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Tokamak

Tanker
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Everything posted by Tokamak

  1. You have no idea what the dev where looking for when they did the experiments. So what in appearance looks bad is the unbalance it created by not tailoring the whole system, that doesn't means some aspect of it (not revealed to us) where doing well or as expected from the dev point of view. I don't phantom for one second that spending a full month on 2 experiments will not affect the future of MM. There are so many parameters that can be tweaked: map size, number of players,and battle mode. We know that tanki is not afraid of implementing "bad" update without experimenting...
  2. Tokamak

    Continuing experiments

    You don't need a third experiment when you can actually take the best learning from the first on how to make MM worth and implement them permanently in MM very soon
  3. From these two experiments something will happen to MM soon. An update for the worst or the best...
  4. Tokamak

    Complaint Book

    I will have to explain everything again, it is not 1v1! Experience, you can get it after 500 hours playing, not after reaching legend 125, also the game is changing every month so there is always new thing to learn and to adapt.
  5. Tokamak

    Complaint Book

    You are in a team so there would be different GS in both team. F2P players at legends 5 and above should have 9999 GS. You being only at only ~6000 at your rank is below average.
  6. I posted this somewhere else but it really should be here for information Walking mechanics from Tanki X spider mine (the little red meca below) And an example on how they move
  7. Tokamak

    December Challenge II

    Step 5 - Nanomass reactor for Isida Step 18 - Adaptive recharge for Hammer Step 25 - Plasma accelerators for Twins Step 45 - AP immunity for Viking Dang, that's a good set.
  8. Tokamak

    There is no fixing Tanki Online

    Let's say that part of TX survived (or are reborned) in TO: drones, augments, overdrives.... TO today is actually a mix of both, and Tanki X was also based on Tanki in the first place - so we can't really tell who really influenced who...
  9. Tokamak

    Continuing experiments

    Please, give your feedback on your experience, and don't assume what the other players might or might not experienced.
  10. Tokamak

    December Challenge I

    December challenges II should come very soon I can't wait to see which augment I won't have access to
  11. If they try hard to win it is because of the finish top 3 missions ?
  12. 1/ It has been found already, first to find it first to use it. It is a one time use and you are quite late. You can be sure taht within the 5 minute sit is published someone already redeemed it. 2/ Also did you try to replace the "?" with all the letter of the alphabet and all the number from 0 - 9? TNK00-00000-03MBE-SLKHE-DAT?U
  13. Tokamak

    Bugs and Glitches Reports

    Completely unrelated with the test server. For your loss use this form to contact tanki about your problem https://tankionline.com/forms/loss/en/
  14. Tokamak

    Crusader. Early access.

    You propse 1v1?! Toxic to the core lol, let me guess your favorite combo was mult viking twins. Am I right?
  15. Tokamak

    Bugs and Glitches Reports

    No you can't, nobody can, and for many good reasons. 1/ it is a separated system. 2/ it is not the game, you don't start the real game with unlimited crystals and tankoins that's a fantasist idea.
  16. Tokamak

    Crusader. Early access.

    It is remarkable how this 2 games were balanced though, looks like MM did a good job here, even with one OP player. That is food for thought.
  17. Tokamak

    Anticipating the tesla turret

    Your guess is as good as mine. However, in the Russian Livestream Hazel was a little bit more talkative, and he confirmed one hovertank and also said legged tank is an option too. But he was not keen on tanks with wheels. Regarding hull class, we know now that tanki is not against having hull with same HP and same speed (Crusader is the same as Dictator regarding HP, weight and top speed). This means new hull could be either a ight hull, a medium hull or heavy hull. We have 4 medium and 3 of each light and heavy, statistic suggest either heavy or light. On term of marketing, looking at the hovertank series, they introduced heavy first (the least appealing), then Light and finished with medium (the more appealing class). So if walking tank are next, it would be first a heavy class if i have to guess. Regarding legs, they already developed equipment that use legs in Tanki X, the Spider mines had 4, so this means they have some know-how to do it, or at least a starting point.
  18. Tokamak

    Let's Discuss Hornet!

    Some nice pics on the meaning of line of sigh when activating Hornet OD.
  19. A long time ago, when we chose out battle i would not mind playing different maps with different number of players. If this the price to pay to shorten waiting, i have no issue. In you configuration if players that prefers to play a certain setting they will have to wait a special day, then this is a no go for them. If they don't care then both system is acceptable. I don't play at low peak, so I can't relate, but long queuing and large rank range in battle works hand in hand.
  20. Tokamak

    Crusader. Early access.

    It would be very likely available in the garage sometimes after the 15th of January when it will stop to be available in the Ultra container.
  21. It would be more practical and flexible to have all the maps size randomly available during the whole day: 6x6, 8x8, .... 16x16 (number of player to fit the map size). The only difference in term of maps availability and number of players per maps would be dictated by the number of players online. It is known that queuing is increased when less players online and when with larger map (with more player sper maps). For example the ratio of big maps (for example from 8x8 to 16x16) would be increased when many players online, and it will be reduced when less players online (for example from 6x6 to 10x10). The system could adapt the number of players for a chosen maps, 6x6 or 8x8 at low peak and it would be 8x8 or 10x10 at high peak. Like this more maps to choose from and you limite the dispersion of the players base.
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