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Everything posted by Opex-Rah
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Ok, I got some news for those, who are interested :) First of all there appears to be a bug with Hammer turret. This bug wasn't there during testing, so I assume it was brought by engine optimisations. Will be fixed during next week as soon as possible. Also some of you might experienced trouble turning Vulcan turret to the left when firing. Keep it cool guys, mouse controls will fix it for those who can not use anti ghosting keyboards. This also might be the next major update.
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There won't be any.
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No, we are not going to do that. Hitting fire button like... Singer sewing machine... is not how we would like to see best use of this weapon.
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I need to thank you guys. Frankly speaking, I had a vague idea on how this turret should be balanced. There were some thoughts and ideas, but none of them were solid. You've shown what you like to see as the vulcan cannon, so there are clear ways to make it happen. Plans are follow: - DPS goes down. Overkill with 80. Time to kill should be around 4 seconds for light hulls next time. - Impact and knockback goes down. Idea with huge feedback of a gun didn't go too well. - Gyroscope. This one will remain. This is a unique feature in our game. We like unique guns :) Though, I will concider making the turret less slow when you shoot. - Overheat. This one definitely needs to be changed. More damage, slower heat up, faster cool down. This will have a certain impact on Firebird as long as it uses same temperature mechanic, but it will be alright. Firebird users will like it. - Reload. This is not a 'reload' at all. It's a spin up and spin down time. I see you would like to swap them and I can see why. But most likely I won't. This gun is suppose to be vulnerable in close range. Will look into it for you, but... - Time to overheat. This one need to go down a bit as well. - Hit animation. We need them huge sparkles, aren't we? :D Please note that none of this is final. Changes might be different, dramatic maybe or none at all. Thanks again for valuable feedback.
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They are blue.
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Here, I closed the topic for you! So nobody will ever respond here and offend you by their different opinions!
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Not quite... Anyway. Need to lower impact and damage, but it doesn't cooperate
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Oh boy... for some reason I can't change any settings on the test server :( It seems like everybody will have to test this OP version for a while.
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Grow few fingers. Then cut them. ???????? PROFIT! Hardcore Siberian game design as it is.
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A list of updates "make it as it was before". But tanki are not going back. Closed.
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Reasons why Tanki got worse (not as a game, but because of the bad updates devs put in)
Opex-Rah replied to r_Zesx0 in Archive
This topic got no point, except as history of updates. A long time ago in a galaxy far, far away... there were better tanki online. But corrupted forces of evil game developers spoiled everything. Here, you can read the story of updates that ruined the game as it was. The story of evil, slow but steady making this game bad. As some old players think of it, anyway. Read the story and enjoy yourself. Thus, the topic will stay closed. -
This is a nice topic to discuss whether or not we should make this XT equipment "impressive" in gameplay. Definitly not going to sell power. Supplies do the job well enough, no need to make better version of any turret or hull. Therefore, XT modifications with better parameters are not planned at all. But, if we are going to sell unique weapon versions there is a little room to play with parameters. For example, current Hornet XT with wings could use Wasp's speed and armor, but drifting in turns like ordinary Hornet do. And Railgun XT might use better reload but less damage or splashing instead of piercing effect. Something like that. In this case modified versions could not only use better looks, but some unique mechanics based upon original versions. The only thing that makes me think it is not such a good idea is "paints" effect. We got some nice looking paints but their stats making them a bad choice on battlefield. Same goes with XT versions. You may enjoy different look, but not the gameplay changes it offer. Whether or not looks should be locked to functions is another topic for debates.
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Reasons why Tanki got worse (not as a game, but because of the bad updates devs put in)
Opex-Rah replied to r_Zesx0 in Archive
That's it? Through in some paints and the game won't suck any more? Most points TS speak about are no longer the case. For example rebalance happened two years. Read this again - TWO YEARS AGO. Most of other games die out in two years. This game not only lives, but update itself and the audience twice as large. And I find it hilarious that people keep whining about big faliure at rebalance but still around. For two years. This is why I call it The Whiners Club. Every mmo game forum is full of those. And this club as pointless as any other. Rebalance is the reason this game sucks? It was an event two years ago, got no influende on present day. It was a bad event back then, but after two years only hardcore fans whiners can keep the memory of it. Again, why post this kind of things on the game forum? Everybody around here knows why this game is bad. Pointless, unless you want your own whiners club. -
Reasons why Tanki got worse (not as a game, but because of the bad updates devs put in)
Opex-Rah replied to r_Zesx0 in Archive
Cool whiners club, I guess? Dev's keep put in bad updates, but the game is not sucks by some miracle. Who would've expect that! -
Feature: Battles with obvious outcome will end sooner
Opex-Rah replied to semyonkirov in News Archive
This update seems to work decently. There are definitely less unbalanced battles on servers. Though, it seems like we often encounter battles with obvious outcome, but stubborn players of loosing team does not wish to give up. Also, sometimes on small maps battle end triggered too early. We will look into it. -
Feature: Battles with obvious outcome will end sooner
Opex-Rah replied to semyonkirov in News Archive
Well... thechnicaly there is such a button. The DELETE :D If your entire team decided to surrender you need to "vote" by selfdestructing few times in a row. Your score wll go down and trigger conditions will be met. -
lolwut? Stoping imbalanced games will result in more intance battles. You won't loose your time anymore waiting the end of a round when one of the teams have left. This is actually indirect boost to battle funds rather than nerf.
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I guess nobody are going to ask to return moon silence anymore? :D
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This is not possible. If Hammer will shoot faster, then it will kill tanks faster than meele turrets. This is balance breaker. Core idea is to find and maintain just right distance to be able to withdraw and bring enough to enemy tank.
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It's hammer time!
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He he he, you do not want to test my imagination, do you? :)
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Spots list for campers. And they ask why did we introduced laser pointer
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Here is a to do list for Hammer Model is going to be changed. You might know it by videoblog :) Garage icon will be changed as soon as new model will be ready. Obviously. Pellet hit will be more visible and will use longer animation. Reload sound will be added to indicate the moment when gun is ready to open fire.
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Let me try as well! ummm... Reaper! ...i guess
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