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Kill_the_Propaganda2

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Everything posted by Kill_the_Propaganda2

  1. Kill_the_Propaganda2

    Container Project to Learn Reward Probabilities

    Is Exotic pink? Has it changed recently? I see Legendary as a light shade of orange while Exotic looks more red if not a heavily darker orange. Someone on the chat the other day told me that he/she couldn't tell the difference between Exotic and Legendary because they both looked the same.
  2. Kill_the_Propaganda2

    Overdrives are here!

    Nope, I'm talking about fresh battles - where everyone is on 0 score and about to spawn. I disregard the battles that I've joined halfway because it would make sense that space was made because players on the losing team were leaving. I wonder if the system uses a slightly different way of sorting players in the queue for the Assault mode. I seem to see a lot of Wasps on the red team and yes, I make sure to look at the killfeed HUD for to see if there were any adjustments in enemy equipment. It's hrd to tell whether or not the red team or the blue team has an advantage anymore with these Overdrives.
  3. Kill_the_Propaganda2

    Overdrives are here!

    I practically get placed on the blue team for the majority of my Assault battles on a specific account. I do enjoy being on the blue team in Assault more but it's nice to have variety. And it doesn't help when I have a capture flags mission and I need to be on the red team but it keeps sending me on the blue team.
  4. Kill_the_Propaganda2

    Let's Discuss Vulcan!

    It seems like they're slowly making Isida more and more offensive-purposed. Maybe they just want kills and kills for days. Playing as a healer these days isn't profitable anymore for me.
  5. Kill_the_Propaganda2

    Let's Discuss Vulcan!

    I'm getting these great scores with it because: It's in the low ranks. It is M1.9 going on M2 so I have a direct advantage over the M1 hulls I encounter. Maybe not a big one but it's an advantage. My battles are filled with light hulls, most noticeably Wasps, which gives me many kills because they seem to want to destroy themselves by putting their relatively low-health hulls in the line of fire of many tanks just to drop a bomb. Mammoth allows my survivability to be heightened for more efficiency. I use the Reinforced Aiming Transmission alteration almost wholy now. The vertical auto-aim decrease is noticable and I sometimes can't hit players that are really close to me. I tried it in a Polygon CP and I couldn't properly lock on to the enemies capturing the point without rocking my hull back and forth. I'd rather that extra rotation speed while shooting than more vertical auto aim because ti was too easy for them to circle me when I wasn't using the alteration. My time of dominating there will come to an end and my performance will mellow out when I reach maybe . The decreased damage does bother me though. There was an instance where a Firebird + Dictator was attacking me. My teammate activated their Hornet's Overdrive so I saw ho fast it was going down. My health was low and my energy was almost depleted and so was the Firebird's. Its teammate had my team's flag and I could have went for it if I killed the Dictator. What I do to make sure I have enough energy for another encounter, I'd time how long I've been shooting and then stop shooting in hope that the last few bullets I've shot would kill it. It has been more or less successful but I did it in that Firebird+Dictator scenario and I stopped shooting a little after the damage nerf kicked in and he was left with 1 HP. It then took me down and use a repair kit after that. It's a bit frustrating but for now, I'll accept that this is the new Vulcan.
  6. Kill_the_Propaganda2

    Let's Discuss Overdrives

    They didn't even start shooting me in the first place. They usually do it when my back is turned to them or they are about 250 degrees clockwise from where I'm facing. It seems pretty brainless at this point. There are Wasps out there that I've encountered that know when and where to place the bombs for maximum efficiency and then you have these Wasps that seem to have bombs to waste. When I'm playing with Vulcan on my lower account, it's always predictable when the Wasps are going to drop their bomb because they put on speed boost with I and 3 of my teammates simultaneously looking at them instead of putting on double armour. I mow them down before they could reach far and they end up dropping their bomb prematurely and no one is killed. They're so desperate to get those mobs in. I had an instance where three Wasps were coming at full speed towards my me and I mowed them all down with the help of 2 teammates but one was unfortunately caught in the blast of one of the bombs. And no, they don't charge faster than Hornet or Hunter's Overdrive. I made sure to time it. I guess Wasp is the meta now in M0-M2 tiers. ___________________________________________________________________________________________________________________ I have to take the good with the bad on this. One the good side, they give my Vulcan many kills. On the other hand, their bombs are ever-prevalent and render my Mammoth's Overdrive risky to use when there is an abundance of them on the enemy team.
  7. Kill_the_Propaganda2

    Let's Discuss Overdrives

    These are the kind of quick-paced decisions I have to make now against Wasp's bomb. I have to decide whether or not I and/or my team should stay alive or if I should just take the L. I decided here to prolong my life so I could take the flag but I was too late. I thought I had time. I'm expecting a change later than sooner. These Wasps better enjoy their fame for now. I'll just keep mowing them down on my lower account.
  8. Kill_the_Propaganda2

    Let's Discuss Missions!

    Uuuuuugh. On @TheCongoSpider, I had a Top 3 places on the winning team x15 weekly mission and the last hour and a half before the server update yesterday when I was on 8/15. I grinded battles so that I wouldn't have to miss out on a container. Made it to 15 with 8 minutes before the server update started. I log in for the first time today after almost being slaughtered by my Mathematics exam and see that I have another one waiting, on the account that I have the hardest time doing this mission on. I had my extended luck with not getting it since its implementation and now it's being thrown in the dirt these past weeks.
  9. Kill_the_Propaganda2

    New Unique Bundle — Power of Thankos

    And who are these "people". You say "people" as if it's a collective noun for the entire playerbase. My favourite combo right now is Titan + Isida. I'm practically excluded from the playerbase? So what about the players whose favourite combos are anything but those two you listed? Must they "suck salt"?
  10. Kill_the_Propaganda2

    New Unique Bundle — Power of Thankos

    So why can't they show it on any combo? Why must they show it on popular combinations? Is there a bias you have against rarely seen combinations?
  11. Kill_the_Propaganda2

    Let's Discuss Vulcan!

