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Everything posted by Akame
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i don't think it will be towards pay 2 play, but it seems like this energy will be used in the shop, in what way, I am unsure
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Aside from energy, anyone else notice this?
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Adrenaline HI will bully any IB HI for the memes
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It'll be a hopper mains, trust me, one of them will ?
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I guess someone will ask for space mode in the mm playlist soon.
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Hammer AP becoming more fun day by day, especially with crits; Critical update doing some wonders for hammer.
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CTF in a nutshell, 3 hoppers, flag returned. Satisfaction at it's Finest; Combo; Hammer AP, Hunter SI, Hyperion
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It's not even the nerf people care for; it pretty much doesn't change much still, most of the hoppers get scores from scores, not passive as much; assuming a game duration of 360 seconds and 150 score, once can still expect a similar amount of OD's, plus ctf/asl/rgb modes will give u extra score on captures too, so potentially around 5 od's a game still. Before, 1% per sec; After, 0.9 per sec; Like i said, it really isn't the change we need, but it's nice seeing that wasp and crusader have a nice higher value at 4.5 rough.
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Well that doesn't matter to me, but if you do want to ensure some sort of strat to win, i.e if you have an ally who has an AP augment or smokies/rails, then it would be wise if possible to use it along side this to break the game. IF the duration of supercharged is the same for dictator as will be on hornet, then it would make it highly feasible to remove the score on it, whilst hornet only will recieve a solo supercharge. Yes hornet will AP players, but that is only on the activation, it may not AP many players, so in effect supercharged on dic would be potentially more op, it just depends on how the devs construct it, i.e duration etc.
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It becomes self sufficient the moment it gets supercharged abilities. That on it's own is pretty crazy with any turret that deals multiplied crit damage i.e smoky super cumulative etc. But we still don't know how the update will fully turn out till we get the duration for it etc. Whilst supercharged essentially ignores most prots except spectrum and armadillo, which only helpers/esports winners and either 'buyers' or 'lucky container' players can get. Are you prepared for railgun crits? Status on 100% crit durations?!
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There will be further changes, especially when supercharged comes; I expect dictator to lose all scoring mechanisms when supercharged is out for it.
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Nowadays immunities are unfortunately a necessity, I,e titan needing the current bp's AP immunity to make sure hornets dont violate them. It's a sad era we are in unfortunately.
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AP, Stun, Burn also exists. Use dictator od (though very very weak freeze status), provided you have stun immunity, cryo rounds of either smoky (is in this battle pass) or rail. Do note, if they have cold imm, don't bother. Gauss EMP is actually not as reliable; AP is a bit more reliable tho. Hunter is a great counter to hopper, but ONLY if you have stun immunity for it; now I wonder when that will be in the BP. A crisis hopper who doesn't have heat imm that burns will feel the pain certainly, but applying the burn is a bit more trickier, I shall leave it there. --- No I'm not defending hopper, I know it's tough for people to face them, especially when half or more of the playerbase are kids/bots. You could be like me and just play CP, hoppers are less likely to be there since they prefer to abuse flag and rubgy modes.
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Yeah, bp augments can really hurt game balance; the following is something I said long ago about game balance; yet they always seem to just add in augments without thought
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Well, I guess realistically the battle pass is the only true thing that is worth purchasing, but it occurs at a twice monthly frequency which may not be feasible for some players, some may just have to gamble on an early one but if the next bp has something they wanted, it would suck. Along with getting around 100+ tk per bp, you can still get every 5th bp without purchasing, so spending a lil so you can get every alternate or 3rd bp could be nice and beneficial, only issue is which battle pass reward do you need, and if the next may be something you need instead, which is something we may not know.
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Other people be falling for tanki's pranks, meanwhile I be getting 20k crystals for each skin container, the real jokes on me;
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Buyers yes, if buying a bp makes someone a buyer, many players may be buyers. BP's r generally priced like this in many many games, including fortnite, which many many many kids buy the bp's thanks to their parents. We can assume a similar effect happens on this game at times, along with the adults purchasing their own bp's. It is most efficient to buy 2 things in this game for a generic minimalist player, battle passes mainly and maybe premium, but since missions get you the full battle pass, it may not be needed. Let us also not forget shards exist, you can get around 2.5 containers a day, I am including 1.5 from mission and 1 across a whole day, if you watch ads on tanki mobile, then you can get a fair bit more. If lucky, those can give you some nice rewards. I make around 70-80 regular containers per battle pass; including gold pass rewards too, which is good profit compared to most of the items in the game, at a small price of 500 tk, or around 10$, for simply doing daily missions and weeklies. This is the only real thing that's worth it currently on this game if you want to spend efficiently.
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Cryo rounds for smoky is a crystal reward. Also the following; Toxic freeze getting hard nerfed, that was in the prior BP, I doubt that's an april fools. All armor piercing augments now apply this status effect only while dealing critical damage; They won't put these in the BP to even increase appeal, it's broken regardless.. It is more profitable if they keep basic augs in the BP, aside from the hull augs, they make potential losses. «Incendiary Rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%; «Stun rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%; «Cryo rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%; «EMP rounds» augment: critical damage is decreased by 30%, shot warmup time is increased by 20%, critical damage chance is set to 50%; Hell, even the meme of rubberized rounds vulcan won't be in the BP for now. Adrenaline Vulcan steps on all vulcan augments, period. Well, many players just buy the battle pass each time for 10 dollars or whatever, battle passes exist in many games, and some children are able to persuade parents for it. You clearly don't know how good adrenaline augments are. With almost no downsides aside from needing to have taken damage, whilst status augs suck mostly especially when status immunities exist. Adrenalines that are worth it; Isida Twins Ricochet Vulcan Smoky Thunder (others prefer sledge, i'm not a normie) Striker (never used it but a trustworthy friend says it's fun)
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Weeklies saved from prior week; played 3 games, 2 of which from the start, and 3rd was half way in a game. Not gonna go that crazy as usual, daily mission gang is the way.
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Well, instead of cryo rounds, adrenaline smoky would have been better to see atleast; but im sure tanki does understand that by placing titan ap imm they are killing off hornet usage in sge a lot. I guess supercharged might come out unfortunately sooner than I expect. We already witnessed the ap viking + defenders, the bp choices occasionally do sway the balance slightly, especially the AP ones since AP can be dealt more reliably.
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Oh no, SGE will be broken with more titans with AP immunity and defender drones, great choice at picking augments devs, and yet still no adrenaline augment for the battle pass. ?
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My go-to module set for ALL MM games, yes even JGR; Reasoning; it's a personal choice; Edit; Oh also, playing with less modules helps me feel what it is like to be 'AP'd' in some scenarios, i.e for when I have no armor on and I get AP'd by a twins, it will only marginally increase the damage it does to me by removing my drone's passive armor, meaning I can still assume my fight interaction course with it.
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Hidden Update? Stun Effect augment Now can make enemy drop flag?
Akame replied to wild001 in Archive
I always use stun immunity in most games regardless, I'm used to facing the rest, EMP means nothing, it can eat my 50% gauss prot and give me a free supply reset. Ap i like to fight off, it makes it more fun, same with freeze and burning. But I dislike getting stunned. -
Yet Dicmecsida still commonly roams games when score missions come around, I wonder why.
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Mr. Smiley, Falcon and Owl have exceeded 5M exp. Soon Spider gonna hit 5M exp, thanks boosted exp.
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