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Akame

Tanker
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Everything posted by Akame

  1. Gif Variant of the vid; (throwback to the 111 supplies that we got last year, now to the 12s)
  2. Ah yes, so the acronym 'BS' can exist legally, I think not. SB should stay how it is, we don't need legal bad acronyms.
  3. Akame

    Let's Discuss Drones!

    I would assume their OD AND the ease of maneuverability makes hovering hulls a force to be reckoned with. (Assuming mouse controls) Although Hopper Exp/H ratio did drop fairly which is not a shock to me considering the 1s stun really balanced it out. @DaringDeer Cheers; is there a live link to follow this spreadsheet, also when do you reset the stats if any, do you make any sort of pie chart for comparison? Also this one might be a lot to ask for, is it possible for you to have like a combination tracker? I.e what hull+turret players use?
  4. Akame

    Let's Discuss Drones!

    Thanks a tonne for this, though can you let me know who the control group consisted of, it looks extremely surprising that crusader is the least used hull when I've seen plenty, though I do agree that Viking is certainly the most used hull.
  5. Akame

    Let's Discuss Drones!

    Yup, effectively that is the brunt of it; for anyone who would want a visual comparison of the big 3;
  6. Guess we might be due for some new items in our skin containers soon, though I'm gonna leave these old 20k conts in my archive
  7. Akame

    Tanki Fund 2021

    And imma go ahead and guess that there may be worse to come
  8. Yeah, myself I have never bothered to use striker prot nor see a need to, how good it fairs depends on the person more too. It is certainly a great turret. As for the double crit situation, that shouldnt increase striker module since crit damage. So if people were able to face strikers before, they don't need to change their module as it stands, nothing really changed in actual aspect other than maybe wanting armadillo on for those who have it.
  9. As far as crusader x mobile goes tho, all I hear is mainly the crashes with the games, also i think mobile deserves some sort of aim support if there isn't any, it is not easy to aim such a thing in time proactively for many players. But since I havent really tried mobile, I cannot say, I would need a mobile player to come out and speak for their experiences.
  10. Let us balance Booster, Defender, Trickster and Crisis with 1 easy trick: Booster provides 50% extra damage for the whole duration Defender Provides an extra 50 armor for the whole duration Trickster remains the same. Feels balanced Crisis; Max damage 50% extra damage with max armor, extra 50 armor with max speed, retain speed, it's essentially a big armor nerf regardless. Increase switch speed cooldown x4, 2s min at max. The switch cooldown is the main thing that is needed to be higher than it currently is to make it feel like a real penalty when switching modes. This way, at least Booster will cancel a defender, 250% damage vs 250 armor, however it also means a crisis who can switch effectively can become smart with both roles. Aside from that, yes people, Booster is OP, but easy to get 3rd partied due to lack of armor. However Defender allows you to have a spectrum 33.3333% module for any prot that you have not equipped and any prot that you have equipped, assuming 50% becomes 66.666%. To reduce all potential 3rd party damage, is pretty powerful. Since MM contains a huge part of 3rd party damage too in many large maps. As ugly has booster may be, defender is uglier, at least in my eyes, I would rather a random enemy from afar have a nice chance of killing me than not. But everyone is entitled to their own opinion. Let me remind the facts; Booster, 3s of 400% damage. Defender 20s of +100 armor. (66.666% damage reduction instead for 20s then reverts to 50% damage reduction)
  11. Being that the output directly depends on the modification level and supplies and defensive attributes, in actuality it is the weakest overdrive because it needs a set of items. But to balance this out, what Tanki disgustingly did was first increased it's charging rate to an insane amount, then realized they messed up, and instead of reverting this 'bug' (like our gauss splash bug), they reduced the damage by a fair portion. With AP immunity becoming more common on Titans and many endgame players, especially in SGE mode, crusaders only use becomes to get lucky to make a tank in a dome self destruct or to hit of players that do not have AP imm/defenders with titans in domes etc. What I wanted for crus: Better damage Slightly bigger damage radius True damage (one that doesn't rely on supplies/upgrades) so that it may be used against players that hide inside domes/behind defensive drones. What we got: Poor damage Not a large enough damage radius Terrible damage for players who don't have boosted damage or decent upgrades OD charges often, advantage to be used as a subweapon(alt-fire) I recommend to use crusader with Booster/Crisis to help get the most damage out of it. ALSO I recommend people to use adrenaline augments if possible, every extra damage may help players with lower upgrades to boost the crusader icicle damage with the flat adrenaline bonus. Yes you may wipe out light hulls with a shot if you have a maxed hull and boosted damage, but a medium or even a heavy will be highly dependent on upgrades and supply encounters. The following will reduce crusader icicle damage: Titan dome, 90% damage reduction is a BIG chunk of damage killer, yes AP effect exists, but with AP imms becoming the norm for most players thanks to a fair set of broken AP augments being in circulation, I would avoid having to rely on AP effect from crus OD. Defender/Crisis and any sort of Boosted Armor Spectrum Modules, yes even our basic 20% etc. The fair new norm for endgame players is becoming Defender/Booster Viking AP imm. Also SGE mode being occupied by a fair bit of AP imm titans. The hull has a fair set of counters for it already. Now if you look over this, it already goes without saying that it's weak because it has such a fast charging rate to, hence why tanki made the decision to nerf the damage as so balance it, and viking takes the longest to charge, potentially being the strongest OD in the game.
  12. Akame