    Another great one, . This time, the enemy team consisted of: Wasps: 2 Hornets: 1 Vikings: 3 Hunters: 1 Titans: 1 The enemy team was barely using any supplies so they remained unprotected for extended periods of time. I could have made it to 40 but someone capped the last flag.
  12. Kill_the_Propaganda2

    Which gun or guns do you think need a nerf?

    I use it but I'm going to have to agree on this. A Magnum shot would plop down while I'm healing someone. I would expect another shot in maybe 5-6 seconds but nope, 4 seconds. And judging by how fast the projectile hit me and my teammate, it definitely wasn't a 100% velocity shot or even close to that. They're probably using the Automated Gunpowder Loading Mechanism alteration. That may be why that is. 40% protection against it does wonders for my survivability. When I charge up close to 80% from my base, I usually get the shot back quickly but then I have to charge it up and then the hot has to travel resulting in a good amount of seconds adding up. I don't see how they shoot so regularly unless there are two Magnums.
  13. Kill_the_Propaganda2

    Which gun or guns do you think need a nerf?

    Nope, double armour. We can't tell from far away if the enemy has double armour activated so it's either you take the chance and shoot him without double damage and hope they don't have double armour enable or you don't take the risk, pop a double damage and guarantee one-shot them. Three times? Magnum's maximum damage throughout all tiers is about 0.66x less than Shaft's maximum sniping damage. With double dmage, Shaft would still be dealing 0.66x more damage than Magnum could with a lucky shot. I don't get many lucky shots (shots that go above 1,800 damage for a direct hit). I seem to get around the average shot damage or less and occasionally a shot with with enough damage to kill an unprotected M4 medium hull or close to M4. Lucky shots seem to be rare so I think you should compare Shaft's damage to a shot between the maximum damage range and the average shot damage, which for M4 Magnum would be 2,038 damage. I guess a turret like that would be too slow for this now-fast-paced game.
  14. Kill_the_Propaganda2

    Container Project to Learn Reward Probabilities

    I've been saving containers for Tanki's Birthday so I'll post what I opened so far until now. 125x Double Damages 125x Speed Boosts 3,500x Crystals 5x Gold Boxes Magma Shot Effect (Firebird)
  15. Kill_the_Propaganda2

    Let's Discuss Shaft!

    I've been upgrading it slowly and I'll stop when I reach 21%. I'm in desperate need of Railgun protection with all these Railguns running around. That's a LOT of crystals to save up by that time. I have Weekly Containers saved up for some crystals on the spot as well as refilling my supply of repair kits (under 300) and double damages (under 600). I decided that I would use Shaft and Striker solely until Marshal and maybe buy and upgrade Vulcan on the journey there. Yes, I am a F2P tanker.
  16. Kill_the_Propaganda2

    Tanki World Records

    I know I had a screenshot of someone getting more than did somewhere. I just can't find it; I probably deleted it thinking that it was no longer relevant. I doubt I'd be able to get onto the player to submit it.
  17. Kill_the_Propaganda2

    Let's Discuss Railgun!

    Yeah, I had recognised you but I decided against speaking. :)
  18. Kill_the_Propaganda2

    Groupmates' shadows to be visible

    Can't you already see your teammates by their healthbar being visible?
  19. Kill_the_Propaganda2

    Which gun or guns do you think need a nerf?

    Now that's a bit harsh. :lol:
  20. Kill_the_Propaganda2

    Bugs and Glitches Reports [Closed]

    Actually, it is not a bug or glitch but seems to be an intended feature.
  21. Kill_the_Propaganda2

    Which gun or guns do you think need a nerf?

    Firebird, to me, seems to have a skill ceiling underground (exaggeration but you get the point, right?). Freeze has some level of skill to it as to avoid danger - you can circle the enemy. Well, you see, Firebird and Freeze are both melee-ranged turrets meaning they have to get up in the enemies' face to deal damage which is the reason they have such high damage in the first place. It would be expected that they can spawnkill since they are in the enemy and the spawnpoints are there as well so they'd be up close. A Thunder would have less success as it is for mid-range combat, not melee or close range. Well light hulls do have the least number of HP. Railgun one-shots them. Shafts can one-shot them easier than medium or heavy hulls. Thunders can one-shot them but most times, they leave them with 5-10% of health remaining. Smokies can one-shot them with a double-damaged critical. Magnums can one-shot them. Why shouldn't Hammer be able to one-shot them given its mechanics? Twins can keep shooting forever with that god-awful impact force. Ricochet has a lot more projectiles now and its reload speed is fast along with its strong impact force as well. Hammer has three shots that cannot be reloaded until you shoot all of them. Three shots alone. Twins has infinite shots while Ricochet's projectile number can reach up to 29. It makes sense that Hammer can one-shot them. They can't even one-shot a medium hull so I don't see why you're complaining. The double-shot mechanic of Duplet is what is unbalanced. If Hammer takes two shots to take down an unprotected heavy hull, why should a Hammer shoot those two shots in less than 0.4 seconds?
  22. Kill_the_Propaganda2

    Which gun or guns do you think need a nerf?

    Hammer or Duplet?
  23. Kill_the_Propaganda2

    Let's Discuss Thunder!

    This is Thunder's splash damage radius (from the wall to the part of the hull closest to it) marked at 12 metres.
  24. Some can survive, some can't.
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