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Tanker-Arthur

Tanker
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Everything posted by Tanker-Arthur

  1. Tanker-Arthur

    Ideas for Augments!

    Lol, never mind about Armor Piercing Missiles. At the time of posting this suggestion, I didn't know it's splash damage doesn't inflict Armor-Piercing. Now that I know that, pretend I never suggested the idea to nerf AP Missiles. It doesn't need it cause if it's splash damage doesn't inflict a status effect, it shouldn't self inflict said status effect.
  2. Tanker-Arthur

    Are Weekly Challenges Obsolete?

    Couldn't have said it better myself :,)
  3. Tanker-Arthur

    Are Weekly Challenges Obsolete?

    Weekly containers aren't obsolete at all. They are a guaranteed reward of Batteries and Tankcoins, two resources that free to play players need the most. Also, I did the math, and the 6 weekly containers you recieve today are equal to 6 times the rewards you get from completing a weekly mission chain back in 2018. So no, I do not want weekly containers to be buffed. The primary reason is because I fear if the weekly containers are buffed too much, stuff like challenges, daily mission rewards, and even the shards themselves would be nerfed. And for me at least, most of my joy in this game comes from opening a regular container (as well as dominating battles), because it has an element of surprise to it. Weekly containers are great, but they're boring to open. I originally left Tanki in 2019 because the regular container rewards were heavily nerfed due to stuff like super grindy challenges. I do not want such a thing to happen again.
  4. Tanker-Arthur

    Ideas for Augments!

    Ohhh, okay. I never knew about that That's true.... But if all bouncing projectiles did self-damage if they hit the shooter, it makes sense they will also self-inflict a status effect. It makes the game consistent and it helps the player become more skilled with the turret. And speaking of skill, if you truly are skilled with Hammer and Ricochet (or any other turret to be honest), the self infliction shouldn't be much of a nuisance to you. It just helps control the augments so that certain players won't run wild and take out a whole team of enemies with say, a Ricochet with Super Smart Minus Field. I recently got the augment in an Ultra Container and it is extremely useful once I get the hang of aiming it. Too useful in fact.
  5. We really need this. In most Pro Battles I go in, almost everyone uses Heat Immunity which is super annoying. It's also annoying that Firebird is my second highest upgraded turret (MK7 14/20) but now my MK1 Gauss manages to perform even better than it.
  6. Tanker-Arthur

    Ideas for Augments!

    True, it's similar to how a Thunder Protection Module will reduce the self-damage you take. And how Heat Immunity protects against Dragon Breath's burn. How come? I don't see a reason why we should exempt Hammer and Ricochet. Hammer's Dragon Breath alt can self-inflict the burning effect, it makes sense that Hammer's Armor Piercing Shot can self-inflict the AP effect as well.
  7. Tanker-Arthur

    New website. Now.

    Everyone: Gifts, Ratings in game...... Me: ?
  8. Tanker-Arthur

    Ideas for Augments!

    I thought of an alteration like this a few weeks ago lol. Well, it's similar at least:
  9. Tanker-Arthur

    Ideas for Augments!

    This is a very creative idea for an Alteration. I honestly love it and would like to see it added in someday. Honestly, regular Striker would be far more useful in small and medium maps, as it's easier to hit enemies with the rockets and you get more value with the homing salvo, but this Alt will help the turret in large maps, such as the annoying Stadium, Massacre, and Highways maps, where salvos are almost impossible to achieve and you're better off firing single rockets to try and hit camping Railgunners and Gausses. Also, I like the name. It's great to see the "Missile Launcher <insert name>" theme come back. I honestly would've liked it better if the Armor Piercing Missiles alt was renamed to <Missile Launcher "Hornet">. It fits the theme of the three main Striker alts (sorry Remote Rocket Explosives).
  10. Tanker-Arthur

    Ideas for Augments!

    Hello, and I would like to suggest an idea for certain Augments (or Alterations as I still call them) of turrets that do self-damage to be nerfed. All of the following turret Augments inflict some sort of status effect, and it would make more sense that if the shooter was caught in the blast area or was shot by their own projectile, they would inflict the status effect on themselves. Here are the Augments I propose nerfing: Hammer's Armor-Piercing Shot: Current stats Nerf: If the last shot bounces back to yourself, you will inflict armor piercing on yourself for 7 seconds. (If you never knew this, Hammer's pellets can bounce one time. Now you know) Ricochet's Super Smart Minus Field: Current Stats Nerf: If the projectiles bounce back to yourself, you will inflict armor piercing on yourself for 2 seconds. Magnum's Armor-Piercing Core: Current Stats Nerf: If you somehow manage to make the projectile directly hit your own tank, you will inflict armor piercing to yourself for 7 seconds. Note: Hitting yourself directly is extremely rare with Magnum rotating horizontally.....but it's still possible if you angle your hull so the turret faces directly upwards. Gauss' Electromagnetic Salvo: (Note, for this Augment, many other people on the forum have suggested the same idea. I am including it here because it fits the topic of my post) Current Stats Nerf: If you are caught within the blast radius of your sniping shot, not only will you deal self-damage, you will also inflict the EMP effect on yourself for 5 seconds. Well, obviously some of the aforementioned Augments need further nerfs, but for now, I hope you can self-inflict the status effects on yourself. If you don't believe that it can be a thing.....
  11. Tanker-Arthur

