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Tokamak

Tanker
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Everything posted by Tokamak

  1. Réponses et résultats MathemaTank - Résultats
  2. THANKS, I was wondering why my crystals bank account grew this fast. :D Just in time for Black Friday. Merci, je me demandai pourquoi mes cristaux /nombre de containers ont fait un grand saut :D Just au bon moment pour les solds
  3. It is an update, not only it get Stun Immunity but all the current available immunity ! Read these: - Guide to team Juggernaut - Defence - Guide to Team Juggernaut - Attack (Part I)
  4. Tokamak

    Release 628

    Being a pro at something usually refers to one specific activity. Being pro at xp/bp doesn't make you pro by default at other format and equipment. You can be good at 1v1 and crap at teamwork. As tanki si not longer xp/bp, this format is not longer relevant for assessing ones' skill at tanki. Railgun as several advantages that can make one think that he is a god: massive damages in one shot and instantaneous shot at any range. The rest is about strategy, knowledge of the map and tank control.
  5. Tokamak

    Let's Discuss Augments

    Hornet overdrive is still good against tanks below the titans dome.
  6. Tokamak

    Analyzed Protection Modules

    Thanks. Rico protection is unsurprisingly high, I see more and more Rico turret.
  7. Tokamak

    Ask a Battle Mod

    Have read in the parkour section of the forum: Secret Rooms
  8. Tokamak

    Bugs and Glitches Reports

    Nope. Without a publisher and advertising it would never make it against the big players, plus the game is not finished, not enough turret/tanks, not enough maps and a lot of unnecessary and complex features.
  9. AP doesn't work for splash damage yes that is ridiculous drawback compared to the other turrets
  10. Tokamak

    We Have a Crisis, and It's Not a Drone

    Tanki has not power over youtube video. Only if the youtuber is part of the TO YT scheme. They could ban the account but only if the guy is caught red handed, old video and not from you will not be taken into account. YTer outside the TO YT scheme is still free advertising on social media for Tanki, so they won't do anything, it is not negligence, it is strategy. Cheats are in every game, so it does not look bad on TO more than other video games...
  11. Tokamak

    Bugs and Glitches Reports

    lol, hope keeps you alive
  12. There is disadvantages for other turrets too. Once the Hammer shoot 3 times it needs to recharge, by that time it is defenceless, you do not want to linger around with an empty gun so you would prefer kills the opponent before you run out of amo, so this is a really awkward augment for Hammer. I am pretty sure that there is disadvantages for the other turret too linked to its mechanics.
  13. haha, good one Riddler. The devs themselves and the MC said it so, so you did not listen properly. A finalized game do not change its mechanics every week. Imaging playing Monopoly, and the number of street change continuously or the cost of an hotel change too.
  14. The content of the wiki is one thing, reality is another. Did you checked that the enemy tanks is not slowed down when using this augment?
  15. Tokamak

    Toxic mix augment

    True, it is the case with Hornet Overdrive too. However it is an advantage over drones and other strong defences. It is up to you to focus your attacked on strongly defended opponent. 45% reduction is quite a lot. Freezing effect is not here? so you mean that enemies can move?
  16. SB is only to get to one place quickly, it doesn't really matter to have all 3 activated at the same time. DD matter to stay alive longer to be able to deal a lot more damage. Once you reach a safe place (behind a wall or behind the enemy or on its flank) you do not need DA, only DD as long as possible. If you rush head on to the enemy you do need DA, but that is not the best attack strategy.
  17. Use Speed boost then find a DA drop. Don't activate DD before you need it.
  18. Tokamak

    Mad Tanks!

    Forget about the multi-purpose tank old set-up, they are specialized now. You want to do a specific task or complete a specific objective, select the adequate overdrive.
  19. Tokamak

    Complaint Book

    lol. Because it can do it and no other tanks can, that make it OP? Hornet can jump from cliff and Mammy can only fall, does that make Hornet OP?
  20. Tokamak

    Complaint Book

    This is known since the release. They can also easily climbs on Hornet hull too.
  21. Each time tanki introduces a new feature the whole game balance is affected. Also how do you measure balance? Is your criterias the same as dev's? I don't think so, they also have more data than you to make a judgment. Shaft can one-shot, freeze can't, but give it time and it can one shot you you before its energy pool run dry. Aslo new hulls are not fit for every battle modes, they would be more suited/fit for purpose on specific activity. So you can't look for an overall balance anymore. On the other hand, to facilitate the introduction of a new feature (to reach a certain % compared to its peers), dev's would be tempted to make it potent... for a while. When Magnum was introduced I bought right away the protection module, same for Striker and Gauss.
  22. Tokamak

    Let's Discuss Augments

    Finally some details about AP augments. Toxic Mix Freeze - Swaps the cooling agent with toxic mixture. Damage is decreased, but an opponent affected by the mix cannot use armor for some time. AP duration: 1s Damage: -45% Armor-Piercing Shot Hammer - A perfect farewell gift. The last shot in the clip destroys the armor of any tank which was hit. Clip reload accelerated: +20% AP duration: 7s Last shot only Super-smart Minus-Field Ricochet - It is not certain how this super-smart minus-field is smarter with this augment, but after ricocheting, rounds pierce the enemy's armor, leaving no chance of survival. AP duration: 2s After shot ricochet only Armor-Piercing Rounds Smoky - Replaces common rounds with armor-piercing ones. Critical damage is decreased, but an opponent becomes armorless against the next shots. AP duration: 5s Critical damage: -15% Armor-Piercing Missiles Striker - The perfect augment for bounty hunters who want to destroy one very powerful target. Only one fast-targeting armor piercing rocket per launch. Any tank hit by this rocket will not be able to use armor for some time. AP duration: 5s Aiming time: -50% 1 AP missile in salvo only Super Armor-Piercing Rounds Railgun - It is not enough to just pierce an enemy tank's armor — the enemy should remember this forever. Special rounds destroy armor for some time, long enough for one more fatal shot. Piercing the armor of multiple tanks in a row applies the AP effect to all of them. AP duration: 7s Maximum and minimum damage: -33% Armor-Piercing Core Magnum - Magnum Fougasse ? projectiles have an ultra-dense armor-piercing core. A direct hit destroys the target's armor. Doesn't affect other targets in splash damage radius. AP duration: 7s AP doesn't work for splash damage Armor-Piercing Salvo Gauss - The special projectile's polarization destroys the target's armor. Doesn't affect other targets in splash damage radius. AP duration: 5s AP doesn't work for splash damage Armor-Piercing Sight Shaft - Special sight which lets you destroy a target's armor with any sniper mode shot. Makes the next shot at the target very sensitive or maybe even fatal. AP duration: 5s Sniper shot only
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