kill can always get stolen from you and the enemy may have had protection which you couldn't kill them because of because you only had 3.3 seconds of ammo. This essentially makes the Isida a bit weaker in 1 v 1 situations. Incendiary Mix in all of its glory is an overpowered mess. It boasts higher statistics than both Isida and Freeze. It has more damage, less energy consumption, faster reload and a wider cone angle (than only Isida). This just makes Firebird blow Isida out of the water. Freeze can combat it since it has the freezing effect but this vs a Corrosive Mix Freeze? They're both on equal terms concerning cone angles so the Firebird would win because of the higher damage. Next: Compact Tanks and Shock Freeze I despise Compact Tanks. When faced with the situation of dying 1 second after shooting the enemy, this will ALWAYS come out on top. It's a delayed kill if the player does not bother to continue shooting you. Isida would do 1,000 or 1,250 damage before dying but this would do more than 2,500 damage after the Firebird is dead. I like the concept but it just seems too broken and devoid of any skill or requirements. The Isida and Freeze can both kill the Firebird but the Firebird will kill them in a matter of seconds right after. Shock Freeze can win every duel it comes across assuming that it and the enemy is alone with no other interference. Against a Compact Tanks Firebird, it may survive by a hair before having it in the bag. Less damage is undesirable by a lot of the playerbase anyway. Considering all of the three factors, it's safe to say that Firebird would be the most effective with Freeze taking second place and Isida taking 3rd place.
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Oh. Well, I was looking through some screenshots I had and one of them was of a battle ending with every enemy having 0 score, kills and deaths and my team having no deaths. I thought it would've been a bit interesting since it's probably impossible to do now.
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Is there a record for the least deaths in a battle?
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So...many...bombs were going off in this battle. Right before I took this screenshot, 3 bombs had exploded back to back and had dropped my frames below 30 for a few seconds. I spawned and went to the ramp to the base to see two enemies drop their bombs. One in the base and one by himself for whatever reason. I couldn't keep my Mammoth's Overdrive there for long since their bombs keep disabling it. I think something should be done about these bombs.
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Which gun or guns do you think need a nerf?
Kill_the_Propaganda2 replied to CommanderTFR2346 in Archive
No, it does not. I have 19% protection against it and I'm battered around and my life goes down pretty fast. Turrets are supposed to be effective even when faced with 50% protection. I don't see why a Firebird can deal with multiple enemies with 50% protection while a Ricochet would use probably 70% of its ammo to kill one enemy then barely kill the other one while having a very slow reload. I don't like that they seem to have infinite ammo. I have 33% protection and it's just shot after shot after shoot until I die. I don't like it but they need to be effective when faced with high levels of protection. Ricochet protection is relatively common. A nerf in the low ranks? Maybe. A nerf in the high ranks? No. I assume that Twins is the turret that Tanki showcases as the most powerful on all modifications for people to invest in them throughout their career. It'll stay powerful, I bet. -
Uber-Legends...who's the highest ranked Legend?
Kill_the_Propaganda2 replied to ByeByeBye in Archive
The peak of a tanker's existence. -
In terms of attacking, not healing. It has more damage, less energy consumption, a faster reload, a wider cone angle AND the ability to hit multiple enemies at once. The only things Isida has one-up on is having to face less protection modules and no weak damage or linear decreases in damage. Another bad way to look at it is Incendiary Mix Firebird is the opposite of Isida. Inendiary Mix can fire for 10 seconds and has a 6 second reload. Isida can fire for 6 seconds and has a 10 second reload. Which one is objectively better?
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