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ThirdOnion

Tanker
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Everything posted by ThirdOnion

  1. So? Kill one tank. You now have 2x damage, so you have a higher chance of killing a tank on the next shot. It gets easier to kill a tank with each shot and you can keep doing so until you reach a point where one-shots are practically guaranteed.
  2. Why would they need to be grouped together?
  3. This would be insanely OP. Your chance of destroying a tank would increase with each shot. After a certain number of kills you would be able to one-shot literally any tank with any drone + supply + protection module combination.
  4. ThirdOnion

    How to die less often?

    Yes. There is little reason to micro-upgrade anything except for Mk7 equipment. It is much more difficult to take full advantage of sales if you decide to go the MU route.
  5. ThirdOnion

    Histroy Q

    November 20 2020, it seems.
  6. ThirdOnion

    How to die less often?

    Complete missions regularly (and by extension challenges). Focus only on upgrading one combo, and buy equipment on sales. Don't micro-upgrade and don't buy supplies.
  7. ThirdOnion

    Let's discuss the current meta !

    I would put Shaft and Vulcan above Smoky.
  8. ThirdOnion

    Little idea to buff Isida

    Having the highest DPS in the game is not enough?
  9. At the same time, in real life, tanks rarely respond to being hit by shells in the same exaggerated manner as they do in TO.
  10. ThirdOnion

    Let's Discuss Striker!

    I don't think Striker is underpowered, just underused because it has a steep learning curve. The only changes I think it needs are a faster turret rotation speed and a longer grace period for the lock-on. Mk3 and lower might need a slightly higher initial projectile speed, but the higher Mks are fine.
  11. ThirdOnion

    How to die less often?

    Upgrade your equipment, at WO4 you should have at least one Mk3 combo.
  12. ThirdOnion

    Complaint Book

    I get this all the time as well. HTML5 is just overall plagued with all sorts of performance-related problems and to me seems very clearly to be bottlenecked by network connection speed (performance in an empty match is several times better than performance in a match with players, despite hardware usage being almost the same). There's a thread on the RU forum that goes into detail regarding the issues with HTML5, which I recommend reading.
  13. I tried out Smoky HD on the test server. The projectile seems to be the fastest out of all projectiles in the game and its addition won't really have an impact on Smoky's effectiveness except at very long ranges against fast targets. It can also ricochet off surfaces, though the angle of approach must be very small. The recoil animation and particle effects look great, but the design itself is really an eyesore. It looks alright from the back but the front is atrocious. In my opinion the current skin looks better even though it has fewer polygons and lower resolution textures. The way the shell disappears after being ejected looks jarring; it would be better if it faded away gradually.
  14. I guess it could be more convenient for some people who have Google Play funds from a gift card or something.
  15. It's possible to add a purely aesthetic projectile trail while still keeping hitscan shot mechanics . . . the timing of the visual effect won't exactly line up with the timing of the shot but the discrepancy will hardly be noticeable. Other games have done this, and Vulcan was like this before it was reworked. I think there was a conscious decision made to change the mechanics.
  16. I think Smoky is certainly powerful, but if balance changes are to be made they should start with much more powerful turrets first.
  17. I imagine that this was done in the interest of allowing turrets to be used interchangeably with different hulls.
  18. As a Smoky main these are my thoughts on the addition of a projectile. If the intent is to nerf stock Smoky, I think this intent is misguided. While I think that Smoky is one of the better turrets in the game, there are turrets which are far more deserving of nerfs (Gauss). I really do not think it is necessary to make it less effective right now. However, the main target of this change seems to be Autocannon. This augment currently is simply OP and its damage output is the same at both short and long ranges. With the introduction of a projectile, Autocannon's effectiveness at range will likely be significantly decreased, since the players who use it will actually have to aim in order to hit enough shots to get crits at a decent rate (instead of driving around with bricks on their keyboards). While I do not think this change is the best solution, I nonetheless do support a nerf to Autocannon even if it comes at the cost of a slight nerf to stock. By the way, I simply cannot agree with the "best combos" list featured in the video of the week . . . Freeze Viking as the most effective combo in the game? Seriously?
  19. Wish Smoky HD resembled the design of the current skin more. Hornet HD was quite faithful to the original, why take creative liberties with Smoky? The bug is now a feature, unfortunately.
  20. The category link to "Ideas for Augments" is broken.
  21. Vulcan augment: "Poor man's Heat Immunity" No overheating Damage decreased
  22. Yes. Payment processing is done by the Play Store.
  23. ThirdOnion

    Why was Tanki X scrapped?

    Tanki X did not bring in enough revenue to justify keeping it running. Tanki Online does.
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