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Tokamak

Tanker
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Everything posted by Tokamak

  1. Un article avec des gif ! Bravo, tres interessant.
  2. You are so clever, waiting for others do takes more time, but this is not the point, the point is to start all together. Your concern regarding players quitting the lobby are genuine, this is why I suggested not to show ranks and equipment details, just the team fill up capacity. Others suggested to access the map with limited feature on until we alls self (or 80% capacity) and respawn at 7 minutes. With the flash client I always end up first with the Jug and wait up to 15 second to get enemy players to play with my OD is nearly hal ready and I am already standing in a good position. With the mobile, it is about 1 out 4 times.
  3. Tokamak

    Let's Discuss Hammer!

    That's is not a bug, it is how damage is calculated when several damage boosters work together. If your base damage is 100, DD would add +100 and then Adrenaline +100*0.30 so from 100 you get 230 at the end. You can also add the % from passive drone boost (up to 5% or 10% for brutus) or the massive booster boost.
  4. Tokamak

    Let's Discuss Hammer!

    You should write a newspaper article about it. If I knew about it I would have bought HCAC instead of Adrenaline. I find Dragon' breath very useful as a Hornet user, the added Heat damage is good and it carries on even if you are dead. What is this damage bug for Adrenaline?
  5. Accessing the map directly (with limited feature) is also an option, same as accessing the garage or the Battle Lobby. The 80% criteria and the cap limite wait is a good addition to the system.
  6. Tokamak

    Let's Discuss Hammer!

    Adaptive Reload is bad now (with light hulls having twice more HP), but in 2 days time it will be back on my Hammer. ? Duplet interest is to finish of an enemy very quickly which is not possible now (with light hulls having twice more HP). But both Adaptive reload, Duplet and Dragon's breath are not suitable for TJR. From 70% to 30% turret speed is indeed an improvement for Slugger.
  7. Tokamak

    Let's Discuss Hammer!

    Slugger could be interesting, with higher precision and more strength you can better harm firebird and freeze from outside their damage effective range. So it is certainly more efficient for the current test, while Adaptive reload is the worse along side Duplet. Dragon's breath will become more and more challenged as Hull Heat immunity will be more and more available. Regarding Slugger occurrence it was rewarded in the challenges #25, and it is the cheapest hammer augment of the lot.
  8. Looks like a parkour training facility for dogs
  9. !!! You did not ask the nickname on your google form!!
  10. Tokamak

    November Challenge II

    Mines reset on mondays. I forgot it could be different for others.
  11. Tokamak

    November Challenge II

    Yes and no, you still will have to complete the 15 missions and they reset tomorrow anyway and you will miss out a full week of containers: the 2 green containers and the 4 weekly containers.
  12. We need a battle lobby to make sure we all load the map completely and spawn on the map at the same time to avoid: - premature capping of flag and CP points, - have the Juggernaut given to the fastest loader, - all enjoy the 7 minutes of battle. The lobby could look like this: It is a simple mock up, and it could display more information about other players, such as the GS, the rank even equipment details and Maps name, however this might put off some players that would quite straight away. Alternatively it could more generic, like displaying class hull only (light, medium, heavy) and turret range (melee, close...). 1/ Select MM Battle mode (QUick battle or other) 2/ MM Pop up Queuing panel appears (top right-hand side) displaying current waiting time and actual waiting time. 3/ Queuing Completed and battle assignment defined >> You are sent to the Battle Lobby (unless in the garage). 4/ Live update are displayed about the readiness of both teams but you can still access the garage - The MM Pop up display the overall readiness details for both team. And your map load completion. We would mostly wait for HTML5 players as Client and Mobile already have the map data. 5/ Once all players loaded the map >> all players are sent to spawn on the map at the same time (except for those still in the garage) and clock starts ticking. Addition: Could navigate to Map with limited feature (when loaded), the garage or play tic tac toe.
  13. Tokamak

    November Challenge II

    Yes, it would be good to have some shot effect times to times.
  14. Tokamak

    November Challenge II

    WOW, Nice paints! Step 7 Cherry - Step 18 Creative Engineer Step 7 Caution Tape - Step 33 Burst of Light stun immunity for wasp might be good, but and are not my cup of tea.
  15. The smoky might have its firing mechanics altered too in the process, like it happened with Thunder (speed of shell). Secret trick from Parkouring Titans at 1:55 ?
  16. Being able to change your nickname yeah. But then when you will see the number of Tankoins required
  17. that is a totally different matter
  18. Tokamak

    Let's Discuss Fitness!

    You would finish with series of abs exercises (build that 6 packs). Every 3-4 days. Do 20 of one, then switch to a different one for another 20, rest 30 seconds, repeat 3 more times. You can replace x20 by a plank each week (or every 3 sessions) increase by 10 seconds. Then keep it to max 1.30 minutes. When finished do your stretches. FInd different type that use differents abs: V-up is the best ? When you do the plank you can alternate with side plank (and raise the second leg).
  19. Tokamak

    Mad Tanks!

    your light hull looks like he ate too much ? and there is something wrong with your smoky turret... ?
  20. Tokamak

    Mad Tanks!

    If we want to survive as a light hull we have no choice but to use 0ne of the three melee turret, that is a very limited choice. Not in my equipment plan to waste crystals on buying them for 2 weeks mess. The quick battle is very biased toward Ruby and Siege uninteresting mode creation.
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