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Everything posted by alkyng
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Nice idea, I believe I have read a topic suggesting it before. But anyway I'm not much into it! Well guys, I will edit the topic and add a fifth regulation for TJR mode right now.
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By prohibiting high GS players to take Jugger as first: I meant in the past when the Juggernaut starts at the start of the battle not after a minute. But responding to this: First, we don't talk about exceptions. When we talk about an enemy Juggernaut who stays in the base (basic rule to follow) and grind infinity kills on you, with like 10+ failed tries, then this is obvious abuse. He may kill your armored Viking one-shot. There is no skills involved in being the underdog.
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You came with a good points in real, better than the points that came in that topic. Waiting for other responses?
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??????????
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In real, I changed my nickname before a year because my old nickname was too personal. But the problem is, I had like 3500+ posts with my old nickname. Thus most players definitely wont recognize me. So I think I will pay another 2000 tankoins to return it back. For me I don't see you really need to change your name. But if you want, then definitely it's better to spend your tankoins in your happiness than stronger equipment.
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No. Everyone who entered the Juggernaut should be ready to access the tank at anytime. They should know that at any moment they may get just immediate SD, even at gold time.
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No because they're the only status effects that have a gradual effect also they have a resistance in garage not just immunity, so they're different.
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Hi, Juggernaut mode is being abused by a lot. This very powerful tank can be used in good and in bad. The current state of the mode is horrible in real! My revising: The tank should be given randomly to any of the players, not only the ones who have died recently. Players who leave after losing the Juggernaut should have their probability of accessing the tank down by 50% in next battles! Players with exceedingly high GS than others shouldn't be able to control the Juggernaut as first! Massacre must be removed When Juggernaut player exceed 20+ kills or 7 minutes it will die automatically This makes the mode closer to murder mystery, and fix its main problems! My reasoning behind every revisement is: #1: Every player entered the mode with a hope of accessing the tank. It's completely unfair to have the tank given only to who recently died, which just gives unjustified distribution of the tank between players! Also this implies directly that the more you die the higher a chance to get the tank. And this will solve the problem of intentionally suiciding in the mode. #2: This is just irritating. Someone abuse the tank and kill everyone, then quickly leaves after dying? This must be prohibited with a bold statement, not just reducing their chance behind the scenes. #3: One of the most obvious defects of this mode is the high GS players who kills everyone with no possibility to die with this tank. This is irritating and is an obvious abuse. Coincidentally, these players are mostly seen as the first ones who takes the control of the tank! With definitely not a chance of leaving it for another. Thus prohibiting them secretly from being the first ones to control it will solve the problem! #4: Massacre is a long map, you have to go a long way to reach enemy Juggernaut, surpassing many defenses. The only way you can kill enemy Juggernaut is when your team is just superior to the other. Not in balanced teams.
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Ultra Containers VS Real Ultra
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I'm talking about the possibility
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So low ranks can get a 50% protection against all turrets now? -Tanki Online 2023
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valid Lower graphics setting for Remastered maps
alkyng replied to curseuAARON in Ideas and Suggestions
I would suggest an option for legacy skins, they're less detailed, this will be applied for tanks, buildings, skybox, everything... for low performance laptops. I'm going to use this setting with my Ryzen 7? -
I think we are just close to have a topic "Let's Discuss The Let's Discusses"!
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As I have said in previous topic, there's no in-game reward that suffice my effort. Even if the reward was Smoky that kills any tank with every shot. Maybe real money does worth the effort!
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Funny enough? I think they will look ugly especially when two not homogeneous paints get mixed! I don't think though that Tanki does necessarily need to make it more difficult to get good stuff from containers. They can simply raise good stuff probabilities to compensate the shortage. But believe me they wont do this, they will just stuffing the containers and the probability of good items will get lowered!
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Number of online players is consistently decreasing from 2020 (maybe before?). So their hiding of information is probably not a big deal. Would we expect that in this secrecy that number of player is suddenly getting increased from 2022/Dec until now? instead of the pervious decreasing? Me too! In the past they were writing 50,000+ players at the moment. Which if it was true then it's horrible for a game to not being able to maintain that amount of players and die quickly! See and see
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I haven't watched the vlog but I think 45,000 is plausible somehow. As of 2020, there was 10,000 players being active at a moment (online), which renders that there are more offline. Let's assume that third of weekly players were online at that second so there are around 20,000 offline. So there are totally 30,000 player a week. Well. I don't know from when this mini-game was open, but it maybe somehow enough to absorb this amount of players! Also some of them have more than one account.
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What should go is the colorful -but meaningless 9999GS What should return is the V/R keys. V/R keys used to show you the exact upgrades of the tank infront of you.
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Brilliant!
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Am I the only one to notice that after leveling up you no longer receive exp?
alkyng replied to loxiuras in Archive
WoW - The reward does worth the effort of this rev-matching you're doing!! Definitely one battle doesn't make a difference, and you lost some xp/rewards from the previous battle you played. -
I believe even in big maps like Berlin, every object and player is loaded into your computer where ever you was. Even from the opposite corners (farthest distance). So if the players in this map were 20 and in Berlin were 20, then your laptop will perform the same.
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Very good idea in real, I love the statistics to be widened and comprehends many more things. But not for the reason you gave, just for curiosity and entertainment. It's definitely worse for people who are being judged because of their ratings. Current ratings (which haven't changed since your topic (2015 more accurately)) have some vague and uncertainty around them. So when you about to judge someone, even if you judged him, you know that you're not certain if he is currently bad or in the past. But with these graphs, it will be certain. In example, I have currently 1.03K/D. But in real if there was a graph, you will see I'm constantly falling from 1.50K/D to being close but not touching the 1.00K/D.
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I'm very open for new and interesting ideas, especially in the maps case. Because they're very repetitive. I liked your idea, and obviously it seems very grindy and not skill based. You will see everyone enter with Firebird in the deathmatch events and grind. For me it seems like conditioner or density controlling map. But obviously non-team would be able to pass the middle line, so my analogy isn't accurate.
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The bugs with HTML5 version are infinity, it's not weird that you find such a minor bug. In real why would you want to open a container while you're in game queue. This would obviously make you missing some rewards (you wont see them but they will be in your garage). Especially if you were opening a bunch of 15 containers!