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Posts
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Everything posted by JoyRide
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Who made you the judge of what is " too long" ? If there was no timeout clearly emborec was the ONLY one to decide when to collect them. This is robbery indeed.
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We are nor stupid, we know very well that 23 containers are not at all compensating for the MK1 equipment in container prizes when we already own it. In average it takes 10 containers to get a "Rare" prize. In order to be close to fair we should have received containers for every equipment like this: Common : 1 containers Uncommon : 4 containers (3,4 is not possible) Rare: 10 containers The best solution is simply to remove the misplaced MK1 equipment. PLEASE CORRECT YOUR MISTAKE PROPERLY!!
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It does not need to be any more ´´scientifical´´. Your example is spot on! :)
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I have seen more than enough containers open to draw a reliable conclusion that there was intentional differentiation between items in the same rarity. The algorithm most definitely is not purely random, there are at least some weights involved. The things I have noticed are reliably reoccurring. If it was purely random it would not be the case.
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No it was not fixed. If you hit a higher than common rarity equipment you already have your chance to get something more valuable is mostly gone for a while. I am a programmer and I can guess from the results that there is some kind of counter reset. There is plenty evidence that it is not purely random. Even prizes from the same rarity group do not happen with equal probability. All this is based on the old containers, but the algorithm is probably the same.
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Just forget about the augments and look at the economy of the essential stuff. You will find that your income if you translate everything to crystals is cut down to at least around third, probably worse. This is a disastrously bad change for everyone except heavy buyers. Though those with enough supplies may not feel it for a while yet. It is a complete turnaround in the business model. Previously they tried to make money from introducing desirable new stuff. Now they want everyone to pay for the basics. Free to Play players are totally looked down again as it had been most of the time before introducing shards.
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Just realized this and it was the last nail in the coffin for me. I have tons of supplies worth for a year, plus lots of saved containers, but this pitty "downdate" totally puts me off. Why bother playing any extended time if it only costs you? I am honestly thinking about quitting TO for good.
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So based on the test server the regulars containers I . got a huuuuuuuuuuuuuuuuuuuuuuuge nerf in terms of supplies (batteries included) and crystals. Obviously this was the MAIN PURPOSE. Also a mistake in my estimate because when it is not possible to earn enough to cover your expenses there is no incentive to play more because it cannot be done with a worthwhile profit. To me it means much less TO time. no more premium (= less crystals) nor more sets of different supplies in one package the same level of prizes were pushed into one rarity higher and a new much lesser set of prizes were assigned to the common rarity no more higher crystal prizes above 100.000 there is only one battery pack (of 100) and it has epic rarity II. got buffed in terms of augments. Many augments previously only available from ultra containers can be won here now. All together the common necessities for playing TO are much less available while the augments are easier to get. I just hope that their word means something and the containers obtained before this update will be renamed to "Old containers " with the current prize set as promised in the wiki.
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Booster is OP now. Considering the weakness of the defender drone it makes scoring a goal or delivering a flag in assault very difficult. Probably not worth the effort any more. A much weaker defender drone should be cheaper to use. (Less extra supplies)
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Titan with AP immunity and high enough HP gets suddenly destroyed many times under the dome. WITHOUT a Wasp Bomb, Mammoth overdrive, an Ares BFG cannon shot or any other overdrive activity. As it is evidenced by the fact that the dome remains intact. This does not seem mathematically possible, not even with booster drone - shaft - heavy capacitor combo . Plus there is no visible shaft aiming lazer . Gauss is even much weaker.
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Sometimes shift does not activate the overdrive. I have experienced it with wasp many times and also with Dictator. And no, there was no active JAM effect at the time.
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For a long time the HTML5 client did not loose connection. Int he past 1-2 months it happens quite often. It seems to me that instead of fixing some bug(s) restart is used as a workaround. To add to the frustration overdrive load is always reset to zero after restart.
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Maybe you are beyond the new 50M limit for Hornets OD AP effect.
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In these cases it is actually preventing the drone from applying its effect because you cannot activate a Booster supply to activate your drone until the overdrive wears off. An overdrive supposed to increase your chances not decrease them. Which happens in some of the cases. This behavior is contradicting the whole overdrive idea. A fair solution could be if overdrive activation would have no effect on supply cool downs .
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When activating Dictator's overdrive Defender drone is not activated . It should since it activates Boosted Armor.
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Well, they claim that changes do not effect the containers already earned. There were no Old (regular) Containers since this change happened. There is something fishy going on here.
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They were all there earlier. Was this mentioned anywhere?
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AP Immunitiy for Dictator is missing from normal and ultra containers as well.
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Gauss stops targeting when an other tank moves in between the two tanks. It should be able to keep the focus on the same tank.
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Can we have some reliable information on GAUSS ???? I have just received Electromagnetic Salvo recently and it is beyond frustrating at the moment. This is not nerfing, this is total castration. Changing it to something completely different. I have been eyeing this argument for a long time and I have worked toward it strategically. This change zeros/cancels all my effort, totally destroys any sense of being able to strategically improve my tank. This issue is becoming a make or brake moment about playing tanki at all.
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This is really frustrating. Please let us know when the developers have bee notified.
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Yep, it is there now.
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I am not seeing anything shards related int he desktop version UI. What am I missing here?
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With Hunter it is not possible to change hull augment mid game. At least in rugby, maybe in every game. Very annoying.
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The same thing happened to me quite a few times. I became the JG - sometimes even without dying - when my own hull had a fully charged overdrive. After getting killed as the JG the the OD for my own hull was back to 0%.
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