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thunderhunter123

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Everything posted by thunderhunter123

  1. thunderhunter123

    Ideas for Hulls and Overdrives!

    As people have said above, we have a good amount of Hulls right now: 3 Light 4 Medium 3 Heavy We'll get more Hulls maybe in the future if more tankers give it in their feedback, and if developers find it necessary to do. For now, get excited for Tesla Turret, coming soon! And the HD Skins!
  2. thunderhunter123

    Bouncing Areas

    Wow! Excellent job with all the organization! This must have taken quite some time to put together! Good info. to know!
  3. thunderhunter123

    Happy International Women's Day!

    Congrats to the lucky winners!
  4. You can win just by using your favorite combination. You don't need 9999 GS. I don't have it either, and I get 1st place many times while there are 9999 GS tankers in each battle! "Crisis" Drone does look strong, but you can get around it by attacking the tanker while he's changing supplies. Also, you can feel even more lucky because the Crisis user wastes 3 of each supply, every time they change them! Hopper Hull is annoying, with its hopping ability to capture flags/balls quick, and to capture Gold Boxes fast. However, you can try to defeat them quickly as they are Light Hulls. Furthermore, if developers see the continuation of Hopper dislike, then in the future, we will change/update Hopper with altered mechanics. We should keep giving our feedback so developers can see it all!
  5. thunderhunter123

    Sensitivity

    You can check the rotation speed (degrees per second) of each Turret on the Wiki: https://en.tankiwiki.com/Turrets They all have different speeds according to the one you're using. If you want to increase the rotation speed of your turret, then you should use the Speed Boost supply that you have (Yellow Nitro supply). It will increase your Hull speed by 40% and also the rotation speed by the same amount. This is what it says on the Tanki Wiki on Supplies: Increases speed of your tank by 40% for 30 seconds. Also increases rotation speed of your turret for 30 seconds. The supply item, after activation temporarily increases the speed of the tank and the rotation speed of its turret. If you want information on the other supply effects, you can check this Wiki: https://en.tankiwiki.com/Supplies
  6. thunderhunter123

    Shop prices update

    Cool! I cannot wait to check out these new prices! I hope they are all even more affordable.
  7. thunderhunter123

    Ideas for Augments!

    You are talking about splash damage for Magnum? Magnum already has splash damage. If you are talking about adding an EMP Augment to Magnum or another one, then as Spy said, it would make it too strong, and very annoying to everyone. If Magnum shot with full power charged up or just a close range shot, it would remove supplies, correct? The same goes for AP Augment for Magnum. It would pierce the surrounding enemies as well, making F2P players unhappy with this OP turret.
  8. thunderhunter123

    Ideas for Game Modes!

    As Cruelty mentioned, we would want to earn Crystals in this battle, or else not many tankers will play the mode. Also, you said the map is big? If it is, then it would take a longer time to get points because we need to find each enemy in each huge map. It would not let tankers get a lot of Battle Score, getting them less rewards, and not playing that much. But new maps are pretty cool to have. More variety of battle playing styles!
  9. thunderhunter123

    Ideas for Game Modes!

    Very interesting game mode. This can be a very unique kind of battle. I hope to see this in the future if developers find it fun, as well!
  10. thunderhunter123

    Thunder projectile speed

    I'm a Thunder user. It's my favorite Turret despite the Projectile shots update from the past. I think Thunder Projectile Shot is pretty balanced in the game. It is still very strong. With Sledgehammer, you can shoot quite fast. When we had instant shot of Thunder, developers and Tankers both saw that it was too powerful. It kept hitting tankers from afar, and we couldn't located where the Thunder user was coming from. With a projectile, the opponents can have an idea of which direction the shot is coming from. This makes Thunder strong, but also balanced for the enemy. I believe tankers find Thunder still kind of overpowered even with it's projectile and damage reduction with distance. I think it's because of its reload speed and splash damage. I hope it doesn't become too weak in the future. But I will always keep it as my favorite Turret.
  11. thunderhunter123

    Endless love

    Cool contest! Best of luck to all participants. Happy Women's' Day!
  12. thunderhunter123

    Native english or not?

    My native language is not English, but I speak it better than my Indian Language. But the way you and I should all do it is that, you should speak English outside ; but with your families, you should speak your native language. This way, we all can improve in both languages with our relatives, and bond more! ?
  13. thunderhunter123

    The most fun you've had in Tanki

    Along with feeling happy getting 1st place in many Battles, and the highest rewards, the most fun I had was when: I got multiple Gold Boxes in the same Battle! I won top places in Contests and got amazing rewards (Thunder XT, Spark Paint, EMP Gauss Augment, ...) Also, it felt nice to come onto the Forum for the first time, and meet all these people, and activities to do!
  14. thunderhunter123

