Jump to content
EN
Play

Forum

mrvomit

Advanced
  • Posts

    286
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by mrvomit

  1. mrvomit

    Team Contracts

    **was hoping for "at least" ** , lol 2000 means 1st place everytime ., really a low profile hope ? ! . Ricopuff will do it well , they are consistent and first place in achievement. . Random "switch " assignation everyday would have been better as i suggested , lazy people will stay lazy and actives will stay active , fate is pretty much decided immediately . If team assignation would have been random every day , it would have been mixed results (and i'm in isindor which is doing ok so is fair statement ) . ___________________________________ That aside , i can't understand people spending 700 t- coins in it ( i mean almost HALF of them ) , and not playing at all . Maybe all of them did not read well trhat they will will not get any point otherwise , like the guy that asked about "Individual competition " and did not get it himself what it meant
  2. mrvomit

    Team Contracts

    the wonderful thing about the 50% average playing. "well why not to spend 700 t-coins into it .. the others will do it for me; i'm too lazy anyway " ?
  3. mrvomit

    Team Contracts

    dunno where you did read it. Just go to "contracts" , do the mission there( today is: "catch 2 golds" ) and you are set , nothing else to worry
  4. mrvomit

    Team Contracts

    the points got updated in the meantime
  5. mrvomit

    Team Contracts

    Uhm then i do not know how you knopw in which team i am , i thought to be isindor as i saw the big badge in yellow , then today the big badge ( on the 4 in the website) was the twins. That , or i was looking right and they messed it up
  6. mrvomit

    Team Contracts

    200 points isindor right ? Not counted ( i have 0) , should we mail it (well i guess it wil be fixed since i see others) ? Anyway i see they switch teams randomly as i suggested daily , nice! ( i'm in twins today ! , Yesterday was isindor)
  7. ..nothing to do with the matter anyway ! this was not a pull or" tell me what what you hate" or " please tell me a strategy for " but an idea to improve game on a specific augment . ..today for example i will give up contract mission for gold ( well actually catched 2 but they did not get counted edit:ok got counted after a while lol..., thanks festive mission ) , got blasted by kamikaze not even caring they selfedestruct too for 45 minutes, .. i can snipe them but in that situation for example what for..? .. !
  8. ..uhm , not really an augment balance. people shooting far cause they play just like that and people wanting o use some close turret for a change of pace and fun , and so on ,myriad of reasons . Tblaster is not "problematic" , it's just destroying fun in battle since "all the things" ends there for both parties , quite "meh" Well there too bit to adjust. Wise thing ios that mines after destruction of main tank do desttroys both enemies and mates. But i left many maps where on the ramps it was overcrowded with mines left by big hulls , one guy with paladin with an hover once placed the, on central ramp map and he just did fly there everytime he was destroyed , owning the nitro coming there for 12 minutes,. . There should be something like less damage though staying there " , and /or ( Expecially this ) = no added mines "staying there "with Saboteur , but just 1 .. the combination is really too much . I have all max drones but could not really enjoy playing that way , feel so lousy , well new stuff get adjusted later i suppose
  9. i thought that too , but " is a single augment vs a single augment "( and not having it cause it's rare ) would not change the behaviour expecially on low levels . Actually is juist cause i see those kamikaze thing all the time without any once of strategy often getting in the way cause they do not even bother teamates pushing them /blocking etc ( a really common behaviour even without it but that augment "ENCOURAGES" that ?) , but yeah off course you got the point perfectly bro.
  10. mrvomit

    Team Contracts

    ..Yeah ? You answered to a question i never did ^^ . ( Edit: to explain fairly He said : his" active players "friends are not there ; and yet actively players in that faction do play , nothing related to numbers, perhaps you answered someone else.. cheers!)
  11. Having faced now enough of them , game is becoming a bit less fun in seeing all those kamikazes going to blast themselves without any strategy and ruining any sort of little strategies for mates too, they get the kills but in some games they block mates going just for the "Pirrus kill": you get them by some skill manouver and you get destroyed anyway . ***The VERY SAME players (using blasters on low levels still learningthe game ) , will NEVER get good at moving hulls cause they charge straight in the most unispiring and boring gamewise behaviours.. *** I say that cause they are popping out in mass ( low levels too ) , at least in my games lately Now , ok , perfectly legit the idea . But is extremely unfair to little hulls /close combat turret to get destroyed without any sort of countermeasure to people charging like mules . So i think a fair proposal would be to get the "pecentage" damage instead than "absolute " , just enough to be finished by another shot but also countermeasured by a heal drug . You get that already with bigger hulls , so little hulls too could do something , though getting most likely destroyed anyway but players using blaster would not get the kill always ( more likely their teamates if they are not good ) so some "wiser" would start to think at some strategy , learning to move, the right time to do it to save other players or block , and so .
  12. mrvomit

    Team Contracts

    and yet twins is ruling out other atm.so prob they sorted out TAMS with some meanings" behind the curtains " nope , it started 2 hours before you posted , here it will end in 13 hours or so . I did now as i have to work afternoon and i woke since hours. Everything is normal in that way
  13. mrvomit

