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Everything posted by Akame
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Interesting that you say such, it does certainly make sense in a way. But then again, JGR's OD gets them to full hp, and it doesn't take that long to charge it iirc. But if you want to farm score, just use dictator mechanic with a group of allies and the jgr often, if you have those that is. I don't think that healing jgr should be treated as any different to other hulls, others may have a different view. I do understand that sometimes ally jgrs are so weak that you would want to heal them and get some utility bonus from it. I guess, to put it bluntly, heal non jgr allies first ideally to bag score, unless you are sure you can save your jgr.
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If i'm correct, that's normal, you get score proportional to the HP healed of the tank, to change it would mean to change making it give a set exp per amount of hp healed instead, which would mean healing smaller tanks would get you less exp than a tank like mammoth and even the jgr. I can't confirm this currently since I don't really look at the scores I get upon heals. However tha tankiwiki states this; Healing a player with isida, gives 5 points to their battle score along with 5 EXP points. Which I'm not entirely sure about. But before anything else, can you clarify, do you mean score, or experience, or both.
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Basically, do not open containers if you plan to complete the gold tier battle pass, because you have a chance to get a gold pass item which is in the container, etc. Always open containers after gold battle pass completion. If anyone got vector imagine, before even getting to that tier, that would be a large L.
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Balance for score missions. How it turned out, he used Gauss Dictator mk7 something and Mechanic level 2; He managed to get a pretty good score gap, in a CTF. Period. I'm simply going to have to suggest this combo to everyone for it to flood games a bit more for it to feel like more of an issue to become pertinent? Maybe get a couple youtubers to show this combo with a title of 'How to earn score - EASY'.
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@Spy Any info whether this has been reported or not?
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Hippety Hoppety, card declined, please check card details and try the transaction of 1 gold again.
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But then again, dictator OD is also a free repair and supply refresh, works well in many scenarios, On a side show, mammy OD fully heals the player has a melee AT field and status immunity and no supplies, in many occasions than can be simply seen as a knockoff lifeguard/instant repair function if players keep their distances. All OD's are fairly balanced when we assume a DM mode, along with charge rates, a few exceptions maybe on hoppers burning, which iirc many people want changed. Viking OD with its slow recharge whilst on dic you get your OD much sooner than a viking. but all in all, the when you use OD, is the key. Now if you decide to use your dic OD when let's say a thunder viking OD is activated far from you, then that would be the wrong time to use it. Now if you were in it's melee range, you could be upclose to him and get him to self damage too, been there and done that often to viks without having wasted an OD. We're still going off topic on the mechanic score application though.
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So you're saying a Dictator can't be a winner in solo games i.e DM games? I have seen otherwise. All ingame items are essentially viable for use in DM modes, with an exception of support nanobots augment. This includes overdrives. Now no one says you must fight an overdrive with an overdrive. Noone says that you must use a drone to fight an overdrive either. You fight with the cards you have, in a timely manner, isn't that what separates a smart player from a beserker? Anyone who caps flags and holds the last, they're even worse for sure, hence why I stick to playing CP, a mode where you don't really encounter specific but a variety. All other drones also have a heavy pay off mostly, with some that still need reworking for certain. And most drones show up when facing weaker players especially. If you ever witness a good endgame game, you will see an awesome game, but MM always will be full of ridicule.
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Free 1000 crys for using 2 repair kits per 30s and 1 battery a second, which you might not always get. But using 1 RK every 30s to get such a boosted score for allegedly healing an ally who was at full hp to make it on top of the score board for around 5k crystals or even more. Mech also gives a 500hp bonus, so an instantaneous 1.5k hp heal rather than a regular 1k heal, still thats clearly nothing for itself because you guys only see one picture here. How about capping the score bonus to 4 per ally if the allies only get up to a 1k hp instantaneous heal and thereafter an additional 2 per second continued. If a group were to go about right now, on god they could literally pull 1k+ scores for the memes and make the low score earners enjoy the lower scoreboard.
