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Everything posted by Tokamak
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Because N2-boom the wasp would have to run away otherwise it will die all the time. It is meant to be a melee Overdrive. When wasp OD was introduced Wasp would die but not enemy. Because Ares can be shoot from afar, no need to run away from it. The risk of explosion makes it more difficult for you to follow your own plasma and benefit from the healing all the way, you can but there is a risk for you to die. It is meant to be a long range weapon this prevent to be used a short range. A bit like Magnum splash damage. TO can balance overdrive in many ways, it is one way.
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Closing the shop seems to them the current best course of action to avoid any issue with the local regulation and keep the game open. They probably need time to better understand the issue (and how it will evolve) to prepare a response (either legal or technical change in the game). I am sure they do not want to close the game and will find a solution or a compromise for these players. But every technical change in Tanki takes time so expect the shop to remain close for a long time and consequently enjoy / experience the game as F2P player
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Best is to close the shop first, before closing the game, give it some time for player to digest it. Otherwise players might buy something from the shop and when the next day the game is all gone players will complain on the forum (100% guarantee).
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New year and xmas celebration, maybe... nah, just a full week of National holiday in russian. Nobody is working to take care about you :D
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Ricochet ball multiplier. Each time the plasma ball bounces it is split in two. Both balls will be 80% of the initial Damage and will have a slightly different bouncing angle.
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valid Nerf the starfing ability of hovering hulls
Tokamak replied to mjmj5558 in Ideas and Suggestions
Good idea, but that will wait as I have another article in the pipeline, watch out for the next Newspaper issue. It is true you can't avoid meta combo, and it is best when they are in your team. Reducing strafing speed is interesting, but in your example I don't think that would be the best for nerfing Hopper. If you nerf staffing devs won't touch the jump jet hopping mechanics, and it is what most players complain about. -
valid Nerf the starfing ability of hovering hulls
Tokamak replied to mjmj5558 in Ideas and Suggestions
You play at legend level, that's a whole different world from mine (soon it would be mine). These situations does exist, but not all are intentional. The Juggernaut is big and I do sometime run through a supply box (also by habits by playing with a light hull). Small maps and quickly developing situation, you want to retreat but teammates are following and you can't back up and dies, too familiar, but you can reduce them, for instance instead of leading the charge, stay behind it, so you can retreat. -
valid Nerf the starfing ability of hovering hulls
Tokamak replied to mjmj5558 in Ideas and Suggestions
On this forum many players claim doing teamwork, I am one of them (and not using the battle chat), so you can't claim "no one cares about teamwork nowadays". You must be unlucky, I see a lot of teamwork, not enough for sure, but sometime people have different idea on what to do so it doesn't click. Isida is build for a bit of teamwork so it is normal, so does Titans and Dictators also. You forgot Hornet, being a primary user it is the most obvious one even if the player had not that intention in the first place :D, but once it is activated i know what to do with the Juggernaut or which enemy to focus on. When i see allies close to the flag or the jug I would activate it so they can have a better idea of enemy state. -
valid Nerf the starfing ability of hovering hulls
Tokamak replied to mjmj5558 in Ideas and Suggestions
1/ Sometime other allies initiate contact, they either nudge you or fire at you to tell you that they are going to do something. Based on their equipment you can guess (or try to) what they have in mind. 2/ you can nudge or your allies 3/ Analyse the situation, after a while you can see what other players are trying to do (go for the flag or camp). From here there is many option depending of your own equipment. For example If you spotted the ones that goes for the flag, follow him/them (if you have supportive turret, melee and close range, or isida or overdrive,...). 1 ally versus 2 foes is not good. 2A vs 2F is better. If you tipped the balance quickly is becomes 2A vs 1F. That's teamwork. Long range turret they can wound foes before your friend get there. Definitely avoid 1v1 unless it is a wounded enemy or can get recovery somehow or you are the strongest. In 1v1 situation always attack from the side, try to flank as much as possible.and hide when they finally face you. If they chase you leave a mine left on the retreating pathway, when the enemy is wounded then attack again. buy sometime their boost can run out of time and an ally can always appears (or snipe from afar) and save the day. I love running backward around building and leaving a mine on the corner :D. Attain to make the 1v1 situation rarer, sometime it is just waiting for an ally to join you, or catch up with one, even if it is not exactly the route you intended to take. This doesn't means to stay to close because of possible splash damage (leave 10 meters distance). 2 versus one is double damages in the same amount of time, you should not think about your Kd or being steal kill. -
The premise of this weird topic is based on one factor comparaison, here it is the efficiency of one stats and its effect compared between the lowest and the highest Mark. In case of Wasp speed is not affecting the result of the damages from the bomb, only the HP of the opponent faced at that level. This topic is trying to find stats that would have stronger result than its high mark. In principle overdrives with fixed damaged across the Mark range (e.g Mammy and Wasp) are performing better at low mark, and gradually lose their strength as the gap decrease between fixed damages and increased HP. While the overdrive of viking directly and dictator indirectly increase with the strength of the turret Mark.