    Team Contracts

    The only BIG drawback of event : I think they should modify the team stuff in the way that EACH DAY you are RANDOMLY in one different team ( or "group" ) .That way it is , is not fair. Cause of course if you get in a weak ( or strong ) team= that team will be weaker / stronger for ALL THE DURATION of the event , expecially the weaker ..players do stay the same so their score wont vary , casual vs " obsessed " players etctec . If it changes in a random way on daily basis , it will be chanche to get high , mid , low tier team but still manageable to get a fair event. Unless it gets" rigged" and they put the big spenders on the same team on porpouse by grouping them behind the neck of the normal players , but that should not be the case , right?.
  14. ... i take back what i took back and the kudos too ... again ENORMOUS tabs con mission page , and to know the taks needed , you have to hover mouse on EACH tab or info is hidden.. tedious and annying time wasting feature, "interesting" , truly.
  15. Quote/ Now in mission you dont see anything related to it ( i.e conditions )etc etc those ENORMOUS tabs etc etc that do not fit a single screen/ Quote.. Wow .thet Changed it in a better way , like they actually care / read . Well , for once they did right , kudos when must be given too . If only you could fix garage in a similar manner , devs, that would be great )( thopse enormous tabs is a time loss everytime) ^^
  16. Now in mission you dont see anything related to it ( i.e conditions) til you dont hover it on the single tab , unconvendient and time wasting stuff prone to miis stuff .. Gargantuos Tabs that ( AGAIN) do not stay in the same screen like in the weeklye . Unnatural and slow like the previous update of the garage( still i lose time everytime i want to change hull/ turret with thoose ENORMOUS tabs that do not fit a single screen, and to enforce the joke are in a single row ), everytime i approach time limit looking for a complete change -.Must be some problem in the eyes field of the coder . 1/4 big as OF IT and would be super usable Well , playing less and less as things going like that , like "whatever i give up cant lose time for those stupid reasons" , they should let enjoiable not me forcing it ..maybe they want we play less , "casually " as possible . Understandable , . good
  17. mrvomit

    Complaint Book

    Just a curiosity i had since a while for the fact of"old containers" , and enforced by "Key conversion" : Boxes content was pre-determined already once obtained , and not "a dice to roll"everty time we opened them right ? Meaning, content of boxes was just hidden , but the "dice roll " was already done . Otherwise cant figure out all the "old containers " stuff happening. Just curiosity as that does not change anything at the end
  18. mrvomit

    Bugs and Glitches Reports

    Misssion exp points not registered . For Halloween and weekly . Reloaded client ,mission tab , replayed , 0 count . It did work at beginning for ctf now it does not register anything , just the daily mission .
  19. mrvomit

    Halloween 2023

    halloween mission does not register progress .Only ctf partially , then loaded mission , reloaded client , replayed, whatever . 0 progress in missions.rgb i did 1300 exp , now did try all others and still 0 also , i got the "tutorial mission" for dunno reason ( which i've completed and does not give anything but i suppose is a glitch -mission anyway ) edit:gonna report also weeklies does not get counted.
  20. mrvomit

    Bugs and Glitches Reports

    Still same problem after maintenance , changes in garage do not get recorded by the client in time , and it happens to many others i see ( resulting mainly in defense module not being equipped when back to battle , i notice as other tanks get the same 9699 gs ) .Accessing garage often in loading phase during battle too, meaning losing a lot of time there too lately . Lots of "desync" so strifing hulls do not get damage ( cause on my screen are there but with desync i 'm shooting elsewhere , they move faster then sync , always happened now is the worst , damn i had to restar cause garage does not load and get stuck.. i flip everywhere out of nowhere and meet walls i'm not supposed to be , it's at his Nadir 's playability gamewise nowadays)
  21. (edited) EDIT: turns out it actuallty on "July II announcement" it shows sheet for july i and not ii , and on august topic/announcement it shows sheet for july ii ,that's why i did not see my nick, actually i received the containers so no error it seems ( when is to acknoledge something right ^^ )
  22. mrvomit

    Bugs and Glitches Reports

    Unfortunately not , happened now but only with one paladin. Reproduced the GARAGE BUG consistenly . It happens LIKE THIS : during battle , changes in garage get registered with a sort of delay (so if you test it "locally" and out of battles you can miss that bug ) . So if i change a defense module , i see as equipped but GS is lower (like "9699" instead than 9999 for example)= . I have to wait some seconds til Gs get 9999 , then can exit garage . IF I CHANGE A MODULE AND I SEE as EQUIPPED and exit garage right away , Module does NOT GET equipped in battle . happens with turret changes too , is annoying but minor ( just get into garage again ) , BUT FOR MODULES is BAD BUG: CANNOT EQUIP missing MODULES AGAIN for the rest of the battles , as it get recorded as a "change" . Guess is heavily dependant from comunication client-server so not every player get it like that . In General i see changes in garage have a sort of delay ( 1/ 1.5 seconds which seems low but i assure is not , in battle ) on my client . vodeocard is 1080ti 11gb and settings all low in client
  23. mrvomit

    Bugs and Glitches Reports

    Dunno why but many paldins do look to be immune to status longer than any other hull once they use heal . Noticed using dictator which has longer status augm, they heal and it show immunity once but then they stay immune for quite a lot .
  24. mrvomit

    Bugs and Glitches Reports

    Problems in garage _ :expecially during battles , looks you equip something ( like a protection ) then in game it is not equipped . For turret/hulls is a annoying minor problem ( you get ionto garage and try , at slower pace , to swap again ) , but for protection is fatal cause once you go in batttle you can't equip anymore and you get one less protection module , since last 3 days . Can be a sort of lag in showing equipped and instictively clicking again a 3th time ( it shows equipped then ) but once in battle ios not equipped .
  25. mrvomit

    Compensation

    Uhm why they sell the badger module protection for freeze? is it now not anymore possible to get the protection with crystals?
×
×
  • Create New...