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Tokamak

Tanker
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Everything posted by Tokamak

  1. Garde le doigt appuyé sur le caractère que tu veux accentuer et normalement tu devrais avoir de nouvelle options avec des accents qui apparaisses.
  2. Tokamak

    Writers' Corner Discussion

    poems are accepted with less than 400 words
  3. Tokamak

    [Project] Best Hopper Spot in Map

    nice views :) you are going to make new friends with the post
  4. Tokamak

    Let's Discuss Augments

    Money mainly. when you turn something of low value/appeal into added power you create a new market/need that certain players crave for. When buyers and legends have all the drones they want and are maxed up, with augments they cans still get additional power... and tanki more $. The other way to make $ would be to add more hulls that create diversity and new game play with relatively less problems that pure power upgrade (like augments and drones), but it seems a few critics do not like that either ?
  5. The essence of what makes smoky unique is the critical hit systems. Not the instant hit which is still available for railgun, shaft and Gauss secondary mode.
  6. Shaft used to have penetration ability...
  7. haha, poor smoky cursed like Thunder now. long-rang critical hit is is completely nerfed now because of the shell speed added.
  8. Tokamak

    wierd thing going on with my skins

    It is an automated registration process which start as soon as you log on the mobile app. I logged on the mobile one day at WO5 and then only played on Flash/HTML5 while completing the daily missions requirement as usual for 2 weeks. I received all the rewards from it. It is a mobile beginner parade, not a recruit parade.
  9. I think my skills are so good that when playing in any team I should be rewarded with an assist for every kill that my teammates is doing. Please like this post!
  10. At legend rank, Marks 7 and 7+, railgun it is above average in strength. It is quite in abundance because more players prefers its mechanics and they are old players (still playing) that used to like it. It was also the must have for e-sport, as the e-sport formats are now open to more equipments and xp/bp only for MK7, overtime they would be less Railgun and Falcon. Often the module is bought with the turret via the product kit system, so it is normal to have both to be equally found. Same can be said about Thunder and its module. However Railgun was made weak at low mark level to prevent: - alt accounts to only play with that and destroy noobies - to have more of the other turret and less of the falcon module This plus more format in e-sport and no xp/bp before mk7 will lead to a decline of railgun and Falcon, until players reach Mk 7. Form there Railgun mechanics is so appealing that you can't resist using it.
  11. so this turned to be that it is not railgun that need nerfing, a fact which was obvious from the start...
  12. Tokamak

    Let's Discuss Augments

    It is a mine consequently mine damage, only the spider protection module can protect you from it.
  13. To nerf it is easier to change only one parameter, but you want to touch 2 parameters. Thunder has splash damages (can damage severals tank at the same time) and it is medium range with shell takings time to fly. Railgun is instantaneous at any range (till infinity) and penetration only work it 2 tanks are aligned, which doesn't happen that often so you would have to force these situation and be more patient. e.g. waiting for the right shot. 1/ You can't compare thunder and railgun reload without adding the 1.1 s delay of the railgun in your calculation, which in the end makes about 34% decrease between 2 shots and not 40%. 2/ Regarding penetration it requires alignment of 2 tanks while thunders only need other thanks in the vicinity - this makes thunder more effective a making damages. Furthermore splash damage can wounds tank not in sight while railgun need a clear line of sight. Last but not least, Hornet is popular for many reasons, not only the quick high damage at long range (when you do not miss the target) but also because of XP/BP and the skills it require to time the shot. If the falcon protection module is also popular does this not nerf the turret already?
  14. Tokamak

    About the V-LOG

    They are the devs they can do everything they want, for all we know they might still be all playing tanki 2009 in the basement.
  15. Tokamak

    January Challenge II

    A simple read of the previous posts will shed some light on that vital question.
  16. Tokamak

    Let's Discuss Matchmaking

    What is the point of the word "team" then if you change team all the time? Helping the losing team means increasing the battle fund (for the winning team). There is a question of what does happen to your score points when switching, do you keep them or you start from zero?
  17. Finally a short video piece on Crusader with a bit of gusto and power. well done
  18. If you don't buy then you don't need stuff. Every buyer is a player, consequently when tanky do stuff for player it also includes buyers... for example silver tiers is for players so you should enjoy that. Maybe you are suggesting bundle to be bought with crystals? In that case that could be interesting, and you should suggest that in the I&S. But don't expect skins in that bundles or immunity, otherwise it breaks Tanki Business model, so very unlikely to be taken into consideration.
  19. Tokamak

    January Challenge II

    If you look in the Russian tanki wiki challenge II is all there. You can trust us or you can wait.
  20. Tokamak

    January Challenge II

    titan and hunter
  21. Tokamak

    Crusader in the Garage

    Thing should be user friendly, this fishy color coding is a mess. green should stay for DM (fix the radar too it shows only red dots) red vs blue should be for teams battle mode But green and red and blue mixed together? What happened to the devs? the hair of the dog side effect?
  22. Tokamak

    Crusader in the Garage

    Is there only one blue player in this team and the reste are playing DM?
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