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Tanker-Arthur

Tanker
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Everything posted by Tanker-Arthur

  1. Yes, but forcing the player to drop the flag or the ball is a bit much. Stunning should only halt movement speed and turret reload.
  2. Happy New Year XD Also, that image with Hunter's stun effect looks really cool.
  3. Tanker-Arthur

    Let's Discuss Paints

    My three favorite paints: I no longer use Magma, but it has a special place in my heart, as it was the first paint I ever bought (besides the solid color paints lol).
  4. Tanker-Arthur

    Ideas for Augments!

    Welp.... It doesn't matter how many Double Armors the defender drone will consume.....all buyers have "infinite supplies" in their inventory.
  5. Tanker-Arthur

    Ideas for Game Modes!

    II mean, it would be fun. People who never got to try the juggernaut tank before gets the full experience.
  6. Tanker-Arthur

    Ideas for Game Modes!

    This was actually in the game in November 2020, for a few days. It was fun, but would've been better had the battles lasted longer than 5 minutes XD.
  7. Tanker-Arthur

    What to buy? Which is better?

    Anything with Gauss. Normal Vulcan is also good too, but you have to be a bit more skilled to use it. Actually, every turret and hull is decent at Warrant Officer 1. Later on, as you progress into the higher ranks, Firebird will start to become more underwhelming. Same goes for Railgun, Thunder, and Twins.
  8. Tanker-Arthur

    Ideas for Hulls and Overdrives!

    I agree, Dictator's overdrive is the only one that doesn't truly make you "Godmode" on a certain level. One of the moderators actually told me Dictator is like this because it's overdrive is supposed to help support teammates....but the thing is... Titan's overdrive also supports teammates....but they are 90% invincible in that shield.....aka....Godmode.
  9. Tanker-Arthur

    [Forum Game] 1,000,000 Posts

    38,572 We're 3.8572% of the way there!
  10. Pretty sure no one cares about teamwork nowadays. The only teamwork I ever see are Isidas in general (obviously), and Titans in Siege Mode XD.
  11. Tanker-Arthur

    Letter to Santa

    I feel like one of those players on that list should be banned, just because of how similar their name is to a word of profanity. (The guy who won 10 goldboxes)
  12. Tanker-Arthur

    Bugs and Glitches Reports

    You don't understand. Sure, that's what the description says for the alt...but... The coding for the alt will ignite enemies when you run out of ammo on your Vulcan. Why? because normally, when the ammo bar is empty, you'd overheat. So it doesn't matter if your overheating or not. As long as the ammo bar is empty, you will be able to inflict the burning effect on enemies. It's not a glitch or a bug. It was intended that way. The devs just put "Ignites only when self-heating" as a way to make it more understandable, but in reality, it's "Ignites only when ammo is fully consumed".
  13. Tanker-Arthur

    Most Annoying Combos in Tanki Today

    I hope it's only from Legends. The problem with every rank below Legend, is that people vary from equipment level. Some people will have Mk6, some will have Mk4, etc. At Legend, most people have Mk7 (hopefully), and thus the data is most reliable there because everyone is on an even playing field (except for the difference between a non-buyer and buyer)
  14. Tanker-Arthur

    My tips for Rugby or CTF

    Here's my strategy that I use when going to capture flags.... Make sure I have overdrive charged. It will help later on. Use supplies that drop from the bonus boxes, not my own supplies. If there are no boxes near me or on my way to the flag, that is when I start using my own supplies When I reach the enemy base, I try to clear out as many enemies as I can. Use overdrive if nesseccary. (I use Striker by the way, if I had a turret like Smoky or something that can only do single-target damage, I'd just grab the flag and leave) Grab the flag when the base is cleared. Drop a mine while escaping. When my supplies expire.....I will instantly reactivate them using my own supplies. Remember, the first set of supplies I had active were from bonus boxes, thus I don't have to wait for a cooldown when they expire. Use repair kit (if needed). Go back to base and capture the flag. And the most important thing, is to always have a few teammates with you.
  15. Tanker-Arthur

    What the Mk1 that better than Mk7..?

