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Tokamak

Tanker
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Everything posted by Tokamak

  1. Thank you, a book will take time while waiting you can still read these - Guide to Team Juggernaut - Attack - Team Juggernaut - Defence - [Review] Augments Vs. Drones [EN & FR]
  2. ? no need to play anymore, just log and get one per day. Did 2 daily mission and BOOM! But HTML5 did not allow me to claim it. I had to go on Mobile. 50 batteries, yeah ?
  3. A book might be challenging for you right now. Practice a bit more on the forum, especially in your speciality, the complaint book.
  4. We need confirmations that 1/ the containers for weekly missions remains as rewards and 2/ that challenges also keep containers as rewards. This large amount you calculated per years means that the content of the containers have been diluted over the time (and probably continue post update). Remembre that the more accessible the containers the lower the potential rewards. Be cautious that previously increased of rewards from Daily mission also came with overall increase of difficulty of all the daily missions. So wait and see.
  5. Tokamak

    Question

    wow premonition! can you tell my future too?
  6. It could have been more interesting with the «Rubberized Rounds»...
  7. What happens to the weekly mission rewards? Is the container still there? if yes, this is unusual to have added bonus from Tanki. It would later be followed by a nerf somehow. ETA: Still there! On mobile the free supply box is gone, but the container is actually better in content.
  8. Tokamak

    Smoky HD and new augments

    «Cryo rounds», this can be countractanted with Hull augments (Cold immunity and Cold resistance) - otherwise it takes 4s to defrost. status effect. «Paralyzing Rounds» is most likely to be the stun mechanics (hunter and hopper overdrive) so you will need the Stun Immunity to counteract it - otherwise you will get paralyzed for 3 seconds and... to be confirmed... player drops flag or ball and lose ability to activate own overdrive. status effect. => So totally different effect and results! wow - «Cryo rounds» , «Incendiary rounds» , «Paralyzing/Stun Rounds» (To be confirmed), «Armor-Piercing Rounds» , «EMP Rounds» and «Explosive Rounds» - Smoky becomes the first turret that can give the 5 negative status effect and splash damage. It is the turret with a unique % critical effect that can allow that. I am curious about «Rubberized Rounds»... could be fun really. Even a special Wasp/Smoky Rubberized round game mode in Parma Map :D
  9. Tokamak

    Let's Discuss Augments

    Patch Update #635 - Released 29th January 2020 Smoky changes Augment «Armor-Piercing Rounds»: the applied status effect duration is changed from 5 to 3 seconds; Augment «Armor-Piercing Rounds»: the damage of a critical hit decreases by 25%. Augment «Assault rounds»: increases the speed by 200%; Augment «High-precision aiming system»: decreases the speed by 25%; Augment «Incendiary rounds»: the damage of a critical hit decreases by 25%; Augment «Cryo rounds»: the damage of a critical hit decreases by 15%; No change for autocannon ?
  10. new currency? What for really? Changes: Now, the number of players in an MM battle depends on the size of the map.- Finally?
  11. New overdrive = new hull. New hull means new revenu for tanki with no P2W feature. Do you prefer P2W features instead of hull?
  12. It is better to keep one special mechanics per augment. Surely not stealing one from an existing one (Hyperspace rounds), and surely not combining 2 OP augments into one hyper super duper OP augment.
  13. Tokamak

    How to die less often?

    [Issue 54] The Mid Ranker's Handbook: Gameplay [Issue 55] The Mid Ranker's Handbook: All About Crystals
  14. Tokamak

    Missions overhaul

    Maybe this piece of art belongs to the AWS?
  15. wow, be careful for what you wish here. A stun once in awhile is already an annoyance, but for each shot?! Games would be unplayable.
  16. Tokamak

    How to die less often?

    Hide behind a house in your base. Seriously, die when it is necessary.
  17. why is there so few augments for Gauss?
  18. Tokamak

    Little idea to buff Isida

    Healing gives score points and experience points. It might not be an offensive tool but it does provides perks like offensive mechanics so it has some similarity, not so fundamentally different. Healing a friend increase offensive power of that friend. Self healing is selfish attitude for someone who make a conscious decision to pick Isida a sa turret. ? It can't be arguably be better than a request for increase of damage output.
  19. Tokamak

    Little idea to buff Isida

    Why not? Firebird can trade its Heating effect for more direct damage sam for Freeze who also can trade its Cold effect for more damage output. It is an augment, it is a reversible process.
  20. Tokamak

    Little idea to buff Isida

    There should be an augment that fully remove Healing capability and trade it for more damage.
  21. Hammer is a good example.
  22. Sur mobile. Sur ordi j'utilise les raccourcies du codes ascii. Fait une list de ce qui sont le plus important (https://docs.oracle.com/cd/E29584_01/webhelp/mdex_basicDev/src/rbdv_chars_mapping.html). é = alt + 233 (maintien alt enfoncée et tap 233 sur le clavier numérique.
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