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Agreed with this, remove ASL mode, but then SGE is also used by some players like Algos to score farm. Let's also add Smoky with some of the new effects and the common annoying autocanon. That does make sense, BUT instead of just giving score, also give experience. @FlexooAnswer this. EMP players are bots, they eat my 50% to just give me a free supply reset. And other players don't use repair kits in the game either to heal themselves? Lifeguard doesn't also use additional repairs either? Mech is an AOE heal which negates the need of an Isida in the game. But you have enough money for repairs and batteries, that is nice to know.
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Don't forget mainly mechanic. You think it's free score is fair, especially cuz it HeLpS AlLiEs leeches off allies existence for scores. Killing tanks for score+exp is different to providing nothing usually for free score and no exp. I can spot drones from far, maybe because I have max graphics, also explosions from blaster players are different, it doesn't take a big brain to know what a blaster looks and feels like at a moderate distance. Hornet OD, make them waste it to minimise their AP LoS, take a hit for the team why not. A Hornet OD can be wasted in the worst way and usually still is, a Dic OD is never wasted unless the person uses it alone with full HP and full supplies. Vikings? They're usually a meme especially when they use splash weapons, made a few self destruct today. Titan? Oh dome? Bide the time of the dome big deal or rely on allies. Isn't that what Dic OD also does? Boost ally OD's? If you want to leech score off them, also rely on them. Also You: Dropboxes are actually really rare in battles, especially in battles where it's 12v12 or higher, where tons of players are crawling around collecting such boxes. Engineer is more tactful and actually gives supplies bonuses to all allies that have spawned, BUT only 1 score per person, meanwhile mech is 7 score per person and whilst most know about the score farm, by all means they can bag 28 score per activation on average vs a measly 5-6 depending on who has spawned and not which is dependant on needing supply boxes. You know you have hardly seen engineer, free score? If it was as op as mech, people would be using it. The score is free, using the drone may not be. But if you have even the slightest notion to try to understand how the abuse has been happening, if you even checked the images in the prior post of spoilers, where full HP tanks still give an easy score bonus of 7. Tell me, HOW is that not free, you literally didn't help a player, but got free 7 score from them, leech much?? Supplier is harder to use since Dic OD overrides ability of usage. Trickster even harder in most cases because due to having to save an SB. Dic OD is ofc free, you can sit doing nothing or pick up a nuclear box, when grouping just one of you need to get it prior to the other and then rotate around your od's simple farming, this is what occurs. As for crystals spent, most who abuse this are 'buyers' or endgame players and even helpers, supplies mean nought. Free score, period. Like I said above, hardly any f2p players abuse this. It hurts f2p's to even use drones. F2P's have the pain of having to compete with score leechers who usually don't need anything. Lifeguard is a meme sir, better drones exist for offensive and defensive plays. If you're scared of blaster and wasp od's, think smart, avoid them. All of you, answer this one question first. For mechanic; getting a full 7 score for healing a player who is at full hp is fair? Like what utility or help did you provide to that player to deserve the score of 7 from them?? Answer this first before you respond to anything else.
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Stop right there, don't use disgusting parasitic combos to leech for free score, that is rude!
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1. Idea will not work if a whole 7 score is given for a 1hp mechanic heal, people will just get splash turrets and self splash and abuse it that way. It needs to be in some way proportionate to the heal provided. 2. Tanki don't even have any ideas for special missions anyways, they will ALWAYS have score missions.
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Did you forget the repair and mine cooldown stay the same, a player that can get a dropbox with a mechanic can essentially have the 'hyperion' feel for some time. Dictator OD, free hyperion for a while too. If you let a blaster get to you before you waste his blaste, i'm afraid you gotta improve and be more proactive in the game, unless ofcouse they're using shockfreeze, gg with that. @mjmj5558 quoted directly 'hornet OD is weak', period, go figure. Viking OD has a very long charge rate for that special ability. Yet a titan is confined to it's own dome, hold up, wasp bomb u say, heyyy, hornets survive wasp bombs, wasps do? stop comparing it to only dic, COMPARE the OD to other OD's too. Mammoth insta kills all other hulls too (bypasses titan dome too :TOKekW:, what a jokeman. Only mediocre players would use dic od when a hunter player with a readily available OD is on the lurk. For everyone, not just dic. Easiest to shoot at, but the offmounted turret provides special vantages at many times. I mainly suggested a score reduction or a change in how score is given depending on the help or utility it provides for allies. This is to make it so people don't leech free score, like in the post above this. The main issue is, people are abusing these combo's to get free score off people who they either don't or hardly benefit. This isn't team-play, it's a parasitic gameplay, which is disgusting.
