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Tanker-Arthur

Tanker
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Everything posted by Tanker-Arthur

  1. If we were to take out hull Augments, the Adrenaline augment, Overdrives, and Drones (basically revert the game to its early 2019 state (I say early 2019 and not late 2018 because I wanna include Gauss)).....I believe the "meta" in the high ranks would've been... Gauss, Firebird, and Twins Gauss is overpowered as it is Firebird's afterburn is extremely strong, and despite lots of players equipping modules against it, Firebird would still be popular had it not been for the Heat Immunity augment. I put Twins on the list because when I played in early 2019, Twins was everywhere. At the time, it wasn't made obsolete by Vulcans with Heat Immunities. But focusing on the real life current version of Tanki.....the "meta" is.... Gauss, Vulcan, Magnum, and Smoky Gauss is overpowered as it is Vulcan cause it's so versatile, and further boosted by the Heat Immunity augment Smoky with the Autocannon. Autocannon was balanced, but in April of 2020, the damage reduction was decreased. Old autocannon reduced damage by like 80% or so. The current one only reduces 75% of the base damage. Magnum because of it's insanely fast reload at Mk7. You could hold a shot at 100%, fire it, and get another shot within 2 seconds or so. I only listed turrets because they are the main damage dealers in the game.
  2. I KNOW!!!!! And same here, I too refer to them as "Legal Hacks" XD
  3. Tanker-Arthur

    Post Your Unpopular Opinion About Tanki

    This is actually true lol - - If you remove augments and the Lifeguard, Crisis, Hyperion, and Defender drones. Maybe Booster as well.
  4. Tanker-Arthur

    Best and Worst Combos

    Hornet, Hunter, Viking, Dictator, or Titan. Don't use Wasp because the autocannon causes it to be unstable, and Mammoth is too slow.
  5. Tanker-Arthur

    Episode 283 of the V-LOG is live!

    Lets see.... For christmas, I want Ricochet M3, Vulcan M3, Wasp M3, and a hella bunch of Micro-Upgrades Maybe I'll M3 a protection module if I have spare crystals.
  6. Tanker-Arthur

    Armed Teachers in Schools

    Yes, all my teachers are armed. They can throw books and stuff at people, stab them with pens and pencils, or knock people out with the metal chairs and such.
  7. I understand it :D Its similar to the "King Level" in Clash Royale (If you ever played that game before) In the game, your king level increases the more you upgrade your cards. And you get matched against players with similar King Levels (except in the game's 2v2 and "Party" gamemodes; those depend on individual card level)
  8. True, but I would rather prioritize upgrading a hull/turret I use all the time, rather than a protection module that has a 1 in 14 chance of actually being useful.
  9. Tanker-Arthur

    Ideas for Augments!

    Technically....this ideas would be good.......if everyone in the game owned at least 2 hull augments. But on a serious note, it would make players who don't have augments way, way, wayyyyy more underpowered in the game. My favorite combo is Firebird-Hunter and if I cannot burn or stun someone, I may as well quit the game and play something else more fun where I actually have a chance of winning.
  10. Tanker-Arthur

    Tanki Picture of the Day - Have any?

    A random noob with 8002 GS and no Augments or Alterations manages to wreck all these Legends.
  11. Oh! That's so true lol. I completely overlooked the fact you can disable supplies there.
  12. Nice! Yeah, Falcon is really useful.......and annoying lol. Before Striker, Railgun was my secondary turret and ever since I reached the ranks where Mk6 and 7 equipment are unlocked there are times where my railgun only does like 300 damage to enemies XD Same here. But instead of Gauss, I got Shaft protection lol. Actually, you do have a point. In Pro Battles, there are usually less players, and the matches tend to last longer, giving time for opponents to "get to know" how you play and such.
  13. Ahhhhhh, gotcha. By the way, I saw your K/D and its pretty impressive, considering that around 40-60% of people use Railgun modules in matches (at least from what I observed).
  14. Yes XD Just kidding lol On a serious note, I decided to follow the trend and buy the module against the most popular turret in the game XD......
  15. To be honest, you really only need protection modules if you're using short ranged turrets and need to get deep into the enemy territory to deal some damage. Otherwise, I honestly think you're fine with the modules you have, considering your two most used turrets, Railgun and Gauss, primarily use the environment around them for defense.
  16. ? Nice! I didn't buy a Gauss module cause back when I was in the market for modules, Gauss didn't exist yet lol. ? For me I got: Railgun - 31% (Kinda feels like a mandatory thing to own since the dawn of time for some reason ) Shaft - 31% (Useless against Heavy Capacitor users) Thunder - 27% (idk what my third module should've been. It was either this or Ricochet)
  17. True XD I'm a Generalissimo now and I only have 2 MK6 Modules and 1 Mk5 Module equipped. ?
  18. I honestly think GS score should have an affect in matchmaking. For instance, one of the matchmaking pools MysticBlood gave was General-Legend. It would be nice if the game matched you against people with similar GS scores that are also within the rank pool of General-Legend. So if you have 9999 GS and are a Commander, it'll match you against people who have like....between 9500-9999 GS AND are within the ranks of General and Legend. Obviously, if there are not enough people in the matchmaking queue that fit the requirements, after like, 1 or 2 minutes of searching for a battle, only then should the game match you against people who have lower GS scores, but are still in between the ranks of General and Legend.
  19. Same. I didn't bother to buy and upgrade modules till I had M2 equipment, and had a few extra crystals left over. Bought my first modules in 2017 and after early 2018, I stopped upgrading them for 2 years.
  20. Pretty sure upgrading modules isn't a requirement.
  21. Tanker-Arthur

    Episode 283 of the V-LOG is live!

    So in February of 2021, we should expect another big buff to Vulcan In April 2021, we should expect all the remaining "balanced" alterations to be buffed into Augments, and have some new hull augments added. (5000 tankcoins each, of course) Later that year, we should expect 3 more hovering hulls to be added to the game. (Each one will have really overpowered overdrives, of course) In October 2021, challenges will be made even easier to complete. We'll also get some new AP augments for the turrets that don't have them during next Halloween. Oh, and Magnum will have its projectile gravitation removed sometime during the fall. Like how they removed it's unique ability to rotate vertically this year, they'll probably remove its unique feature of having its projectile be affected by gravity. (Base models of course. You can always spend a hefty 249,000 crystals on an Augment to get it back) My judgment........well, except for the challenges part, the rest of those 2021 updates would make me quit.
  22. Tanker-Arthur

    Episode 283 of the V-LOG is live!

    Tanki 2020 in a nutshell: Not to insult anyone
  23. Perhaps it's because you're a Legend. You're matches are guaranteed to match you with legends, and chances are, if a big chunk of the players have over 9000 GS, people who are ranked lower will leave the battle, and thus only the majority of the players remaining are Legend. On my mini accounts it happens a lot. It's mainly a problem with the low - high-ish ranks. (Corporal - Marshal....ish)
  24. Tanker-Arthur

    Ideas and Suggestions for HTML5

    Basically, add a confirmation pop-up before micro-upgrading an item. Sure, it would be more annoying for people who zoom through micro-upgrades and speed-ups, but at least I won't be able to accidentally waste 20,000 crystals upgrading a Drone I stopped using.
  25. Tanker-Arthur

    Post Your Unpopular Opinion About Tanki

    Those guys usually get top 3 on their teams whenever I see them for some reason LOL
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