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Everything posted by ThirdOnion
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I can only really think of two things: Tanki is not running on your GPU. That said, an i7 should be able to run Tanki fine anyway. You have hardware acceleration for Flash turned off. There are some guides on the internet on how to turn it on.
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You should contact Tanki customer service at help@tankionline.com rather than post here. If you have had 6(!) accounts "hacked," I have a feeling you are a bit negligent with keeping your account secure.
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Close the topic already, please.
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Every turret besides Firebird / Freeze / Magnum / Shaft in sniper mode has a small auto-aim parameter.
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Corrosive mix gives 10% increase in damage at the cost of no freezing effect.
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category Ideas for Supplies and Drones!
ThirdOnion replied to Ilia.ArchangeI in Ideas and Suggestions
Please make it so you can't enable DD and DA at once. Thank you.- 2,786 replies
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- supplies
- drop boxes
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(and 1 more)
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How does it make any sense to use Firebird with a light hull on small maps and a medium hull on large maps?
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@Boris4311 has more. Besides, for a record to be accepted, it has to be submitted by that person.
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The problem in charging crystals for PRO pass means playable PRO battles are scarce in general. Currently the majority of PRO battles are either parkour, XP/BP, or some 999 minute grindfest. There are very few PRO battles with normal settings. By making PRO pass free, more players would play PRO battles and thus there would be more standard matches on non-battle list maps. Unfortunately, that is clearly not happening and PRO battles are going to remain the cesspool that they are. Tanki has over 70 maps, but with the current state of the game, less than half of those maps are regularly played on.
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There seems to be a lot of argument over a tiny snippet of information . . .
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Everyone uses them, I get it. But what I mean is that without supplies Tanki would still be Tanki. Tanki X without modules would just be a worse TO clone with better graphics.
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PRO battle pass remains how it is? I had been waiting for a revival of PRO battles from the time battle creation was removed. Now it will never happen. I think there is no reason to play Tanki anymore until something changes, which is a shame, since "Energizer" seems like a great update.
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TX modules are a core part of the game. They are given for everyone to use and can be used indefinitely. Supplies in TO are purchasable consumables, and they are not really a core part of the game (in the sense that supplies are not really the defining game mechanic). There is a significant difference.
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There are two kits with Thunder M1, Predator and Matrix (Matrix is quite affordable). https://en.tankiwiki.com/Product_kits
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It doesn't take a ton of graphic designers to make about a dozen simple textures.
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But here is the thing: we do not know what the list of priorities are. I think it is perfectly possible that we can have a few new paints while other features are being worked on at the same time. For a long while I thought the devs had abandoned XT skins, yet just a couple of weeks ago Hazel said the system is almost finished. Not sure how cosmetic items are P2W.
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If you had all the power in tanki, what would you do with it?
ThirdOnion replied to TrusT_Me in Archive
Rework maps so that we have 30-40 sufficiently large, balanced, 10v10 maps with opportunities for all types of turrets to work, in the battle list / MM rotation. Remove Brest, Highways, and Massacre. Re-add the floor to Madness. Restore hull characteristics to their pre-rebalance values (make Wasp great again!). Rework supplies so that you cannot enable double armor and double damage at the same time, and reduce supply duration to ~15 seconds. Improve some of the sounds (Striker, repair kit / double armor sound, Rugby sounds). Add unique sounds for turrets firing at a distance, make engine sounds more realistic (ie change based on the speed, strain on the engine, whether tank is traversing or not, etc). Buff Vulcan and Freeze, nerf Twins and Rico. Remove most alterations. Remove protection modules. Remove Magnum. Remove OD. Make Tanki look as beautiful as it does in this demo (with higher quality textures and models of course). Completely rework the economy and upgrade system. Rework the UI. Add flag notifications back. Other things I can't think of right now. -
We may not need paints. But they are an easy way to make some money without actually affecting gameplay.
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This is internal politics. It's not up to players to discuss. We don't know how the company works.
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I feel that artists and programmers can work at the same time, no?
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Not really. I'd argue that more effort is being put into the game now than in previous years.
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Maybe, but nowadays every other Twins user equips the long range alteration and removes pretty much the turret's only drawback.
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Matchmaking
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Was thinking one thing, said another. I meant once you score a critical hit the critical chance becomes negative.
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