    Not to mention.... Vulcan Mk1's turret rotation speed is much, much, much slower than Mk8. It's so heavy and clumsy.
  16. Tanker-Arthur

    Too thin player base

    I actually agree XD. Usually, the blue defending team will win, unless every player on the red attacking team is using supplies heavily while the blue defending team isn't....or if the red team has the kamikaze advantage like in Industrial Zone or in Chernobyl, where they can climb up elevated surfaces and just hop down into the blue base. That said though, it's not the "absolute worst" in my opinion. I never actually capture any flags in Assault Mode (sorry if I admit to "multing"). I just join it for kills. If I'm on the red team, I get tons of kills if I can launch one of my Striker's salvos into the defender's base. And thus, "killing" is easier than "clearing out an entire base of enemies AND capturing flags", which is why most ASL matches end with the defending team victorious.
  17. Tanker-Arthur

    Too thin player base

    I hate when a buyer/try-hard player leaves the battle right when you're about to kill them.
  18. Tanker-Arthur

    Too thin player base

    Assault and Siege can stay Assault is a fun mode to get kills in, whether you're an attacker with a splash damaging turret, or a defender. Also, people can easily farm battle points on the defending team there. Siege is just so good for exp farming. Also, it's the easiest mode for a below-average player like me to finish the "Take top 3 in the Winner's Team in battles" missions. All I need to do is equip the Mechanic or Supplier drones, help capture the points, and boom, mission completed. On the other hand, I don't know about anyone else, but I never really enjoyed Rugby. Sure, it's an interesting gamemode, but I'd rather play Capture the Flag.
  19. Tanker-Arthur

    Analyzed: Tanki's Big Experiment

    Honestly, the double health was extremely fun for Siege Mode Other modes, not so much. But in Siege, a Gauss couldn't wipe out a whole team in 1 shot, and I liked that.
  20. Tanker-Arthur

    January Challenge I

    I'm not sure to be honest. I feel like after all the 249 augments will be given out, there will be no more Turret Augments in the challenges. Instead, they will start giving out Hull Augments only (This challenge is giving out 2 Hull Augments. Normally, only 1 is given per season). It's probably because of the October Challenges update. During that update, it made challenges much, much easier to complete, due to stars being added to missions. SO I guess they heavily nerfed the rewards due to that. But yeah, it's a bummer that f2p players need to play for 2 months straight just to get something good.
  21. Tanker-Arthur

    January Challenge I

    It was said all the 149,000 Augments were already given away in past challenges. And the 249,000 Augments will never be in the free track apparently.
  22. It was "nerfed" in October 2020. It's armor piercing effect got its duration reduced, and only affects enemies in the Hornet's "line of sight" now, not everyone on the map. (Although to be honest, the nerf was a nerf for Hornet.....but it ended up buffing the teammates who were allies with Hornet players, cause now the Hornet can "share" the armor-piercing ability with all of it's teammates)
  23. It is impossible to remove the "meta" system. If you nerf the strongest equipment in the game, other equipment would just take it's place. For example, 3 years ago, Firebird's Compact Fuel Tanks Alteration was the meta. However, since then, it has been nerfed heavily, and with the indirect nerf of adding Hull Augments and Heat Immunity, the meta for Firebird has now shifted to the Incendiary Mix Alteration, where direct damage is more reliable than burn damage. The meta is always ever-changing.....and even if all the equipment in the game was perfectly, 100% balanced with one another, there will still be a meta....because, for example, most people would use Thunder over Striker due to Thunder being easier to use, even if the two turrets are perfectly balanced with each other.
  24. Tanker-Arthur

    Crusader giveaway

    Well, at least it's not biased like the flash missions where we had to use Railgun and Hornet XD
  25. Tanker-Arthur

    Fall and impact damage

    What if your noob teammates randomly push you into the wall cause they're greedy and don't like to share the road?
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