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Posts
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Everything posted by Blutaar
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I have AP for Shaft and EM-salvo for Gauss. Whenever an enemy has one of corresponding immunities equipped, I'll equip the other augment. Also a few players have AP-immunity so it makes my Shaft even more valuable. However I do reckon that many players do not have these advantages. But what would you suggest to nerf these status effects? All I can think of is to make status-inflicting / status-immunity augments easier to obtain for the playerbase
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It saddens me that you are leaving. You seemed like a reasonable a nice guy to talk with. I hope to see you again sometime, but if not: I'll wish you the best of luck in real life! EDIT: psss... you tagged the wrong @BloodPressure ;)
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One Hopper w/ boosted EM-salvo is still not enough to counter an entire team of 16
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lots of players equip Owl-modules and applying the AP-effect to enemies is now more difficult. Even with EM-salvo, I find it extremely hard to disable an enemies' defense. Even so, a group of attacking players now has to face double the amount of backfire from their opponents. During this experiment, I find CTF, ASL and RGB most annoying to play in
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I am not using the client, I am playing on Google Chrome. Also, I have heard that it is encouraged to download the TO-client instead of playing on the web-version - if that is true; why shouldnt players be using the web-version? I am convinced that both versions should perform equally good
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This bug has likely already been reported, but whenever I go to my garage and want to equip a certain item, my game crashes: 1 I often experience this when equipping Hopper and Ares
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Not trying to bring you down, but trolling people in low-gravity parkour battles aint that astounding. In combat, he is likely to beat you up big time
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As I have recently started using Hopper, EM-salvo and heat-immunity (luck with containers), I agree on your points. I am not a Vulcan-player, but seeing that people with 6K/7K GS with IB+heat-immunity win in Legend battles, that thing is absolutely broken and there is no excuse that it is not. I do have to add that now I have received heat-immunity, these Vulcans cant do anything to me anymore, which I am relieved about.
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What Is Your Opinion About the Current State of Tanki Online?
Blutaar replied to Maf in Game Discussion
Lack of supplies definitely made it harder to properly attack. You will have to think twice what supply you are going to activate and when. Cycling through your supplies to reactivate a certain supply (Booster or Defender) does allow you to use that supply more often, but it still does not help you enough in combat. I think using Dictator is a very smart choice; especially with the large amounts of teammates thus EXP you can get from its OD this thing is a powerhouse -
Do the Devs even realize that their new "cool" ideas are ruining the game?
Blutaar replied to EmeraldCat in Archive
@Son_Goku @Venerable @asem.harbi Also, few people call a maxed piece of equipment Mk9 since fully upgrading an Mk7 item requires double the amount of MUs; theoretically a 10/20 can be considered Mk8 and 20/20 would be Mk9 then. So in a way, they are not wrong. I do not know who made up the term Mk10... -
It may not be my business, but since plenty of answers have been provided can this topic be closed?
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As a sniper, I always get to deal with people getting in my scope-sight, (accidently) bumping into me or pushing my hull to annoy me. Rarely does one listen and change their behaviour when I briefly ask him to stop; often when I mention someones name or push him back, he mindlessly goes on a rampage to burden me. It's truly frustrating, and after all these years I still cannot figure out how some players cannot get their heads on it that their behaviour is simply annoying and relentless. Whenever I see a teammate who is sniping, I always make a big turn around him so that I do not touch his hull and disturb his sniping and I never get in front of the vision of his crosshair,, unless I have to drive past quickly or there is no choice. Only times I make myself do this is when I happened to be a Juggernaut who has to take cover
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I wouldn't call the concept pointless, because you are able to fire full-powered shots straight from the start. I am sure plenty of players would be interested. But after you fire a shot, I suppose your barrel will slowly get reset to 0 degrees?
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Do the Devs even realize that their new "cool" ideas are ruining the game?
Blutaar replied to EmeraldCat in Archive
I fully disagree with most of your points. However I feel that I cannot get through you, nor do I understand you. Therefore I'll stop this discussion -
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Do the Devs even realize that their new "cool" ideas are ruining the game?
Blutaar replied to EmeraldCat in Archive
That is a poor comparison you make. isida and Magnum are two different turrets with completely different mechanics. Without its healing ability, Isida has kept the same controls and it is debately still playable. This is absolutely not the case with Magnum, as vertical aiming requires completely different controls than horizontal aiming For mobile players, it was near impossible to use Magnum on their device - as @ThirdOnion said above, hovering hulls were also introduced so that mobile players would have a better time playing this game - the device you are playing the game on should not limit the usability and playability of certain items -
Do the Devs even realize that their new "cool" ideas are ruining the game?
Blutaar replied to EmeraldCat in Archive
Magnums inital controls were too hard to control, for both mobile and PC-gamers - plus, the 'old' RGC-augment was used more often than any other versions of Magnum. Reverting these two mechanics made completely sense. If players still want to use the vertical aiming-system, they can always use the new RGC-augment, as well as AGLM or Mortar -
Seems like my cold-immunity augment will become somewhat more useful
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I live in the Netherlands, in which the European servers are. I am always one of the first persons to join a match, most of the time I enter first - so I happen to become Juggernaut quite regularly. I wouldn't call it a tactic or a lifehack, it just happens that my internet connection is generally better than most players (doesn't exclude that I experience FPS- and ping-issues). If I am honest, I dont like always being the Juggernaut, I am temporarily responsible for my teams loss and I prefer going my own way rather than being restricted to not dying
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What Drones Would You Like To Be Nerfed Or Buffed? And Why?
Blutaar replied to Debt-Collector in Archive
I just edited my proposal and added the proper stat-changes. I think it should be more clear now? -
Introduction of Matchmaking made it impossible to choose specific maps to battle on. Generally there are 33 maps in the MM-system and as the pool is randomized, maps such as Silence occur less often. In PRO-battles you can still find plenty of space-themed Silence parkour-battles, but since popularity of PRO-battles has declined many maps got depopularized. To be honest, I don't really care all that much about Silence . it used to be one of my favorite maps in the game, but looking back to it was heavily overrated: in early years the entire battlelist would consist of mainly Silence-battles, other maps rarely had a chance to shine
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*cries in 14 flags remaining*
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What Is Your Opinion About the Current State of Tanki Online?
Blutaar replied to Maf in Game Discussion
I am talking about the current MM-pool: that is, the new bigger maps that have been included recently -
What Is Your Opinion About the Current State of Tanki Online?
Blutaar replied to Maf in Game Discussion
Many big-sized maps are in the MM-pool for this experiment. Today, I have been put in Kolhoz, Dusseldorf, Deathtrack and it seems that you can encounter Berlin as well. I am actually curious what maps can be played during this event, does someone have a list of all maps? -
Do you think that the PRO battle list should be improved?
Blutaar replied to E_polypterus in Archive
A bit off-topic, but I agree with you on this. The main interface looks good, but the garage, sub-tabs and pro-battle list look incredibly plain and dull. I feel like too much remaining space is present, which could be used by making the present features a bit bigger or filled in with a nicer texture. Grey could work, but this shade is fitting yet boring. Once I have more free time I could try to experiment a bit with it on Photoshop About the pro-battle list itself, the page includes everything needed (from own observations). But again, the screen overall is unpleasant to look at
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