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I am all for more power and a faster recharge for Dictator,... or any overdrive as a matter of fact. More is always better. Share your OD, help your team win and get EZ battles points => then you are top of the scoreboard and get more crystals. If this doesn't worth the "sacrifice" then what does?
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More kills with Mark 1 than with Mark 7.
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Vulcan Mark 7+ deals 100% more damage than Mark 1, while the overheating time difference is only 30%, so Mark 1 is not better than Mark 8.
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I Wasp going with Wasp Mark 1 N2-Boob and its 9999 direct damages (with no protection module to protect against or DA or Drones), which is better than its Mk7 version as his Mk7 opponent would have more HP. It could be said the same with Mammy.
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Hammer should be interesting, many option and mechanics with the Augments. Plus it is less used which means less protection around so definitely an underdog turret.
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A teamplayer understand what is required to help the team. And in this case the dictator is the best tool for team playing. Each hull/OD has it advantages and drawbacks, it is up to you to find out which one suits the situation gamemode and your play style.
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Player tends to forget that Dictator OD give its owner 10 battle points for each ally within its range of effect. 10 battle points score is equivalent to kill one enemy without even facing one. +50% overdrive boost to allies means allies around him can get there OD 100% and activate it to become invincible straight away that in return help him (e.g. Dome generator). Again players wrongly assess feature by the number of kill or its high destructive power ...
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There is nothing mysterious about this, this was a game with a theme linked to the day of the dead. TO is just using it to entertain players. It is a declination of Godmode_ON, we also saw Santamode_ON... waiting for LoveMode_ON for Saint Valentines events. TO create special accounts with special OP stats to run amok in MM battles, kill it and the you earn stuff (pain, stars,...) or/and it drops GB/Containers. Read this https://en.tankiwiki.com/Dead also: https://tankionline.com/en/2020/10/attack-on-the-dead/ You have a sugar rush. To cure it, go and run 5 miles.
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valid Nerf the starfing ability of hovering hulls
Tokamak replied to mjmj5558 in Ideas and Suggestions
If you do 1v1 in MM you missed the point of teamwork. -
AP is a all or nothing effect, therefore turret with AP mechanics that can affect more than one enemy is the best. So hammer is actually good against enemies in group, but not in solo mode. Good for defending flag/base. Maybe you do not like steal kill but with Hammer, the reload is so long that it is better that the wounded enemy is finished off by an ally while you are powerless.
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valid Nerf the starfing ability of hovering hulls
Tokamak replied to mjmj5558 in Ideas and Suggestions
using 1v1 to try to win an argument, good job kid. -
they also have special emoji :0 - they don't work here so i saved them somewhere else. I have an account there but I can't post, bizzare, wondering if the 3 MM game rules applies there too. The german forum has also additional tanki related emojis:
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How is that became to thin today? This low number of players 8-10 k at peak has been for 6 months now, and interintlgly enough during this holidays it 10-12k, and it it 11k right now. You took your time to moticed. Not having a substitute is not necessary a player base issue but rather a MM algorithm, as you lost 3-2, this means that it was nearly a balanced game ?, if you had full team you would have won 5-0 easy.
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Defender and Booster drones could be removed with no problem. Or they could be nerfed, either by having them available later, or reduced the boost output, or both. For Hopper they could redo the rooftop of building by removing the flat roof hitbox that do not follow the roof inclines. Slopes on roof should make the life more difficult for them and would provide fewer spot for camping.
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valid Nerf the starfing ability of hovering hulls
Tokamak replied to mjmj5558 in Ideas and Suggestions
lol, I have tracked hull and can run away from projectile too... I can also turn my turret, hovertank can't :D (unless playing with keyboard ofc)
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