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Everything posted by Opex-Rah
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Alrighty then... who can guess how exacly this thing will work? :) This is not going to be another Twins, we got some interesting mechanics built in.
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Lol, I read this again. At russian forum I got whole list of people like you who "left the game because you spoiled it". Yeah, right. And all of them is like you — still around. Enjoy yourself, anyway.
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I will think about it
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Here. We. Go!
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OMG you are still around O_O
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Wow, I didn't put any first aids on Dusseldorf O_O Well, didn't have much time to think it through. Therefore I might accept some suggestions on drop locations. But please keep real. Placing like 10 DD on Sandbox is neither fun nor acceptable. And about that Island map, for example. I wasn't sure where to put that first aid, actually. Also, at any small map tanks generally tend to live very short lives. First aid drop zone can be serious game changer.
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Меня аж трясёт. Hate all you want, I don't mind.
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Does it lags after update 292?
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There you go! Old drug kits are going to expire soon.
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Finally we have come to an agreement.
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Why nobody suggesting a melee weapon? Something like this would be interesting :D
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Fixed Not final version Makes sense. Fixed Someone messed up settings. It should be 4 vs 4. It was always intendent to be this way.
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Guess any two turrets from this imaginary not related to any plans list ;) tesla coil shotgun grenade launcher melee weapon rocket launcher artillery laser emitter phaser array rotary cannon microwave cannon flak cannon emp cannon self aiming missile launcher
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But there is like... nothing there :mellow:
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Ok then. I need details. Before gold was luck based. You either lucky to stand at right spot or you never have a chance to get it. New gold is different. It tells you where to expect it and you have time to plan your attack. So. What exactly is not fun here?
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Can not do anything about it either :unsure:
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Ok, here we go. 1. Aren't they doing the same now? This system at least allows to leave zones as long as you know nothing will be dropped at least one minute after last pick up. 2. So? Not so long ago this was exactly how every gold being dropped. It was way too predictable back then, this time you need to find the place and then guess the fall time, but DAT MESS of tanks is what makes gold box catching fun. 3. What is wrong having more gold-like events? I sure it is way better than standing still in the area and "enjoy" constant flow of 10c boxes. 4. Yes, we are deadly serious. You don't expect 100 crystal boxes on beginner ranks, do you? 1c box makes it possible for same drop frequency on low levels, but with adequate value.
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There like... up to 20 gold zones on some maps. Good luck to your mammoth :D And standing still is just not a good recommendation. Crystal zones are generally placed on open areas. This is a bit complicated. We are making crystals to be less of a distraction by actually concentrating interest. When crystal box is falling we do want a mini-gold-box-battle at the spot, but as long as there is only single box at a time you won't need to stay on spot as you should do with present drop system.
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We are initially planned Smart Cooldowns and Predictable Drops to be complementary. Your experience on test server is a good news to us.
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This is not that kind of skill you need around. You either know or you do not know where the drop zone is. You can learn it, but learning is not the skill, it is HOW you use that knowledge should be considered as skill. Besides, doesn't it make less fun to play on new maps? You should learn where the drop is before you can adequately fight. Seeing where the drop is you can learn and use that knowledge faster. In this case we are removing skill of knowing where and what is being droped, but allowing more people to get into skill of using the drop. Makes sense to me.
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Oh yes I do... But it took some effort to tune it for acceptable game experience
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When siren goes off one of predetermined gold box drop zones will become visible. So yes, you will be able to know where it will be dropped. But being able to find the place and actually finding the place are different things. I mean, you can find it and stay on it doing nothing, pretending you haven't found anything. Or you can shoot enemy tank one by one coming to your spot, guarding the zone. Or you can do it old fashion way standing in the circle with other tanks. And... well... what we need is diversity — gold hunt should take different forms. Standing still is not that fun as fighting or looking for something. I mean, catching a gold box will require more meaningful efforts, rather than waiting and hoping for luck.
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I consider this kind of situations as a serious level-design flaws. Teams should have somewhat equal chances.
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First of all — I am not the one who makes decisions. I only make them happen. Secondly — it is going to be a riddle to some extend but also it will be something else. This new system will make different experiences during gold drop on every map due to sometimes odd gold box placement. Madness map going to have some really wierd ones. You will never know if it going to be a slaughter in the middle of the map or you will have to run all over the map and fight only one enemy, who found the spot faster. Also, the drop time will have wider spread.
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Faster your battle fund goes — bigger their value gets. And vice versa. So yeah, in simple terms if it is going to be dropped 5 old crystal boxes the system will give you only one, but 5 times the worth.
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