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Posts
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Everything posted by Blutaar
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I bought this augment at Tankers Day, as well as Striker Mk7. I found the concept of RRE unique and interesting, I had only seen a handful people using it but they appeared to be incredibly successful with it. And since I like using uncommon combinations and augments I decided to purchase it. Compared to other Striker-augments, this one needs some practice in order to get the hang of it (opinions may differ): the rockets travel in slower pace and you have to be cautious with the remote detonation; estimating time and distances is also important while using this augment. Functionally, RRE doesn't differ too much from its stock-version, the decreased projectile speed is to assist you by properly estimating distances but it is still fast enough to surprise your enemies. RRE's key feature is that it enables you to hit and destroy enemies behind corners, walls and other obstacles with the remote explosion-feature - which will come as a huge surprise for your enemy - you are also able to damage tanks on a lower platform which can be beneficial. Striker inflicts massive damage, in salvo-mode it averagely deals most damage of all turrets in game. Even with the lower velocity of the rockets, salvo-mode is still useful for RRE. In short, using Remote Rocket Explosions does require a lot of skill and precisement, but those who have mastered the augment are incredibly deadly! Since you are an avid Striker user, I would suggest you to buy this augment. However, do know what you get yourself into when buying this augment. It is the cheapest of the Striker augments, but don't let that 'small' price fool you: if being precise is not a key characteristic of yours, you may want to think tiwce before buying this augment. If you want to be sure if you make the right choice, go to the test servers and try it out for yourself. I have been using this augment quite often, especially back when I was regularly playing, and I absolutely enjoy it!
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Halloween is approaching within a few days if not a week and with it sales, so let's wait for some days
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Well, have you worked out the reward probabilities? ?
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Absolutely! After all these years Tanki finally receives better visuals. I have made my point about this a lot of times, but I am surely excited to see how the models will turn out. Maybe I will start playing (more often) again. It is a pity that we have to give up the various skins per modification, but it is what it is right? Also, having one skin for Mk2/3 and Mk4/5/6 did fell a bit out of place anyways. How have you been surviving quarantaine so far (apart from playing TO)?
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Its actually not cancelled, developers put the turret's project on pause since other issues are being prioritized, as I have read from one of Maf's comments in another forum topic. P.S. @krish123_super You have to ask a question in order for this topic to continue, otherwise we are all doomed ?
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Above things do add up to the loss of players, however this is not the topic to discuss balance-related issues
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This gives me Hulk vs. Abomination vibes. Other than that, creative concept. I like the image of two different super-tanks fighting each other. I am not sure what type of turret I'd grant the new tank, but the idea of two heavily upgraded Vulcans does seem cool. However I doubt that a new gamemode dedicated to this Juggernaut-2.0 resembles the current TJR too much - perhaps these tanks can swap one another after each SJR-event or as said previously that the current TJR-mode will exist of two kinds of tank-bosses
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I have stopped participating in challenges, mainly due to them being repetitive and too time consuming (but also because my studies have begun again). The only excitement I got was from opening containers and receiving supplies; I do not care about paints since these are constantly stacking up in my garage without me ever using them, crystals are a decent addition but can be obtained through various methods. Now that challenges are relatively easier to complete, I may give it a try in the near future... Doesn't exclude that challenges are still boring to participate in however, but I do like this update regardless
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what account are you using for the record?
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I started playing with RIcochet since last year, I do not know how Ricochet functioned in the past - I have never played with Twins so I cannot share my experiences. Still, I do not think that both weapons are underpowered. I really like using Ricochet, especially with the MFS and Torch augments
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It was supposed to be a prototype of an Isida augment, but the implementation was scrapped not long after. Even though the augment was not released, its icon was still shown when people ranked up to Brigadier. Maybe in the future devs will release this augment and add a new function to it, an Stun/EMP-effect would be cool (and OP) to see...
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It was done by @SkIlL-PaVlIToS within 12 days, from Recruit to Generalissimo. That record is set long ago so I don't know if it has been beaten?
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I find Twins with Plasma Accelerators frustrating, decreased reload time feels unnoticeable and the plasma balls travel so annoyingly fast
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Besides Tanki I am playing Minecraft and Among Us (as long as the hype stays hehe). I am currently looking for another game I can play, recently I saw a brand-new game about Drones and racing/deathmatches which seemed cool... I might download it if I find it interesting enough Other hobbies of mine are drawing, walking/cycling and hanging with friends
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I guess? I do not really mind the game's mechanics, but I prefer a game that is not too complex What else do you have?
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as long as it doesnt have a ridiculous long storyline and I am not limited to do certain things/missions. Action games interest me most
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I used to play it with friends, now that I am alone I am mostly playing to kill some time and play with clanmates. Can I get a serious answer on my last question this time?
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I can confirm... I was one of the girls What are some good/fun PC-games? I want to find some new games and need recommendations, preferably not too expensive. Multiple answers allowed if you quote my message
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So what's the comparison? I only see Hunter in this video
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Agreed. Especially with Hoppers recent release it is plausible and understandable that many players want to test out the new hull. If one feels the need to do that, either make a private PRO-battle or go to the test-servers
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A passive overdrive would be cool - with that I mean an overdrive that isn't directly offense or defense related. What's your favourite kind of soup? I meant hoppers as insects, not as the hull in TO haha
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zero, stopped being an active tanker What do you think of hoppers? ? <-- these little fellas
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Since standard skins are converted to the Ultra-type, how would there be a difference between the 'regular' skins and the current UT-skins? Also, does this update affect Legacy and Prime skins as well? If so, how would Prime and Ultra skins be distinguished from each other since the former is a 2D-ish version of the latter? I think the Demonic series won't spread to other turrets/hulls next to Firebird, since Firebird suits the Monster/demon-theme best compared to the other turrets. I find it plausible that other turrets and/or hulls will receive an own skin that the other equipment-pieces won't be having; that way each turret and hull will have something unique that distinguishes them from the rest regarding appearance.
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I use WASD + mouse since these are used in most games
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