    Let's Discuss Crusader!

    The OD is indeed increased by BD and their multipliers, it did 5000, due to 200* 2.5 (max damage crisis), with maxed booster it will do 8000 damage. Also adrenaline increases it, I had told people about this too in one of the crusader articles. Highest Crus OD damage ever, became legacy; Defensive attributes and spectrum modules to reduce crusader OD damage too;
  13. Akame

    Let's Discuss Drones!

    As Kyda says above it depends on how often you switch. Brief summary recall; Crisis uses 3 supplies of a 'switch mode' supply. However if camping often, then you can use 'Max damage' and get an overall higher effective dps in the long run vs a booster. Hyperion uses 3 supplies of any supplies it uses, this includes repairs and mines too, but the mines and repairs don't give any extra effect nor reduced cooldown. But can be used every 30s basically. Hyperion also is much easier to use, crisis can be painful to use if you make badly timed switches.
  14. A friend told me they nerfed our rewards. 150 shards before 1 container now Not fussed personally, but assuming a trio of missions, 4 vs 3 conts, Hmmmmm. Also stars are pretty useless still, daily missions make it casual to complete bp.
  15. Think you're missing a few more 9's on the end, that looks more than reasonably priced right?
  16. Akame

    How Tanki DIED and what should be done

    10 days and we will pass a year from this reply. Game is not popular yet, latest updates have been more negative than positive. Overdrives not microupgradable? Crusader has entered the lobby. Of which damage can be alterered by drones/supplies quote 'like drug addicts'. Mobile version, not my speciality. Flash is dead, html getting some changes soon. Tanki was not resurrected last year and doesn't look like there will be much of a change this year.
  17. Please do not forget, as it stands, Railgun still has the best chances for getting critical hits from ALL turrets even without Hornet/Dictator OD, THIS is what makes it worse. If the rate for getting crits was 10%, hence making it necessary to have been used with 'Supercharged' then players would still be okay with it. But the fact that you can launch a 10s EMP from spawn's 50% initial crit chance, makes it already horrendous.
  18. All I can say is... Welcome to Tanki Online.
  19. Akame

    Are there any uses of dictator currently?

    5s supercharged, free repair, 20 free score if used in proximity with an ally in a team game.
  20. Also i reckon the range should be increase, but, a big but here, no pun intended, since it's apparently going into to be in the next bp, let's ensure we don't make it become a big crazy.
  21. @FrozenRailgun, Nice one
  22. Crisis for instant effect would become much more valuable, we don't want that to happen. Crisis has the same tanking ability as defender at max, so imagine you face a defender, ah 15s later armor, np, I can tank better already and switch for damage.
  23. According to Tesl4, he has sent some vids showing heals from sniping/arcades give xp, i cannot personally confirm though, check TO Discord.
  24. it actually does, yet another undisclosed change.
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