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Opex-Rah

Developer
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Everything posted by Opex-Rah

  1. Opex-Rah

    Tank emotions

    That is in the part about 'passive' icons, yup.
  2. Opex-Rah

    Tank emotions

    ...why I can't do both? :huh:
  3. Opex-Rah

    Tank emotions

    Making actual smiley faces would hurt the idea of "I am the tank". How about making it look like MGS games does?
  4. Opex-Rah

    Tank emotions

    Scary angry faces all over the battlefield! Still better than anger in the chat.
  5. Opex-Rah

    Tank emotions

    Something like this might do the job Though... personally I would avoid using any faces.
  6. Opex-Rah

    Tank emotions

    You can't insult anybody by emotion icons, untill I made offensive icon for you. Why would I do that? :D
  7. Opex-Rah

    Tank emotions

    Why not let you use emotions to communicate even if you are banned?
  8. Opex-Rah

    Tank emotions

    A strong spell of "argument" I see. Let me cast a counterspell of "SCD" and "options" on it :D There will be needed two crucial additions to the system: - any icon works like ordinary supplies, locking down other icons until reasonable cool down is met - player can always turn them off by settings menu
  9. Opex-Rah

    Tank emotions

    Everybody likes to suggest, so do I! Let's see how it goes.. As long as most of the players think that in TO universe they are the tanks I suggest making emotion icons over tanks with quick chat commands to support this attitude. Let's say you want to say "hi". You press a button (or combination) and system do this for you. Not only it sends a message "hi" on suitable language to battle chat, but shows a bubble over you tank with "hi" icon. Same thing will happen if player would like to express anger, thank or call to attack enemy base. Localized chat message + bubble over tank so you can see who calls. There also should be passive emotions when a player self destructing, chatting, changing equipment, pausing, taking gold etc. This will make tanks even more 'alive'. Probably, upon using or picking up a supply box icon also should be shown (without chat message). In this case, tanks will gain their own emotions so the game will support players idea that they are the tanks, also it will make international communication much easier.
  10. You are never wrong, do you?
  11. Opex-Rah

    Lets discuss new Score Multiplier Passes

    Sure! Excuse us for inconvenience.
  12. Opex-Rah

    Open testing of the mouse controls!

    Thank you for participation. We are going to make some changes according to your feedback.
  13. Opex-Rah

    Serpuhov WTH

    "If MY camper spot has gone, I want to..." - how childish of you. This is getting out of hand. Blockers on Serpukhov map will stay. They got nothing to do with Shaft in particular. End of story.
  14. Opex-Rah

    Serpuhov WTH

    Haven't I stated this got nothing to do with Shafts?
  15. Opex-Rah

    Serpuhov WTH

    72 maps! I can't keep an eye on 72 at once!Besides, for a long time Serpukhov never been famous map. It wasn't an issue back then.
  16. Opex-Rah

    Serpuhov WTH

    Shaft is best at camping, true, but it doesn't meen Shaft allowed to camp in non playable zones. If you want to camp successfully you need to move constantly, change positions and play it smart. Or pick a heavy hull unstead. I said it several times during this topic, I'll say it one last time — adapt. Nothing said in this topic will remove blockers on Serpukhov.
  17. Opex-Rah

    Serpuhov WTH

    It does, this is why the change happend. It got nothing to do with the shaft but as long as you mentioned it shaft is 1 of 11 other turrets in the game. I hardly can consider 1 of 11 as "general population". Welcome to "vocal few". Blockers will remain for reasons stated in my previous posts. Shaft will have to either adapt or lose in its effectiveness which will lead to changes in its parameters.
  18. You have completely ignored my comment about Kits being a special type of discount, not the item itself. Oh well... I got nothing to do neither with items pricing, nor with discounting policy. Therefore, I can't argue with you either pricing is justified or not but... If players do not feel that prices are justified somebody can really consider make them to. And if last year's sales will be considered to be the source of this lack of price meaning I believe this kind of attitude from players may result in removing sales entirely in the long run. I wonder what will be introduced instead. Well, anyway... All I can say is the idea that these virtual goods got no good reason to be changed in price as long as there is no "manufacture" and "distribute" cost, is false. The game's economy runs on TIME and crystals are only a convenient way to evaluate it. Making higher prices makes players give more time to get them (by time itself or donation). Balance of free 2 play game economy is maintained by required time to get what player want. And even if making another 500 billion supplies costs nothing, time balance should be maintained. If maintaining makes Kits offer less discounts Kits will offer less discounts. As they are from now on.
  19. Opex-Rah

    Serpuhov WTH

    It IS a legitimate tactic, but to certain extent. If there is a no-play zone on the map it is there for a reason! Ruining map planning is a huge disservice to overall balance. Shaft will never get update to its power if there will be maps allowing it to camp easily and making up for turret poor power by not intended gameplay features. As long as Serpukhov one of the most played maps these days, camping shafts on this map making statistics look decent, while the gun really might use some boosting.
  20. One thing that makes me upset about this whole topic is a fact that you consider discount kits as an garage item that should justify its pricing. No, it should not. It is a discount. For a huge set of items. Besides, supply kits are not meant for non-buyers. If you never consider donating to the game you should not buying supply kits at all. Not even supplies themselves. It is much wiser to stock everyday supplies presents and carefully spend supplies when absolutely needed. Making small donations to buy new turret or hull is justifiable but expendables? This is just a bad strategy.
  21. Opex-Rah

    Serpuhov WTH

    Upper places on Serpuhov is a no-play zone. There is an easy access to kill zones as long as it is a no-play zone. But players keep getting there. This is not an issue itself, but constant spam to tech support team from players who being destroyed by kill zones... is. So, I've blocked those paths entirely. As for Shaft, I would improve damage or reloading time rather than leaving it as a pure camping weapon. If laser is not enough to stop Shaft from camping, I will find more ways to enforce it.
  22. Opex-Rah

    Open testing of the mouse controls!

    Test is being online for a while and we got some news.. 1. Windowed mode with aiming cursor will be changed. We are going to try out looking back with RMB and there will be some sort of a laser pointer from turret to make newbies familiar with vertical auto aiming in the game. You still won't be able to look left and right. This is technical limitation of windowed mode. 2. Fullscreen mode is going to stay the way it is with some bugs fixed and small tweaks in camera speed, but we are going to change Shaft sniper mode considerably. New aiming is going to be much more comfortable and more familiar to FPS players. 3. I am afraid we can not give you obvious options to settings menu. You won't be able to change mouse moving speed and stuff like that for a while. Current interface is strictly limited. But we are certainly going to add these options with Unity version of the game.
  23. Opex-Rah

    Open testing of the mouse controls!

    1. No. Trust me, I tried to do that. It doesn't work as good as you expect it. 2. Well... no... You see, we don't really want mouse controls to be superior to keyboard controls. Besides, shots doesn't go exactly to the center of your coursor.
  24. Opex-Rah

    Open testing of the mouse controls!

    ...well... I knew you would ask for it eventually.
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