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Akame

Tanker
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Everything posted by Akame

  1. Well, tanki created these 3 drones which are the main meta, trickster of late, to balance them properly would be to not limit the duration but to give a pure buff for the whole duration if small regardless, i.e Defender with an extra 50 armor for the whole duration, booster with extra 50% damage for the whole duration, trickster is fine as is, recharge time stays 3s for all just incase they get EMP'd. On a sidenote, parkour wars are also effected by the changes.
  2. Booster 3s and it's back to normal. I know it does a lot of damage, so we can instead reduce the damage, increase the effect duration. But to hugely increase it's recharge time is uncalled for. If a booster player is able to get u with 3s boosted damage and a drop box, it's a good reward for the player. Also Booster is a general counter against Defender. If you kill a defenders spawn boosted armor, a Booster will shred it like it didn't exist. Also to note, if you get EMP'd it's imperative to let the drones have a lower recharge time. Please do take in account of that. Any changes with crisis? Because Crisis max damage output can surpass a booster after around lets say 10s if we look at long term damage too. Changes on Def/Booster can also have an impact towards JGR modes.
  3. Defender change interesting, but will not appeal to players. It is the wrong way to go about balancing the drone. It would make Crisis far more worth it. Booster change is unjustified. Trickster change is Justified.
  4. No patchnotes for that passive buff though, if they want to make patchnotes, either they do it properly, or just don't do it, it's not hard to give information properly to the community.
  5. yes i know that, i used bad wording there, my apologies, meant to say something along the lines that it never crits, but still hits solid damage
  6. Supercharged abuse is a thing, I saw plenty of hornet strikers during the event mode tbh. Meanwhile Uranium is a beast even if it doesn't crit.
  7. I'm not gonna go judge their account, I understand that people have alternates most of the time, so I just keep my discussion with experience and factual details rather than looking down to the players account
  8. Tanki's current state.
  9. You understand games consist of MANY players. Just because the damage is weak, YOUR TEAMMATES CAN STILL USE 10S EMP TO THEIR ADVANTAGE, Pardon my caps, but if you don't get how ridiculous the duration is, please face one in an offensive attack game without EMP immunity and no Mammoth hulls to use OD to counter.
  10. Nah, let's not. Instead make mech and engineer repairs allow repairing with no repair penalty time instead, easy fix. If you waste someones booster/defender/trickster, that's their fault not yours. The repair issue is the only one that needs to be fixed. Similar with Sprinter drones 5s repair penalty.
  11. Akame

    Let's Discuss Dictator!

    eh, mech still unchanged, u can get plenty score from that still
  12. Akame

    May Challenge I

    I'm pretty sure chance step is meant to be 40%, since it would raise from 10% to 50%, I shall get someone to look into it. It is meant to be 40% (100%) chance step, with a cap at 50% for max chance. Someone will eventually sort it out.
  13. Eh, how about they leave everything as is, and bring back the original DM game mode. Slowly getting sick and tired of teammates, I want to go back to solo games like I did in 2017. Event DM modes are garbage. MM cannot be fixed. just let us break what's broken, adding a DM mode, even if less popular will cater to those who don't like team games.
  14. How about 9000+ GS only get paired with that band. Or to ignore modules, as long as a player has a near high gs with other components, they get matched accordingly. I would rather have high GS players in 1 game than a bunch of low GS get mixed up with us and have to suffer. Rank based MM is very unfair to a fair set of players, even if sales etc have happened, it's ridiculous.
  15. Akame

    May Challenge I

    As you see, 50% chance to emp a player for 10 seconds, off spawn, is horrid, if you don't EMP (deal crit to) them in that shot, then don't worry, you next shot will also have a 50% chance until it does crit/deal EMP. You're only penalty is 20% extra warmup time, which is a 0.22s increase, for such an effect, this is hardly much of a penalty. Even more so, if you get a crit every second shot, you can EMP lock players. I don't know what the dev's drank when they decided to make this give a 10 second EMP. 5 seconds, yeah is hurtful, but players can shake it off. But a 10 second EMP, is horrendous flat. I have seen some in games, faced some too, it ruins a lotta gameplay. At this right, might as well buff even gauss emp too. Some people may not get the bp, but realistically this augment is terrifyingly strong, 50% chance crit on spawn, 10 second emp, a marginal 0.22s warmup increase along with 30% crit damage reduction, but the crit damage is still greater than regular damage thanks to railguns favoured crit multiplier, and then 10% a shot following a crit to get a back to back crit. BaLaNcE iN a NuTsHeLl.
  16. Akame

    May 7 Developer Q&A Summary

    Honestly playing more than 7m with a braindead team can be frustrating as everyone knows, but I still wouldn't want to leave it because 7m of suffering feels viable. Any longer and I would feel like leaving battles if my team feels full of incompetent players. Also to add, been seeing some people just sit in battles, saw a rico viking sit at the back not doing anything at all, I called him out for multing, he swore back, eventually left. Utterly disgusting. I want to play aside players who PLAY, ranked games when?
  17. Akame

    May 7 Developer Q&A Summary

    Restrict games to 7min length, allow no changes, gear scores to be matched via independant componenents, i.e mk1 turret mk7 hull cannot match with vice versa etc, but the game has hardly any players for this to work unfortunately.
  18. Akame

    May Challenge I

    10 second EMP is weak??? Bro r u good. The only downside is the slight increased warmup time, crit chances stay the same. Augment strength is not determined by the damage solely, but also by the effects. People complain about 5 second Gauss EMP, here comes a double duration which is virtually impossible to face against u have a lot of cover or emp immunity.
  19. 99.99% of players or more do not use the radar.
  20. Akame

    Let's Discuss Drones!

    Certainly is, but the performance still depends on teammates leaving supplies for you to get, but how many teammates actually leave supplies for others.
  21. Akame

    Let's Discuss Drones!

    Yes it does, but most players don't know that you can share repairs, resulting in engineer players suffering.
  22. Right now, I usually try get missions done in 1 seven minute game and then I get off till the next day, holds true for majority of weekdays. 7 mins max I want to honestly spend because other than missions, there is no actual need for me to grind for the BP which can be done via daily missions. Thankfully premium and boosted funds helps me get crystal missions done quicker, aside some missions can take around 3 games. That would mean roughly 20-25 mins including waiting time unless speed run games. I do not intend to continue playing and either making other players suffer or suffer with a team that isn't competent at times and full of campers, it's becoming a bit more common as of late. I would love to play for a good 15 mins in Lost temple CTF/CP for sure, but in a let's say TJR where it's very campy, not fun to stay. As for game takeovers, at least CP, my goto mode can be usually overrun in the last minute or so, it has happened fairly often. Other modes though, not as easy to do so.
  23. That's the million dollar problem here, but I know for sure increasing battle duration isn't going to make life easier for many players.
  24. Hear me out on this one. The duration of games will always be too long or short. But also game limits i.e flag caps etc is also a thing. Personally I don't mine 7m games, yes it's more like 6:50 at most, or even less for others that take a while to load in. But the game consists of a set of players that will keep farming before the timer ends. I'd rather a game end sooner if its 1 sided than people have to bear brunt to stick around for a 'finish X game, collect X supplys' etc. If there's something to be done; it's matchmaking needs a real adjustment initially. Needs to become smarter and actually help orient 'matched' teams, which will be hard for sure. And some games the duration doesn't matter because a team ends it within 3 minutes. So back to my point, fix up the matchmaker system instead, the other battle refinements can come later.
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