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The fact that mechanic gives 7 score per ally even though they have full hp, how is that helping a teammate, the teammate is already full, you're just leeching free score because you used an RK next to an ally etc. It practically provides 0 utility, THIS IS FREE SCORE. Side example; Image 1-2; ally isida mech used an RK, he got 14 score, he healed me by like 200hp, and the mammoth was already full HP, he got 14 score, for providing like 200hp heal, how is that even logical; Image 3; i used OD, got 20 score, but hey, remember the mammoth, he already has od and is full HP, I only extended his supply duration, and got a whole score of 10 off him? Also the isida, he was full hp, all i did was boost his overdrive and give him supplies, an easy 10 score from him too; getting full exp for little changes; Image 4-5; 1 damaged medium hull ally and a recently spawning ally; I heal the damaged ally fully, and i give the spawning ally with spawn immunity a 'free repair' that does nothing, but hey, I get 14 score for this half hearted of a 'help; Gif 1; Oh look, I 'healed' my full hp teammates and in return I got 28 free score, wow i'm so good at helping my teammates with a repair that didnt even heal 1 hp; These are solid examples of how people are getting FREE SCORE from this, for literally just hitting a key, that in actuality helps NOONE. Now, if you use it like this, just tell me you like to get free score, but now, if you actually try to heal people with the mechanic drone, then it can be adjusted to give score only when heals are actually provided, this is what it means to provide help to the team and not leech of their positioning.
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Using lots of RK's and batteries, also not buyer exclusive, that is part on the contrary let's be honest, unless you're using the extra crystals gained to buy RK's and batteries, that makes the usage in the end totally redundant. Mech is essentially a drone that lets you get free score for an AOE Heal for allies that are at full HP. Man, you can't even heal players pass the full HP mark with Isida, shall we let isida continue getting experience and score if it continually heals a full hp player?
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Above I already ran a scoreless test to see what I would get if the score didn't exist, guess what, I was still first. Now you may blame me being maxed, I used thunder mech and dic, i removed the bonus score by checking my video to see how much bonus score I got. And it was 46% or so of my battle score which was free, you don't see that as broken?! Especially when I intentionally wasted a few repairs alone. Mechanic isn't meant to be used for free score, it's meant to be used to heal players that are damaged, it's being used to heal full hp players and that gives free score, there is ZERO logic in that. 4-5 score is still a game changer, but by all means use it alone, if THAT is your inherent gamestyle. Hyperion needs a nerf? That's quiet a funny deal for the extra supplies consumption, explain the deal here. Crisis only really needs a speed nerf and maybe a an increase in time penalty for switching. Booster still only a 3s deal unless you get lucky for a dropbox in rotation. Lifeguard does what it does, especially anti-shaft and used for meteor golds. Blaster is op?! Only if you keep running into the player if you can't waste his drone. Defender for sure could be reduced to a 15s or 10s too, but we need to appreciate this reduction to 20 and report that it's still a bit much. Hull OD's need to be nerfed?! Wasp?!?! Hornet?! Crusader?! Plus the rest of the hulls, you are joking right? :TOKekW: Mech also grants a 500hp bonus, which iirc essentially gives you an instant 1500 hp heal instead of the regular 1k instant. That itself is good enough. You can't manage to save up crystals because the game is such that you end up using a bit more supplies than you gain in rewards, especially true for any drone player as is, you wan't dull gameplay with free score, it's okay to say so. Literally sales happen every 2 or so weeks, along with boosted funds etc too. You say mechanic only works to heal strangers, but hardly any bonus score, man, did you even see a bunch of the images above about a player streaming the game, you LITERALLY get FREE SCORE for giving a FREE REPAIR to a full player.