    Smoky HD and new augments

    I never tried out the two alts... But I think, originally, the alts' critical hits did the same damage as a normal, non-critical smoky hit. And now, that normal damage is further reduced by 25%.....I think?
  12. Tanker-Arthur

    Smoky HD and new augments

    yeah, but your target can't shoot back if they're stunned XD
  13. Tanker-Arthur

    Give Me A Refund!

    Lol, I was thinking of something like: "I bought the Lifeguard Drone, but now I just learned it requires Repair Kits to work, and I only have 15 repair kits left."
  14. Tanker-Arthur

    February Challenge I

    Yeah, I agree. I think that role of a "theme" has bee shifted to Special Missions now :| Yeah, I agree it's a bummer. But to me, it's compensated with the fact that I no longer have to spend 12 hours a day, everyday, for weeks on Tanki just to finish the challenge as a F2P player who doesn't buy premium. I actually hated this when it first came out. It was like the game was legit trying to rip people off lol.
  15. Tanker-Arthur

    Give Me A Refund!

    Does it have to be about "accidentally buying something", or can it also be about "buying something but then realizing you didn't need it"?
  16. Tanker-Arthur

    February Challenge I

    Hey, at least it won't encourage Firebird to die.
  17. Tanker-Arthur

    February Challenge I

    Ohhh yeah, I forgot about the 29th XD True, I suggest if the next challenge only has 13 days to it, it's better off skipping. Wait till the March A Challenge to start grinding again. Also, the Shards update practically gives you the insane rewards (maybe even more) than what we normally get from a Challenge. It's just not a "guaranteed item" like in Challenges, but still, it's a great replacement for crystal and supply income if we can't finish the February B Challenge.
  18. Tanker-Arthur

    February Challenge I

    Yep, you're right. Last year, the second February Challenge was only 13 days long.
  19. Tanker-Arthur

    February Challenge I

    You can't really blame them though. For most of the game's history, they've remained at around 85 or 100 paints (the OG garage paints and the OG shop paints). It wasn't till around 2018 when they started adding large numbers of new paints.
  20. This would kill Firebird.....and it's already dead. Seriously, even with Heat Immunity, tons of people still use Firebird Modules. And don't forget about Railgun........Falcon Modules are the most used module in the game. This update isn't just a supposed "nerf" to Defender, it's also the death blow to turrets that are very popular with their modules.
  21. Tanker-Arthur

    February Challenge I

    They're not the best thing in the game, but I wouldn't complain nowadays: They made challenges far easier to finish last October. The shards update makes the game far more rewarding for the free-to-play player so I wouldn't complain about challenges. Earning up to 17 containers per week is huge, so it turns Challenges into technically a bonus reward you can get if you save up the tankcoins (as opposed to before, where it was the main source of rewards in the game). Actually..... If you don't have Heat Immunity for any of your hulls, its way, way better using Reinforced Aiming Transmission. And even if you have Heat Immunity, Incendiary Band is a much harder and less versatile alteration to use in close ranges, particularly against players using light hulls (especially Hopper). This is where Reinforced Aiming Transmission shines, because you have the boosted turret rotation speed (as well as the fast bullet speed). It is an extremely versatile alt and my Vulcan account has been using RAT for over a year now without any problems (except when matchmaking puts me in battles with players 10 ranks higher than me). If enemies have Heat Immunity, than Incendiary Alt is a big, big, big downgrade. Yes, not all enemies have it in Matchmaking but most players in Pro Battle Polygon CP do.
  22. Tanker-Arthur

    Smoky HD and new augments

    Well, I don't have visual evidence, but I did see this:
  23. Tanker-Arthur

    Smoky HD and new augments

    1. The "animation - new shot effects and projectile mechanics" is for Smoky. 2. Whatever damage you dealt with the cryo and incendiary alt critical hits....just got further reduced by 25%. (I think) Idk exactly, i never tried out those alts.
  24. Keep in mind, they didn't change anything else. Container rewards from weekly missions and challenges have stayed exactly the same, so it's technically giving you a bonus for logging in.....rather than make logging in a chore. If you don't log in, you'll earn no less containers than you did before the update.
  25. Tanker-Arthur

    Smoky HD and new augments

    Actually Rubberized Rounds causes the projectile to bounce two times. Also, I honestly think Smoky (as well as Vulcan) didn't need a ricochet ability for their default modifications. It was an unnecessary "buff" for turrets that already performed well in the game. Plus, it makes Ricochet kinda obsolete..... It's fine having a bouncing projectile alteration for Smoky and Vulcan, but the default versions didn't need it.
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