    Which of these has changed the balance the most

    I see that Drones, Overdrives, Hopper's Flying OD Ability, and EMP Gauss are the most things that make a difference in battles. Everything else looks pretty okay, and not too, too annoying, right guys?
  15. I feel that Ricochet is quite powerful, as is all the Turrets. Its reload speed is half a second. Each shot does 350 base damage! You can do 700 damage each second, and 1400 each second with Double Damage! In just 3 seconds, you can destroy a Heavy 4000 HP Hull! Pretty strong right? (You might not think it's that powerful because of other tankers using Double Armor a lot, using Rico Protection Module, or using other types of defenses/tactics.) For Hornet, it's also very powerful and very efficient if used correctly. You might not like it from the beginning because of its orientation and maneuverability. But when you practice this part, you'll like to move with Hornet. It is a light Hull. You might not like it because you find that you're losing faster. But with Double Armor equipped, you can survive longer and focus on dealing more Damage. Or you can also use Defender Drone with Hornet to survive four times longer! But also, with Hornet's Piercing Overdrive, and its detection effect of the opponent, makes this Hull quite powerful. So basically, all Turrets/Hulls are powerful. They might seem weak at first, but with practice and learning the skills of each, you can enjoy using this combination!
  16. Just a theory: I wonder if Thunder will have a somewhat new kind of shot effect when its HD Skin comes out! ? When Smoky HD came, its shot was changed to a projectile, and it looked different, and stuff. This is why I'm guessing something similar can happen with Thunder.
  17. thunderhunter123

    Forum Following Idea

    Nice idea. I would love to follow more people, but then I would get too many notifications, which is why I only follow a very few amount. But if we can get this feature, we'll be able to give and have more followers, and see the notifications we want more of.
  18. Yeah, we'll get more new Maps to test on and added into the game, as developers are ready to test/release them. For now, we are all still getting used to the current new Maps that came into the game. The developers are also getting their data and statistics on what tankers feel about them, and how they are performing in these maps.
  19. thunderhunter123

    Bugs and Glitches Reports

    Did it not go into the next screen, showing the results, Crystal rewards, ...? Did it simply freeze? This happens to everyone. The game can freeze, say there was an error, lag, and other mishaps as well. You can try clearing your data with Tanki's Help Site: https://help.tankionline.com/en/knowledge-bases/7/articles/44519-how-to-clean-tanki-online-clients-cache Maybe your device is very warm. You can also take a little break, get something to eat, watch t.v., and come back to playing Tanki later on, too!
  20. thunderhunter123

    Ideas for Parkour!

    I like the idea of infinite health. We don't have to worry about getting destroyed in the middle of doing Parkour, and continue without any issues. But if we add the jumping ability and gravitational changes feature, then it would not be that much of Parkour. We should be doing Parkour with the Hulls that we have, and their mechanics. But you can use Hopper to add a jumping mechanism to your Parkour. You can buy and use any Turret/Hull, ... in the test server, and do Parkour with this too!
  21. thunderhunter123

    Ideas for Game Modes!

    This looks like a fun mode, but it does feel hard to deliver the cargo. I would love for us to get a visual, if able, for everyone to see. It can make it better for developers too, if they are looking for new modes, like this.
  22. thunderhunter123

    Ideas for Game Modes!

    Cool Map idea! Do you have a name for this new kind of battle mode? It's like Death match, but we have nothing except our combination that we're using right? It can be any combo, but it will have equal GS for everyone? So will the default be 9999 GS for all? Or will the GS be equal to the lowest a player has? Do you have an idea of what rewards we will get in this kind of mode? Because it is a Battle Royale, and only one person can win, and that person worked hard to defeat everyone, could 10,000 Crystals be a good reward? What other kinds of rewards could there be for this mode? It would take time to make all those new kind of drop boxes, giving different unique modifications and advantages, but still, very creative idea @Hizock.
  23. thunderhunter123

    International Women's Day 2021

    Nice Event overall. The Special Missions are mostly do-able, except the 25k BPs we need to get. I'll try to do this if I can. But great Special activities! Can't wait for Solo Juggernaut and Wasp/Hammer Mode.
  24. thunderhunter123

    Can xpbp get crystals back

    If we brought back earning Crystals from XP/BP battles, then players would do those much more, and not focus on playing regular MM battles. They would spend more time in these Pro battles because they can get Crystals while they are there, and can make the MM system unbalanced. This is why developers wanted tankers to focus on, play, and earn Crystals only in the MM battles. To keep it fair for everyone, and for everyone to play daily and not just do Parkour and get Crystals, is why we changed it. We want the entire community of tankers to play together, and this is how! The bright side is that you will always increase in your Crystals. Save and spend them during sales!
  25. thunderhunter123

    Hunter HD and other changes

    Wow! Can't wait to experience these new changes. Hunter HD looks great: cleaner and more visually appealing! I hope we can see these HD Skins while having on XT Skins in the future!
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