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Everything posted by Opex-Rah
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You give them DC card — they hate you and they call you greedy. You don't give them DC card — they hate you and they call you greedy. Though DC card logic wasn't changed for years, this kind of players attitude makes you wonder...
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Seriously, we are working on it right now.
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Who said I am going to nerf it? :) I am well aware of "Thunder issue". Early m3 rank makes it awkward to balance. My question does not mean I will nerf thunder to make this new kit balanced, my question is about kit-making-logic. Balance is whole another story.
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So, Thunder 4 ranks earlier is a bad unbalanced kit, but Vulcan 4 ranks earlier is not even worth to mention? Does it mean early m3 weapon makes you upset or Thunder is kinda OP?
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Oh hi! So, I've been changing kits logic recently and Mosquito happened to be on third lieutenant. Which was kinda wrong. It was intended to be from the rank of first unlocked item which was railgun, but for some reason I used third instead of first lieutenant... well, it happens I guess :unsure: Next Kit to test will be Wasp m2 Isida m2, but its not going to be available from isida's rank. I come to conclusion that more than 4 rank is a bit too far. Will see how it goes.
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Old kits were OP by ranks. Current kits were basically useless with strict ranks. New kits gives a slight advantage by ranks while using smaller discounts. What? I love experiments!
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"They" didn't. I did.Maps are my responsibility, lol.
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You know... if customization will be possible... yeah, sure, why not. But it won't be present in standard set.
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No, i didn't. But I won't bring it back.
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Who said about removing daily gifts? o_O They will be replaced, not removed. Playing the game daily will still bring you same amount of "gifts" as before. If not even more.
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How come Hideo Kojima using it in Metal Gear and the sense of warfare is still present in his games?
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Hmmm... looks kinda the same to what I have in my notes. Like... I wrote down the same actions but in different order :blink: Good, we might have a conclusion around here.
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Should I suggest only what should be "put in front of other implementations" or can I do what everybody else does around here? My suggestions and my actual tasks are two different stories. And don't judge me for my rhetorical questions if you want an alive man speaking to you. RU forum did this too many times and now they no longer got a developer speaking to them.
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This has to do with my suggestion how exactly?* *warning, rhetorical question also!*
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That was a rhetorical question
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It's done when it's done
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Seriously, this is not what I picture in my mind. It would be awesome to see those like in Metal Gear series.
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Don't you feel the pain when they destroy your tank under gold box, lol? :D Don't you feel the pain of other tanks when you do the same to them? Tanki is different in this regard. This is like cartoon about tanks. Everybody likes believable cartoons.
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What you want is done best by voice chat. Clans are using voice communicators better than anybody else. Though, voice chat in random teams most of the time being used for offencive language (remember xbox, lol), rather than battle coordination, we will eventually introduce it to the game. While this suggestion is, really, whole another story. The Idea is to make it belivable that tanks are alive.
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You might not need to! If this is much complicated than a simple picture, than you might do better using chat instead. A 'chat-bubble' over your head will draw desirable attention to your words. While simple icon of 'attention' with exclamation mark might do the job in most cases.
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You mean like WoT and WT? This is not how I would like to see it. Icons and messages in these games are 'realistic'. You better use voice chat to communicate, while similar short message system is something like... well... just another way to communicate. Rarely I have seen anything but "roger that!" been used. While in TO this might be whole another story. We can't add voice chat for a while. And we are not keen on realism. So, why not make communication with bubbles and stuff? Again — this should be done to reinforce idea of player being a tank. Seeing other tanks adequately responding to my actions with emotions and text balloons will convince me as a player to believe in idea above. This is to make tanks feel ALIVE, maaaaaan. This is why I am not really like what Rohrmeister suggesting. I do not care if someone on a battlefield orders me around. But I would be interested to see some emotions from tanks, as long as I know there are people behind them. Chat emoticons seems like whole other idea. Besides, I am not really liking it. Making chat into smiley-fest is.. vulgarly i'd say.
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Will you be able to remember which is which in battle? This is better to be kept as simple as possible. Communication system is made simpler = more people using it. Besides, we do not need to replace EVERY communication with icons, aren't we? Only most versatile. For example — 'yes/no' is simple and versatile. 'place mines at' is not. Though I am looking forward to making as many icon options as possible, basic set should be tight. And versatile! If you want to ask for help you might use 'exclamation mark'+'attack', if you want ask to drug you might use 'question mark'+using any suppliy and so on. Making it possible to add/remove/change basic set of icons is whole another idea.
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ummm... how do we going to distinguish 'casual' from 'battle'?
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It come to my mind that if allies will be able to see icons of supplies popping up from your tank when you using them, they can guess that you might use some support one the matter. So, if passive icons on using supplies will do good on pop-up, than I have another suggestion: need to make it possible to choose whether or not only allied tanks or enemies also will be able to see pop-ups. Easiest way to do it by connecting the system to battle chat. If your chat is set to your own team only, than any icon you show will only be seen by your teammates.
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Let's start with 10 most needed. I'd love to see some suggestions :)
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