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Tanki: Also Tanki: *Forgets to remove the acceleration boost of the reload.* Proof:
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Hammer AP still has the accelerated reload. I will shortly post it in the bugs area.
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There have been other changes suggested in this whole thread, I suggest you read unto the last few, especially the ones with the images in the spoiler, when you get score for 'free repairs' which don't even heal allies cuz they are at full health. Top utility right atleast? Let me reiterate volts adaptation with some changes; Mechanic drone, grants up to 10 (just a basic quick example) score per player, proportionate to HP healed. Since it essentially can fully heal an ally (bar mad tanks double hp event). This sounds very fair. If a player is full health, NO score bonus is needed if you give a repair to a 'full hp' player. This is utility breakdown. Dictator OD, grants 3 score for all players it provides the supplies to, also grants up to an additional 5 score proportionate to how much HP is healed per player, and up to 2 score for each person it gives an 'overdrive charge bonus' to, if a player already has an overdrive, then it does not get this 2 score bonus. This is utility breakdown. Dictators OD is pretty good in solo games too, it's in effect an anti-EMP OD, essentially a double repair mechanism, IT is GOOD for DM games too. Possible adjustments to provide a supportive role score bonus can be done to hulls like hornet which many feel is underwhelming right now and often not used FOR the sake of the TEAM. Selfish Titan OD could be converted into a utility item that can reward score for using it with more allies around. Still the Ares OD, which could be adjusted to deal a max of 8k damage or heal a max of 8k hp, and the heals would be converted to The point is, MOST mechanic activations don't heal squat and get a full 7 score, WOW that is helping right??? As far as Dic OD goes, it's okay, the score system can surely be adjusted too.
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Yeah, would be good to get score dependant on the hp technically healed from mechanic, although does tanki have ways to implement it, I wonder. That certainly sounds much fair to have. Dictator OD could follow a similar mechanism with its supplies effect giving 5 score and then the other 5 score depends on the amount it heals a player? Now that feels like a real score plan.
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Did you forget groupers exist? People usually also group for this. You sir, haven't been disgusted by such gameplay yet clearly. I do not have time to censor any ign's. Live streams be like, let's promote score farming :TOKekW: This is balance right? Amazing gameplay right? Mechanic certainly needs a large reduction for score, you even get points for healing someone who is already at full health, WOW _HeLpInG_. THERE has been a SURPLUS of such DISGUSTING combos. This makes the combos of IB HI look insignificant cuz the player still has to go around looking for enemies. But no, it's okay, just sit in base with a couple of friends, while most likely grouping. It's totally fine and fun to chill at back, hit repairs, hit OD's to farm easy crystals. Gameplay and content.
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I'd rather face broken Defender+module players and Crisis players. Seeing people who don't aim to play and aim to sit back and just try farm score, that's just disgusting. You didn't see the image in my last reply on this thread? FrEe To pLaY with 1.5k score? :) Introduce a cap on the bonus. Mechanic is already OP, it can fully heal teammates. THAT itself is the reward, IT does NOT need bonus scores, same with Dictator OD. IF such items need bonus scores, then the SIMILAR can be done for hulls like Ares, Hornet and Titan to force people to use it in a 'Team orientated way'. Last time I checked, it was mostly the 'buyers' abusing such a combo (especially for efficiency), free to play? I bet. Someone elses screenshot; more f2p players?? ROFL please don't make me laugh xo
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I did it, I have slayed a God in the game. Does that make me a sinner?
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Saw this today, people are still trying to abuse the free score giving system. If anything, at least place a cap on the score you can get per use, poor 3 souls who got their score massively overtaken by a broken score mechanism, seemed like it was a 10v10. Nice score gap right? 1585 score to 470 and then 242 score for 3rd who got the most kills in that team. Unfortunately I don't have the footage of the game, but this result itself, is visual abomination. Removing ASL may be a solution, but that would be temporary, these players would simply migrate to a SGE. But like, clearly it's okay. It's as bad as free shards for container farming. High gain, for not having to earn exp, if that's the way Tanki wants to keep things, sobeit. I'll still pummel every isida dic mech I see with whatever I have.
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